Posts by Smokey21
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Please explain how you did that The Postman.
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Yeah they are doing the same thing. I'll keep it for now, see how it works out. I'll keep your suggestions in mind ferret.
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Well I have some friends who also have portfolio's. They are 3d artists though, so it would be no competition toward me. But anyways I would put links to their portfolio's in that box.
Should I scrap is though?
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This is my second attempt ever at any kind of layout. This is for my portfolio, right now just showing the main page. Any suggestions/crits/comments are welcome.
Also, if you have any suggestions on how the map gallery would be layed out, I'd like to hear...err, read it

I made this with "simple" in mind.
[Blocked Image: http://img435.imageshack.us/img435/1289/mainpagecopy9ze.th.jpg]
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Capcom- Resident Evil series, Street Fighter.
Valve- HL1, Source, great community and modifications
Rockstar north- GTA series
id Software- Quake
Gearbox Software- Brothers In Arms is the WW2 game I've always wanted.
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Earthworm Jim started it for me. Tony Hawk 3 on the gamecube though, with the build a park thing set me off in to level design believe it or not. It wasnt "mapping" but I always wanted more after that and when I got a computer, Call of Duty and Radient got me started in real level design.
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Didnt like some of the animations. Some sounds, as mike-0 said, were borrowed from cs which bugged me. Mapping in some areas was impressive but in others seemed, amature. Visually I thought it lacked, but the gameplay does make up for it.
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Amazing work.
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Didnt give Empires a try yet but Vietcong 2 was not impressive. The sounds are low qaulity and the animations are buggy. Ragdoll is very unrealistic, and the level design wasnt to great either.
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Impressive work.
Look at sig for the mod. I think its the type your going for.