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  3. Quakis

Posts by Quakis

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 15, 2007 at 3:28 AM

    Small, random project I started set inside this coach.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/coach.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 12, 2007 at 9:05 PM
    Quote from Minotauro

    Why is one of the chairs rows not facing the table ??

    I think that's the table leg. Or an 8bit rendering thing.. but they all face the right way.

    Quote

    It could do with some yellow/orange lights to bring out the colours of the textures. The richer colours would certainly make the place look more inhabitable.

    Oh why didn't it come to me. In the very first versions of this project I added lighting effects on the 8bit textures to simulate dynamic lighting. I haven't even done that once on this new version which explains everything. Those stood out in the last version - cheers for the reminder!

    Edit; Here's an example of what I mean

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_010.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 12, 2007 at 4:52 PM

    Concept/Basic design

    Thinking about some major additions to the dining rooms, an arched ceiling would work nicely, with the right textures made for it. However I'm not sure which arch would look best, the first looks nicer, but the second is more understandable considering its angle with the main hall. I think another major problem with the dining hall is that it resembles the main hall too much thus looking bland. Going to be extending on it some more. In the second shot, those black squares are just location ideas for upper windows.

    There's a lot of stuff I'm not happy with the dining, I wanted to make the balcony area a way to get into other 1st floor locations along with the main hall. Second I wanted to give it a grand-modern-detailed look... might start this area from scratch and do some intense graphic creation specific for the room. Some long red, rich curtains/banners would look nice - change the colour theme possibly to fit this. Can't decide. Just take a look at the shots to see how bland it is, sure paintings and simple furniture/item deco could help but it still misses things.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/m_arch01.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/m_arch02.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 12, 2007 at 12:41 PM

    I like how the left corridors aren't blocky and have some angled walls. I really should take hints from blocking out ideas first since I tend to get stuck into the structure and come across issues to redoing walls because I need a doorway or something. Or maybe I should just stick with mapster32... and finish my damn project off.

  • Great firefox extension for quickly saving images

    • Quakis
    • June 11, 2007 at 8:37 PM

    Awesome, cheers for this.

  • You Are Empty, released on GamersGate!

    • Quakis
    • June 11, 2007 at 7:33 PM

    Screenshot 7 in the gallery. Any excuse to show off breasts! It does however seem like another "shooter you play when bored" indeed. Then again if I saw it real cheap I'd pick it up, since these days I don't like spending full price to get a kick in the teeth.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 9, 2007 at 3:53 PM

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/layoutv50.jpg]

    Don't kill me, it's just an idea.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • June 7, 2007 at 1:15 PM

    @Psycho

    I think the 1st floor corridor connecting the dining and gallary is going to be an overkill camp spot for the CT. I rarely ever play the game so I'm not entirely sure - then again there are only 2 possible exits, left of right and the whole team could pretty much sit there and protect both bomb sites easily.

    You could consider connecting the MD 1st floor balcony (?) to that middle corridor to add 3 exits to give T a bit more of a chance to clear that area. You could possibly consider a basement area with a bombsite near supports for the building.

  • Post your firefox links bar extravaganza

    • Quakis
    • June 1, 2007 at 12:16 PM

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/firefox.jpg]

  • Idiots Decide The Sims Would Make A Good Movie

    • Quakis
    • May 25, 2007 at 10:33 AM

    I wonder how hard studios are trying to get the rights to make movies based on Half Life? Hell even Counterstrike?

  • New(ish) Website - militantfetus.com

    • Quakis
    • May 25, 2007 at 10:25 AM

    Even a Duke3D section? Maybe not

  • Insurgency Trailer Release & Website Launch

    • Quakis
    • May 24, 2007 at 1:42 AM

    I'll be giving this one a go once released but I really doubt I'll ever stick to it. The only online game I actually ever play is Hostile Intent, because I can't stand run and gun gameplay which I feel this will end up. I like to take things slow and tatical. Can't judge yet though.

  • HDD Crash

    • Quakis
    • May 24, 2007 at 1:38 AM

    Wait, you made some backups before or after installing the HDD? I've had enough of HDD crashes I make backups too often because I just lose far too much stuff. If you tried making some backups before installing it then that is a load of suck, I'd probably smash the monitor up even though it should be the actual system's fault...

  • New Website - Mapwatch.net

    • Quakis
    • May 24, 2007 at 1:33 AM
    Quote from Tectonic

    lol I don't see that one happening.

    Still quite a community still modding and mapping for it these days, but I really doubt any of them will use the site anyway.

  • New Website - Mapwatch.net

    • Quakis
    • May 23, 2007 at 6:48 PM

    No Duke3D/Eduke32 section?

  • Half-Life2:Awakening released

    • Quakis
    • May 19, 2007 at 3:55 PM

    It only happens to Sunset and Mystic themes, but those are like the websites overall feel I wanted. It was because of the modifacations I made to the original F3Green theme messes up in certain browsers/screen resolutions. The other two are however temp fixes that work well and I'm hoping at some point to make have all four themes work well and look good (Sunrise/Sapphire lack contrast unlike Sunset/Mystic)

    I'm usually lazy when it comes to fixing and working on this stuff since I'm more preoccupied with the content.

  • Half-Life2:Awakening released

    • Quakis
    • May 19, 2007 at 1:38 PM
    Quote from Bluestrike

    Quakis, the menu stuff is centered on screen right over the review text

    Old bug that's been around for at least a year that I can't fix. Happens for some, while not for others. Try using the beta Sapphire/Sunrise themes instead.

  • Half-Life2:Awakening released

    • Quakis
    • May 19, 2007 at 1:52 AM

    I reviewed it honestly - here

  • Half-Life2:Awakening released

    • Quakis
    • May 18, 2007 at 7:13 PM

    Played and completed. Check this space again (or a new post) for the review link later.

  • Half-Life2:Awakening released

    • Quakis
    • May 17, 2007 at 8:07 PM

    269mb? Now I had to pause my torrent. Looking forward to playing it though.

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