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  3. Smokey21

Posts by Smokey21

  • totally random texture thread

    • Smokey21
    • January 26, 2006 at 3:50 AM
    Quote from The Postman

    I'll post a step-by-step tomorrow

    I guess we don't get a step by step

  • totally random texture thread

    • Smokey21
    • January 24, 2006 at 12:49 AM

    Please explain how you did that The Postman.

  • Portfolio Layout Feedback

    • Smokey21
    • October 13, 2005 at 3:10 AM

    Yeah they are doing the same thing. I'll keep it for now, see how it works out. I'll keep your suggestions in mind ferret.

  • Portfolio Layout Feedback

    • Smokey21
    • October 13, 2005 at 2:25 AM

    Well I have some friends who also have portfolio's. They are 3d artists though, so it would be no competition toward me. But anyways I would put links to their portfolio's in that box.

    Should I scrap is though?

  • Portfolio Layout Feedback

    • Smokey21
    • October 13, 2005 at 1:14 AM

    This is my second attempt ever at any kind of layout. This is for my portfolio, right now just showing the main page. Any suggestions/crits/comments are welcome.

    Also, if you have any suggestions on how the map gallery would be layed out, I'd like to hear...err, read it

    I made this with "simple" in mind.

    [Blocked Image: http://img435.imageshack.us/img435/1289/mainpagecopy9ze.th.jpg]

  • Your Top5 game developers

    • Smokey21
    • September 13, 2005 at 8:38 PM

    Capcom- Resident Evil series, Street Fighter.

    Valve- HL1, Source, great community and modifications

    Rockstar north- GTA series

    id Software- Quake

    Gearbox Software- Brothers In Arms is the WW2 game I've always wanted.

  • What game started it for you?

    • Smokey21
    • September 11, 2005 at 6:05 PM

    Earthworm Jim started it for me. Tony Hawk 3 on the gamecube though, with the build a park thing set me off in to level design believe it or not. It wasnt "mapping" but I always wanted more after that and when I got a computer, Call of Duty and Radient got me started in real level design.

  • thoughts on Dystopia Mod?

    • Smokey21
    • September 10, 2005 at 3:39 PM

    Didnt like some of the animations. Some sounds, as mike-0 said, were borrowed from cs which bugged me. Mapping in some areas was impressive but in others seemed, amature. Visually I thought it lacked, but the gameplay does make up for it.

  • new website work WIP...

    • Smokey21
    • September 9, 2005 at 10:05 PM

    Amazing work.

  • Age of Empires III and Vietcong 2 demos out!

    • Smokey21
    • September 8, 2005 at 8:57 AM

    Didnt give Empires a try yet but Vietcong 2 was not impressive. The sounds are low qaulity and the animations are buggy. Ragdoll is very unrealistic, and the level design wasnt to great either.

  • Offering "some modeling" for a dedicated mod

    • Smokey21
    • September 8, 2005 at 7:40 AM

    Impressive work.

    Look at sig for the mod. I think its the type your going for.

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