Gearbox made Opposing Force and Blue Shift or worked with Valve on them.. whatever.
Posts by Meotwister
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Looks fantastic! The water in that last shot looks dark? I'm not sure what you can do about that, but I guess it's not so bad.
... and I thought HP was right, UE3 isn't it?
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ugh! that was my point!


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lol you did catch that i said crysis' teapots looked more real than the bouncy balls in the ad, right?

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the balls look less real in the actual ad than the teapots in the crysis vid, though the teapots did bounce odd sometimes and disappeared/appeared in the scene.
looks great either way...
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looks much better paul
I really like the ground variation and the houses do look better. That new wall texture has a slight look of particle board though an improvement anyway.
me wan mo!

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that sounds like a trend of earlier 20th century architecture ginger. there's some buildings here from the 20s and they had higher skirt boards also.. the ones in my house look about 2.5 inches 3 tops.. but not like 5 or 6 inches.
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i can hope! don't take that away from me!

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I'm not saying it'll be bad... I do see where it's got the style goin on and I bet the game will play great!
I just kinda wish it'd be a fresh interpretation of the over-the-top feel of the buildings and units..
i hope they get awesomely funny voices for the units.
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Well somewhere the whole style of the game was lost between concept art like that and the "final" product.
It's not too late though! They still have time to exaggerate things.
maybe if we complain to them enough...
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I hope thats not real... generally cause it looks like a mod of C&C 3... and if they had to do that then yeah I'd like some things changed like the size of the tesla coils (there were tesla tanks I believe) and that electricity effect.
but if thats real they're missing the point on the style... the Soviet units and structures of the past were great because of the believability of those being in a Soviet style. If you look at the RA2 shots the Soviet buildings have that baroque-ish look to them like you think of when you think of Russia in general. In this new shot the buildings are hardly different from each other on each side... they need to do more to make each thing more distinct from each other.
I still can't wait for it though.. and I can't wait for naval battles... I miss them so.
I hope they have an awesome soundtrack for this one like the first two had (<3 hell march)
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eh I guess I'm not so sure what you mean

I'll continue to make em and learn though.
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On the cover of the new PC Gamer I hear.
I, for one, ran around my house in boyish glee.
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Thanks mino!
used a couple of custom brushes of mine to get that effect. That and combining it with tablet pressure niftyness with changing opacities and size. not sure what else to say...

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ah that last house looks really cool!
Are you puttin some in there like that one? With that nice overhang filled with nautical supplies.. that kind of lighting may be something to think about if ya haven't already as well.
can't wait to see some cool pirate stuff paul.

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I agree tis cute
the guy though.. it looks like his feet are pointing backwards! ah!
but nice and imaginative as always.

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yeah I was talking about the hill in the 3rd shot which is oddly pointy.
as for reference "photos" they'd more likely be drawings either of the time or drawings made today from information we know.
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if you still wanted to keep the same style of buildings like that other game had you should probably put one of those rock foundations under that front building like all the other ones in the ref shots have and some of yours have.
look pretty nice and I agree on the caves!
That one hill in the background looked kinda funky but I bet you'll fix that if you havent already.
great job so far.

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pictures? they're broken for me.
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Did another one... I suppose I'll dump all of them in here like peris does. don't really belong in the Wip texture thread anyway.
tried some stuff differently on this one.
[Blocked Image: http://img.photobucket.com/albums/v249/meotwister/sunset-buildings.jpg]
;D?