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  3. Quakis

Posts by Quakis

  • Lightbox & <iframe> - Request solution

    • Quakis
    • August 18, 2007 at 11:47 AM
    Quote from Pericolos0

    or: dont use an iframe!

    Obviously, but how the site is currently put together I'd have constantly add any changes to the main page (say adding a new link) then make that same change to the others. With a all I have to worry about is content pages.

  • concept artist - LFP

    • Quakis
    • August 18, 2007 at 11:43 AM

    Better than I could do in another 30 years time, great stuff. Especially like the 3rd concept.

  • Lightbox & <iframe> - Request solution

    • Quakis
    • August 18, 2007 at 9:45 AM

    I have no clue as to where I could have posted website related issues, please move where it should be.

    It's something I've just noticed recently, I'm using the javascript "Lightbox" to load up 800*600 images from a thumbnail, however all my content is set within a small (like Vivi's portfolio) so ofcourse the image loads within that page and causes scrollbars.

    Is it not possible to force Lightbox to load these images OUTSIDE the so it opens OVER everything rather than inside? Lightbox is a nice little script and it'd be a shame not to use it - otherwise I'll have to find a more simplistic (and boring) approach to showcasing larger screens. The best size the fits in the box is stuff 480 wide, 384 high - too small.

    website in question is here; http://qshockwave.planetduke.gamespy.com/gallery/

    please note the colour scheme is most likely going to change real soon.

  • I am making a DoD:s map.

    • Quakis
    • August 17, 2007 at 11:57 PM
    Quote from Pink_Shirt

    Wow JP. Im glad to see your working as hard as you can to get BMS out as fast as possible. Keep it up. :roll:

    The team can just cancel the whole project if they felt like it. The team, nor mappers owe anyone anything, therefore they can take as long as they like.

    And yes, that tutorial is useful Koko, cheers - even though it was a little confusing.

  • The random model thread!

    • Quakis
    • August 17, 2007 at 10:55 PM

    oh look it is a fumg 401 b but it has 4 legs like the fumg 401 a Nice work Hessi!

  • Meet mino - not just another shemale meeting point

    • Quakis
    • August 15, 2007 at 12:17 PM

    I'm not Mino's friend? Besides, Wordpress all the way!

  • game dezign iz funz!!!!!!

    • Quakis
    • August 11, 2007 at 10:42 AM

    What did I just watch?

  • Sharps rifle

    • Quakis
    • August 9, 2007 at 10:38 PM

    I prefer Curman's approach to the metal, but still some top notch work there Hessi.

  • The random model thread!

    • Quakis
    • August 6, 2007 at 7:53 PM

    Have fun. If I had to unwrap such a thing, I'd take the lazy option and not bother.

  • Bad Ass Weapon poll

    • Quakis
    • August 6, 2007 at 7:32 PM

    Oh crap, I forgot to finish the texture on mine...

  • Extended Resi 5 Gameplay trailer

    • Quakis
    • July 29, 2007 at 12:35 PM
    Quote from skdr

    If you look hard enough it's actually there from the beginning. Not a bug.

    Oh it's there alright, but it does pop into the guys too hands too suddenly.

  • totally random texture thread

    • Quakis
    • July 27, 2007 at 4:47 PM
    Quote

    but I really like Method's approach - take a reference shot, get photos and create a texture based on a reference using various photos. You'll end up with some really nice stuff that isn't instantly recognisable as "from so-and-so texture site", and fits your project much better.

    And for that very reason, I've been pointing people towards that tutorial here and there. Picked up a good few tips from it as well and really makes a difference as you said.

    And that wood floor is much better, keeps improving - good stuff.

  • Extended Resi 5 Gameplay trailer

    • Quakis
    • July 27, 2007 at 12:38 PM
    Quote from Psycho

    PC version? I hope not.

    Released without bugs and added mouse support, I hope so - otherwise I agree.

  • Extended Resi 5 Gameplay trailer

    • Quakis
    • July 27, 2007 at 11:02 AM

    ^ hah that pitchfork suddenly pops up, then into the guys two hands - nice bug.

  • totally random texture thread

    • Quakis
    • July 27, 2007 at 6:40 AM

    Both are nice combos, but I really love the second - nice.

  • totally random texture thread

    • Quakis
    • July 26, 2007 at 9:53 AM

    The door ruins the shot, but it does look nice - love the wood.

  • Interview with Garry on Shacknews

    • Quakis
    • July 25, 2007 at 2:30 PM

    I used to play Gmod quite a lot, what I liked most though was having a form of vehicle or base wars against a friend. We'd make a fort or vehicle from wood, make some manual weapons (propane tanks with thrusters on the bottom) and try to destroy each other's base/vehicle. Unfortunetly Gmod got a bit nasty after a few hours online, but those were fun times.

  • totally random texture thread

    • Quakis
    • July 25, 2007 at 11:28 AM

    The above textures are very nice, some good eye candy while scrolling down - but I have to agree about the specular maps on some of them, some bricks feel like plastic.

  • suisei-seki

    • Quakis
    • July 23, 2007 at 1:21 PM
    Quote from Sindwiller

    I just watch far too much anime.

    Hey, I killed my cat while waiting for the next Naruto episode...

    If that was during the first season, then fair enough. But I'd have to punish you if it were for the second. (no where as good as the first right now...)

  • suisei-seki

    • Quakis
    • July 23, 2007 at 1:36 AM
    Quote from KoKo5oVaR

    Zyndrome, Sindwiller, Quakis .. you just have been catalogued.

    I just watch far too much anime.

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