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  3. Meotwister

Posts by Meotwister

  • Gib Models

    • Meotwister
    • February 22, 2007 at 8:37 PM

    this should be all you need to know.

    http://developer.valvesoftware.com/wiki/Breakable_Gibs

    basically make the breakable pieces in the form of the original model with collisions too i believe.. compile each piece seperately and add that collisiontext line from link.

  • January US Console sales

    • Meotwister
    • February 22, 2007 at 8:33 PM
    Quote from generalvivi

    I only really play the wii if i have friends to play it with . Other than that it gets kinda boring. : /

    so you've never played it? BURN!

    but yeah I agree. Though games like Zelda, Mario, and Metroid should counter that because they're exclusively single player... but I don't have one still so I don't know.

  • Random Livingroom Shots

    • Meotwister
    • February 21, 2007 at 8:28 PM

    over a fireplace :wink:

    yeah I definitely like the last one the best.

  • The random model thread!

    • Meotwister
    • February 21, 2007 at 8:27 PM

    hey thats that one thing thats similar to the stryker I made... lets see how you texture it

  • The random model thread!

    • Meotwister
    • February 20, 2007 at 9:00 AM
    Quote from Rick_D

    you don't need backfaces if you use "$nocull" 1 in your .vmt

    doh i forgot about that...

    yeah that'd be the best thing to do instead of more polies. or no canvas.. whatev.

  • The random model thread!

    • Meotwister
    • February 20, 2007 at 12:47 AM
    Quote from e-freak

    no backfaces for the plane oO

    I suppose you could make a backend by copying front canvas piece behind the seats so theres no need for the interior faces... then the faces for the bed of the truck become useless though :\

  • The random model thread!

    • Meotwister
    • February 19, 2007 at 6:33 PM
    Quote from e-freak

    release teh uvws please looks very good!

  • The random model thread!

    • Meotwister
    • February 19, 2007 at 4:49 AM

    ohhh sexy

  • Winter photos

    • Meotwister
    • February 12, 2007 at 6:43 AM

    hey these are nice... they'd make really good deviantart prints

    love the 2nd one.

  • Old School Finished Entries

    • Meotwister
    • February 12, 2007 at 6:34 AM

    I'd like to play some of these... think i have to get hl again though.. it'll be worth it im sure.

  • frontlines warfare: best photoshoped "BULLSHOTS" e

    • Meotwister
    • February 11, 2007 at 7:44 AM
    Quote from Bic-B@ll

    there was a war going on with 1000s of pictures coming in a day, it got accepted accidentally. it may represent them, but it doesnt mean they have a bias, it means they had inadequate supervision of accepted pictures

    If you look at that picture for a second (I'm sure someone at Reuters did) you can easily tell its photoshopped... its rather blatant. So I don't think you could say no one there knew it was. /derailment

    That screen is horrid! Like Furyo said, the two textures aren't even aligned on that one wall... and the corner looks like a desperate attempt at sewing two screens together. But I can't say I'd be surprised if it was some ghey artifact of the mapping. But the outside also looks like it was sewn into this horrible frankenstein monster of a screen.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • February 4, 2007 at 7:32 AM

    Thats a nice crane.

    I could imagine like dust or idk paint chipping off? wouldnt think it would rust so idk.. maybe greasy lookin around where the wheels or the pulley is.

    I think it would work if you just made it a bit grimier .. not like a whole lot but a visible amount to i guess notice it.

    lovin the forested area tomdon.

  • dod_twilight_rc1

    • Meotwister
    • February 4, 2007 at 7:23 AM

    well twilight isnt really night time par se... its like dusk basically.. regardless it still doesnt look like it.

    only other crits i could give out on this excellent map would be that the balcony or the white walls in general on the 2nd pic could be a bit messier looking as they're pretty clean atm. And the displacement roofs of the houses in the 6th picture look a bit "wonky" to me, might just be the angle... I'll download the map to see for myself.

    Looks great though.

  • Post your pic extravaganza 2007!!!~

    • Meotwister
    • February 4, 2007 at 7:15 AM
    Quote from Rick_D

    pfff kickflips

    actually I think in the 3rd pic I'm doing a 360 flip

  • The random model thread!

    • Meotwister
    • February 1, 2007 at 7:03 PM

    yeah its very crisp and nice... metal is wonderful.

    make more of those random things

  • Is there a good way to rescale textures...

    • Meotwister
    • February 1, 2007 at 11:05 AM

    yeah i think that would involve some math.. and not sure if it'd be worth it...

    i kinda wanna try your method of sharpening hourences.. sounds intriguing.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • February 1, 2007 at 10:48 AM

    hah I guess its just me that thinks the length is a little funny... ah well. It looks much better in place though so thats all that matters.

    Having that container open does sound like a good idea.. but I dont know your layout so it could be a horrible idea.

    anyways lookin cool.

  • latin american shanty

    • Meotwister
    • February 1, 2007 at 10:42 AM
    Quote from OL

    Blatant racism

    I can't see any other reason

    awesome work on uving and awesome texture. good job.

  • Boys, dinner's ready!

    • Meotwister
    • February 1, 2007 at 10:35 AM

    the whole concept of this is really nice and executed very well. The only things that stand out to me is that moon which just feels like its a layer in photoshop and not part of the scene (not that I'm saying you did in in ps... you get what i mean ) The whole thing is excellent though. Nice job.

  • It's alive... alive!!!

    • Meotwister
    • February 1, 2007 at 10:30 AM

    cool.. I'd probably play it if it sees the light of day.

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