1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Meotwister

Posts by Meotwister

  • The random model thread!

    • Meotwister
    • October 17, 2006 at 3:51 AM

    its a skateboard wheel right?

    looks cool, but as is not shiny enough as an eye would be, also would be cool but maybe not what you're goin for to have the optic nerve out the back

  • Level Design, Modelling, Texture Collaboration Program

    • Meotwister
    • October 17, 2006 at 12:54 AM

    I know I'd join it once its operational... unless its by invite like squirrels suggested... then I'd aspire to join

  • dm_drift - Back with a vengeance!

    • Meotwister
    • October 16, 2006 at 10:03 PM

    oh that color correction stuff is sweet.... ima keep that in mind.

    Verry nice map, the contrast achieved is awesome. Really like it.

  • Matte Painting [WIP]

    • Meotwister
    • October 16, 2006 at 5:35 AM

    wow, thats cool stuff. I really like all the details and whatnot in it.

    When I look at it though.. it seems like the sky is out of perspective with the ground/buildings. To me the sky has a more vertical perspective.

  • WIP hi_somalia Pretty new to mapping..

    • Meotwister
    • October 14, 2006 at 8:25 PM

    by 'resist' he means that graffiti you have on the wall in your second shot. Go to its options there should be a "U End" and make that 2.

    Also for prop making tutorials Generalvivi has made some nice ones over at http://www.iwannamap.com in the tutorials section.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • October 14, 2006 at 8:21 PM

    alt+click is your friend.

    looks good for a quick start at something man keep it goin.

  • The random model thread!

    • Meotwister
    • October 13, 2006 at 8:36 PM

    lol amazing to me that I still understood it.

    Thats a good house for a non-interactive position.

  • CS Source: de_tropea

    • Meotwister
    • October 13, 2006 at 8:32 PM

    Looks really nice man, lighting has improved imo. But I notice that some lamps are on and the sun apparently is almost straight above...

    but its all good anyway

  • Wii Pre Orders

    • Meotwister
    • October 13, 2006 at 8:22 PM
    Quote from Thrik

    If you enjoy a dramatically shortened lifespan.

    Yeah I thought I'd go ahead and sell off a kidney... because y'know... i was serious. :roll:

    Quote from Izuno

    Missed the boat on the pre-order, but I'll find a way to get one by Dec that hopefully doesn't require ebay.

    same

  • Wii Pre Orders

    • Meotwister
    • October 13, 2006 at 1:18 AM

    I said no but thats because I'm broke as hell.

    Maybe I'll sell a kidney... you only need one right?

  • U.S. PS3 Pre Orders

    • Meotwister
    • October 12, 2006 at 3:52 AM

    Yeah I'm goin towards the Wii with a chance of 360 later on and no sign yet of PS3 on the horizon.

  • A WIP.. and a hello

    • Meotwister
    • October 11, 2006 at 7:35 AM
    Quote from AdamBrome

    The walls on either side have 4 sets of remaining bumpers used when.. hmm, I just thought of something! Why would the bumpers be on the INSIDE? D'oh!!! I'll have to retexture those to something else now. ha!

    lol

    This is really shapin up very well. I like it man, cant wait to see the finished product.

  • Prop request: steam engine.

    • Meotwister
    • October 10, 2006 at 8:53 PM

    I hope you find someone R_Yell

  • pvk_fort map WIP

    • Meotwister
    • October 8, 2006 at 7:19 AM

    rain... clipping error.... theres really no difference in source

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Meotwister
    • October 7, 2006 at 8:32 PM

    cant tell if it has a porch or not!

  • PVK_Island

    • Meotwister
    • October 7, 2006 at 7:50 PM

    When I first saw the map I felt like a koopa was going to drive by... but its still very nice looking. It just has that look to it.. the super blue sky, the lush green grass and some kind of trackway of cobblestones.

    Still beautiful.. and its only the outside that's like that to me the insides are great.. so idk.

    I think the wall brick texture looks a bit 'lego' ish like defrag said.

    less blocky would benefit this map I agree. So now you have crits.. show us genius in return!

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Meotwister
    • October 7, 2006 at 7:36 PM
    Quote from Nysuatro

    Ah thats great , all the details make the different^^, it weaked you have put this in the map

    you mean it weakened his map puttin this in? if so, I disagree it looks great man.

    would something like this have a porch or deck around the entrance instead of sittin on the dirt like this? idk, but it looks good man.

  • pvk_fort map WIP

    • Meotwister
    • October 7, 2006 at 7:31 PM

    well I actually like the second one in the sense that the shadows act right and I think that roof works a smidge better. You had a different light environment so you think you could change the one you have now to a different angle just a bit to try to get rid of the shadow prob? or are you married to that angle.

    I dont like it in the fact that its raining on clear day.

    lol I know you said its old.

  • Alan Wake

    • Meotwister
    • October 7, 2006 at 7:23 PM

    that wouldnt fit on my desk...

  • Game Boy Advance

    • Meotwister
    • October 7, 2006 at 7:22 PM

    yeah the regular GBA is horrible because about the only time when you can see the screen is when the planets align and jupiter explodes, then you'd be able to see the screen. The sp's backlit is a must if you get a gba

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™