1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Meotwister

Posts by Meotwister

  • IT University Game Development 2008 project videos

    • Meotwister
    • June 2, 2008 at 3:47 PM

    well they weren't there to learn how to make trailers effectively.

    I agree that the XNA game looks pretty cool. Cubes of serenity seems to have an interesting idea that could be shaped out nicely with better art. Steel-O Mall I felt needed a bit more thought put into it, I liked the originality of a shoplifting game but I'm not sure I liked the approach they took for it.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • May 25, 2008 at 8:30 AM

    use models

  • The random model thread!

    • Meotwister
    • May 24, 2008 at 10:55 PM

    lol nice job vivi.

    whats up with her feet in that thumbnail pic though?

  • May/June's Low Poly Contest: Robots

    • Meotwister
    • May 22, 2008 at 2:37 PM

    i somehow actually see it... but yeah you need to make the bass instrument look a little more distinctive as an instrument and maybe the robot will become more apparent.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • May 17, 2008 at 8:56 PM
    Quote from hessi

    STFU. you even have to look up at wikipedia what BSP means.god, i hate it when "artists" talk about technical detail they know shit about (((

    what?

  • Breaking News: Doom 4 announced!

    • Meotwister
    • May 9, 2008 at 9:10 PM

    Dead Space looks like Resident Evil in space!

    ...which I guess isn't necessarily a bad thing.

    Doom 4 gets a meh till I know more.

  • go-kart model

    • Meotwister
    • May 9, 2008 at 7:06 AM

    all the levels are circular! ahh!

    I like the feel of this one. The ones I've seen seem to have their own personalities yet still work well in the overall scheme.

  • Crysis Map ~ Vulcano [WIP]

    • Meotwister
    • May 3, 2008 at 7:26 AM

    I really like the mine area now, you did a great job tweakin that up.

  • [TF2] cp_museum_b2

    • Meotwister
    • May 2, 2008 at 8:56 PM

    Rape of Persephone...

    GO!

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • April 30, 2008 at 11:21 PM
    Quote from generalvivi

    I actually found that to be a nice contrast.

    Keep up the good work dude!maps are looking awesome

    Which is nice in screenshots, It's pretty possible that if you played around in there you'd be like 'wtf is up with the mountains?'

    Everything else is looking fantabulous

  • The 'Core Sketch Thread!?

    • Meotwister
    • April 30, 2008 at 5:21 PM

    lulz

  • CS_Metroplex

    • Meotwister
    • April 29, 2008 at 3:40 PM

    yeah like that, some are a bit more complex than that but you have the idea. take some pictures inside a theatre near you! I would for ya but I'm like super sick and screwed for finals at uni.

  • CS_Metroplex

    • Meotwister
    • April 28, 2008 at 9:57 PM

    lookin great man, much improved from before.

    One thing I see none of that i saw a bunch of when I worked at a theatre was cardboard movie displays... they go pretty nuts with them nowadays. I think now theres a big Wall-E display in the dead center of the main lobby and various other cardboard movie displays along each side and even in the hallways to the individual theaters.

    really shapin up man

  • CS_Sleuth *Updated April 17th*

    • Meotwister
    • April 20, 2008 at 5:43 PM

    lol problem is that was my willow tree model I had made.. I kinda gave up on it. I was gonna get help from hessi at some point but thats having trouble materializing.

    that alpha shadow rendering is too awesome. I'll have to see if I can get that in my map! (but I need a tree first )

  • CS_Sleuth *Updated April 17th*

    • Meotwister
    • April 19, 2008 at 8:14 PM

    thank you my sole reply-er on mapcore.

    yeah that fixtures been replaced.... I'd been having trouble with some env_glows not showing up or point_spotlights but that's been solved too.

    and y'know.. im not sure if it is with hdr... I thought it was.. but I remember doing a fast compile just recently... so maybe it wasnt? But yeah thats good advice to add some more lights to spice up the color.

    and yeah I hope my layout is that good.. I'm kinda proud of it.

    vivi and I test it out 1 on 1 every couple of weeks.. but I'd like to set up a beta test of it soon.

  • Baguet Map Pack

    • Meotwister
    • April 19, 2008 at 10:57 AM

    lol that was my first thought...

    at any rate looks like it'll be just as tasty.

  • CS_Sleuth *Updated April 17th*

    • Meotwister
    • April 17, 2008 at 10:43 AM

    mmmBUMP!

  • go-kart model

    • Meotwister
    • April 12, 2008 at 9:01 PM

    it'd be kinda fun and cool if instead of being able to rotate around the room the lift the cart's on spun around. (This is assuming the only reason for spinning around the room was to see all around the guy).

    The garage looks great to me.. and further work on it would be dependent on if you wanted a 360 view around and poly limits and all that.

  • Application book cover

    • Meotwister
    • April 12, 2008 at 2:28 AM

    the swan doesnt have a shadow on the water.. looks a bit odd.

    other than that looks great, maybe go back and be a little neater on the font.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • April 10, 2008 at 12:14 AM

    I thought insta was talkin about the water fog... which then would be set in the material.. normal fog for a map is set elsewhere.

    That is weird though.. never really seen that happen before I don't think... you check to see if you have any leaks?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™