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  3. Grinwhrl

Posts by Grinwhrl

  • Your Favorite game intro

    • Grinwhrl
    • March 17, 2013 at 12:53 AM

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    J/K

    Since HL1 & Bioshock have already been mentioned, I loved, for some reason, the They Hunger Intro.

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  • What have you watched recently?

    • Grinwhrl
    • March 15, 2013 at 12:18 PM
    Quote from csyver

    Vikings

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    pretty good. it's a bit difficult to care for some of these characters when they slaughter the shit out of english monks, but i guess they wouldn't be real vikings without that part

    I'm really enjoying this show. Can't wait for episode 4! 3 left off pretty good!

  • SimCity V

    • Grinwhrl
    • March 11, 2013 at 9:10 PM

    This all sounds lame. I am really glad I didnt impulse buy this game. I'm defentally gonna wait for the expanded cities and a discount.

  • Post Your Pic Extravaganza

    • Grinwhrl
    • March 2, 2013 at 3:52 PM
    Quote from 2d-chris

    [Blocked Image: http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash3/522680_10151308050068479_474810078_n.jpg]

    Reminds me of this

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  • What have you watched recently?

    • Grinwhrl
    • March 2, 2013 at 3:15 AM

    Django Unchained was great! 10/10

  • Assassin's Creed IV: Black Flag

    • Grinwhrl
    • February 28, 2013 at 1:27 PM

    I'm hoping this one will be good, AC3 was a mess of epic boring proportions.

  • The worst game mechanics?

    • Grinwhrl
    • February 25, 2013 at 3:55 PM

    Ok Thrik, what you described is a mechanic, but bodies disappearing when they serve no gameplay purpose, its for performance reasons, thats all I am saying. If you want gameplay situations for bodies, such as alarm/drag/hide/rape, etc than yes they are mechanics It really depends on the game tbh.

  • The worst game mechanics?

    • Grinwhrl
    • February 25, 2013 at 3:40 PM
    Quote from SpronyvanJohnson

    Just because it has to do with performance doesn't mean it's not an mechanic. There are more examples in which both are effected like the locking of doors behind you.

    Both of these are performance/progression tricks, why else would they be used? Its to either lock players in so they cant fuck up the game, or becase stuff behind the player must be unloaded, etc. Yes they both suck, I agree.

  • The worst game mechanics?

    • Grinwhrl
    • February 25, 2013 at 2:00 PM

    Sprony, that's not a mechanic, that's a performance thing.

    I'm also not a fan of QTE's, at least when they are not done right, for example, AC3 and The force Unleashed games.

    Unskippable intro tutorials can be annoying too, I hate em, but they are needed most of the time. I've done a bunch of work to try and make this stuff clear but more systemic. New players really suck at learning game mechanics. Its hilarious how hard it is to even get a player to learn how to take cover for example.

  • Crysis 3

    • Grinwhrl
    • February 20, 2013 at 7:19 PM

    Congrats on release!

  • Aliens: Colonial Marines - WTF Happened!?!

    • Grinwhrl
    • February 17, 2013 at 7:48 PM
    Quote from Buddy

    Can someone change the name of this topic?

    Aliens: Colonial Marines - WTF Happened!?!

  • Destiny

    • Grinwhrl
    • February 17, 2013 at 7:45 PM

    "We're creating something that's completely NEW" A First Person Shooter about aliens where the human protagonist fights against extinction.

    And I'm ok with that, it does look cool, and I'm sure it will bring a lot of new mechanics to the table; but its sad its planned for this generation of consoles and no PC. I was hoping for next gen, or at least PC but I shouldn't expect these things from them.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Grinwhrl
    • February 17, 2013 at 2:57 PM

    I have Alien trilogy for the PC. I remember playing it for something like an hour and never going back.

  • Bioshock Infinite (Spoiler free thread)

    • Grinwhrl
    • February 15, 2013 at 7:00 PM

    I love those vids. Looking forward to the next one!

  • GDC 2013

    • Grinwhrl
    • February 14, 2013 at 11:51 PM

    I'm hoping to go, but not counting on it.

  • Gamasutra Game Developer Salary Survey

    • Grinwhrl
    • February 6, 2013 at 5:57 PM
    Quote from Chimeray

    Isn't level design just a subgenre of game design to begin with? At least that's how I always viewed it, often you find yourself designing game systems next to your level design duties. But I suppose that depends from studio to studio.

    It does depend on some companies but they are completely different jobs and pay grades in the development of AAA games. Classing them as Game Design is the reason why the results are always overinflated.

  • Gamasutra Game Developer Salary Survey

    • Grinwhrl
    • February 6, 2013 at 3:41 PM
    Quote from Jord

    I did notice that, it's a shame they didn't add it as a role but I just put Game Designer. Apparently they only recently added Technical Artist too.

    I emailed Gamasutra re-guarding this. I'm hoping to see a result but not counting on it this year.

  • Gamasutra Game Developer Salary Survey

    • Grinwhrl
    • February 6, 2013 at 1:05 PM

    Can someone tell me what is the point of filling out a survey that still doesn't acknowledge level design as a job role? I think I will email them and ask a similar question.

  • Battlefield 3

    • Grinwhrl
    • January 31, 2013 at 3:15 PM

    Batshit awesomesause!

  • Splinter Cell: Blacklist

    • Grinwhrl
    • January 31, 2013 at 2:27 AM

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    Plane flying

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