1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. General Vivi

Posts by General Vivi

  • Starbreeze - Level Designer - Payday 2

    • General Vivi
    • February 20, 2017 at 12:10 AM

    We are seeking 2 more designers / scripters on Payday 2.

    If you are interested you may PM me directly with a link to your portfolio.

    Some info about the Job:

    - Must be able to relocate to Stockholm, Sweden. - Must have prior level design work, either modding or professional (scripting or combat design is a plus) - Hoxton Breakout article will give you more of an idea about how we work at Overkill.

    As a Level Designer you will create concepts, paper designs and white-boxes of levels within established sets of rules for Payday 2. You will work with the Lead Level Designer and the Senior Level Designers to ensure the overall vision of the project is represented on the game levels. You will be involved in all the steps of the level production from the initial layout, prototyping, gameplay validation phase and into final gameplay implementation and optimization phase.

    Job Tasks:

    • Create concepts, paper designs and white-boxes of levels within established sets of rules, in order to produce interesting locations, objectives, puzzles, narrative elements and challenging AI encounters that utilize the core mechanics of the game
    • Hands-on development of level layouts through all stages of development. You will own and implement levels from concept to final
    • Collaborate with other disciplines to ensure levels maintain a high quality in design, art, animation, visual effects, lighting and sounds
    • Participate in design and level design sessions to understand the outline of the game experience
    • Communicate your designs to the team and ensure consistency with the Lead Designer/ Lead Level Designer‘s vision
    • Help to maintain and prioritize backlogs and polish lists for your levels
    • Participate in feedback of other designers’ work

    Solid game industry or modding experience designing solo, multiplayer and co-op levels. You have an excellent sense of 3D game space, gameflow and difficulty tuning. You have experience in designing, building, populating and scripting complex interactivity for next generation products. You are open-minded, adapt to feedback and understand iterative processes. You might have a degree or experience in art, interior or industrial design and you are fluent in English both verbally and in writing.

    To be successful in this position you have:

    • Knowledge of Payday 2 and other first person shooter co-op games
    • Excellent written and verbal communication and documentation skills
    • Creativity, critical and analytical sense, structure, and an eye for detail
    • Ability to work well as part of a team
    • A passion for gaming

    Still reading? Great, because here comes the good part: We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.

    Sounds good? Then we can’t wait to see your resumé and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.

    Looking forward to hearing from you!

    - Jason / Lead level designer on Payday 2

  • Legend of Grimrock 2 Student mod

    • General Vivi
    • February 17, 2017 at 4:26 PM

    This post does not meet the standards of the rules thread. Please read it, reformat your post, then let me know and I can review it again.

  • PAYDAY 2

    • General Vivi
    • February 14, 2017 at 7:28 PM

    Hey guys, we just release another pack of Heists. This time we did a collaboration with John Wick 2 in celebration of the new movie.

    The map I worked on takes place on a yacht and revolves around stealth gameplay.

    Cool Fact : @Pericolos0 made the original assets and rough layout for the map a long time ago! Even though we reworked most of the level, you can still see his original design.

    Worktime : 2+ months from start to finish.

    Steam Page : http://store.steampowered.com/app/591710/

    [Blocked Image: http://i.imgur.com/WLgvfT1.jpg][Blocked Image: http://i.imgur.com/lMwphQP.jpg][Blocked Image: http://i.imgur.com/YGyZdy7.jpg][Blocked Image: http://i.imgur.com/ZrEAGsK.jpg][Blocked Image: http://i.imgur.com/dJDbCoW.jpg][Blocked Image: http://i.imgur.com/i9eHZCq.jpg][Blocked Image: http://i.imgur.com/5Rv1EIX.jpg][Blocked Image: http://i.imgur.com/6aLwGPW.jpg][Blocked Image: http://i.imgur.com/N7f8ey0.jpg][Blocked Image: http://i.imgur.com/0AgYKH7.jpg][Blocked Image: http://i.imgur.com/F8GW138.jpg][Blocked Image: http://i.imgur.com/aHqrC6L.jpg][Blocked Image: http://i.imgur.com/kItJKzL.jpg][Blocked Image: http://i.imgur.com/PzJcwgQ.jpg][Blocked Image: http://i.imgur.com/bDUCnMW.jpg]

    Also, if you want a key, I have a few. send me a PM.

  • Video: High Level Layout Composition - Bauer Design Solutions

    • General Vivi
    • February 7, 2017 at 9:23 PM

    This is fantastic! Great work.

  • What's going on with your life?

    • General Vivi
    • January 17, 2017 at 10:16 PM

    Yes, we shall miss pudd.

    He made sure to print out a black and white photo of himself *framed* and leave it with us in the level area.

  • The Mapcore Mod Team

    • General Vivi
    • January 16, 2017 at 5:48 PM

    Prob going to do a bunch of small vr projects this year. Ill def need artists / technical artists :D

    Pm me if you are interested. No start date as of yet. Will be in Unreal 4

  • [HL2_Odyssey] Project Thread

    • General Vivi
    • January 13, 2017 at 4:20 PM

    Going to play through them over the weekend

  • SUPERHOT

    • General Vivi
    • January 6, 2017 at 12:31 PM

    This is a Speed Run of the VR version. It looks amazing! Too bad I only have a vive atm.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • What about MapCore awards?

    • General Vivi
    • December 21, 2016 at 10:01 AM

    Celebrity couple : PIT and RD

  • What's your 2016 GOTY?

    • General Vivi
    • December 15, 2016 at 9:40 AM

    lots of the above mentioned, also Thumper - The Witness - Abzu - Superhot

    [Blocked Image: http://cdn.akamai.steamstatic.com/steam/apps/210970/header.jpg?t=1478021777]

    [Blocked Image: http://cdn.akamai.steamstatic.com/steam/apps/322500/header.jpg?t=1478021958]

    [Blocked Image: https://cdn.suwalls.com/wallpapers/games/space-beetle-heading-to-the-dragons-mouth-53084-2560x1440.jpg]

    [Blocked Image: http://www.505games.com/wp-content/uploads/Abzu-752x430.jpg]

  • MapCore CS:GO Playtesting 5.0

    • General Vivi
    • December 12, 2016 at 10:35 PM

    I think i might be the only one who uses it. chop away!

  • Crash Bandicoot N. Sane Trilogy

    • General Vivi
    • December 4, 2016 at 10:56 AM

    This is all I've ever wanted in life. Honestly, one of my all time favorite platformers ever. The main reason I picked up a ps1 back in the day.

  • The Last of Us Part 2

    • General Vivi
    • December 3, 2016 at 10:38 PM

    Really excited for this! Loved the first one. Need to play the DLC

  • Rules On Posting

    • General Vivi
    • November 20, 2016 at 2:38 PM

    Before you post in this section please read over the following. This forum is for sharing Work in progress student / beginner projects to gather feedback from the early design phase to late phase.

    Examples of things you should post:[/b] Whitebox layout with design doc Top down layouts with flow/ enemy spawns/ items/ ect. Design document with visual aids or prototypes Projects that are playable and require feedback (should include a download link)

    Examples of how NOT to start your thread:[/b] Just screenshots with no explanation Just a video playthrough or trailer Posts without design doc or design intent Placeholder threads "I'll put something here" Half finished whitebox layouts Posts that are only art (props,textures,characters)

  • Counter-Strike: Global Offensive

    • General Vivi
    • November 17, 2016 at 9:01 AM

    Nice video :)

  • Counter-Strike: Global Offensive

    • General Vivi
    • November 15, 2016 at 12:30 PM

    I like how at the end of the video the plug another site. Stupid.

  • [Fallout 4] Quincy Yacht Club

    • General Vivi
    • November 12, 2016 at 10:16 AM

    I actually lived in "Quincy" when working at Irrational Games. This is EXACTLY what it looked like.

  • Dishonored II

    • General Vivi
    • November 11, 2016 at 11:00 PM

    It's slowly downloading to my pc atm. I will most likely use a xbox controller.

  • Dishonored II

    • General Vivi
    • November 9, 2016 at 12:39 PM

    I cannot wait for this game! I've stayed away from watching ALL videos and previews. I hope it lives up to my internal hype.

  • [CSGO] Transition

    • General Vivi
    • November 4, 2016 at 12:45 PM

    Map is looking fantastic!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™