Once again congrats
Hope your sales pick up soon!
Posts by General Vivi
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Sorry to hear man, I hope everything works it's way out. Lots of layoffs seems to be happening now around the industry.
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Thanks for the heads up! I keep forgetting to check IE XD! I'll make some changes and updates tonight. I'll most likely go through and save all my images to be smaller in filesize. Also thanks for the code snippet psy! Do you guys know if I should use TGA's instead of png's?
(10-14-2010) Edit : changed up background and main images to not be pngs so the site will work better in IE. Still need to switch certain images from the professional section.
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good feedback! Ill make those changes asap! Definitely want to be a level designer... perhaps I just need to put it in my title .
(10-13-2010 ) Edit : Main title fixed to reflect my position
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I was not hit by the layoffs but a lot of great talent was. It's a sad thing to see happen to your friends that you've grown to know over the past few years. The portfolio was me being cautious dux, you are almost never safe in this industry sadly

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yes lots of great stuff here man, the only thing that pulls me away from the page is that almost all of the thumbnails for your two snow levels look the same. The mirrors edge stuff is really easy to decipher the thumbnails.
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(10-7-2010) : Went with layout 2 and have updated the main page to reflect that. Also reworking my thumbnail pages due to feedback. Changed my banner from "the portfolio of generalvivi" to " the portfolio of Jason Mojica"
edit : still need to update the rest of my site to reflect these new thumbnail changes. I would like some feedback on the new layout first before moving on.
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Thanks for the feedback on my old design guys! really appreciate it
Check out the new one and leave feedback if you can!EDIT (10-7-2010) : Went with layout 2 and have updated the main page to reflect that. Also reworking my thumbnail pages due to feedback. Changed my banner from "the portfolio of generalvivi" to " the portfolio of Jason Mojica"
(10-13-2010 ) Edit : Main title fixed to reflect my position
(10-14-2010) Edit : changed up background and main images to not be pngs so the site will work better in IE. Still need to switch certain images from the professional section.
edit : Did anyone notice the "more info" button on the thumbnail page? I'm still up for art changes if you have any suggestions on a layout you like.
-vivi
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A lot of those entries were pretty hot! Nice work everyone.
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Congrats man! I really do enjoy those videos you make, I have been trying something similar but with audio logs on my site. Need to get in there and make some videos really soon.
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OMG! pilot wings! i loved that game! im sure ill enjoy this one!
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that message appears the first time get the gun, I had skipped picking up the previous ones before this sequence. When you play the game you will most likely have this gun by the time you get to this room.
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Zombies Love Devlin
By Jason Mojica: July 09, 2010
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In the beginning of the game the player is flying over the island of Katorga-12 when their helicopter crashes after being hit by what appears to be an EMP. Devlin and Renko (the player) are the only two people who survive the crash.
While developing the character of Devlin, we wanted him to be someone you could rely on and build a relationship with, kind of like... a kick-ass bromance. One of the first things we did with his character was to put him and the player in a situation where they would have to rely on each other to survive. In this particular situation Devlin holds a door shut against zombies pushing from the outside, and the player protects him by killing the zombies that pour in through the windows. Afterwards, Devlin offers a plan that he and the player have to execute at the same time. This is a great fast paced high intensity moment that has many layers built into it.
Here is the break down of the scene.
The setup
click image to enlarge
In the beginning we had Devlin already at the door by the time the player reached his location. After a few iterations we realized that this seemed anti-climactic, and the player tended to sit back and watch him get attacked by zombies. We fixed this by adding Devlin busting through the door once the player has walked into the area.
Mocap
After we figured out how the intro was going to play out we took it to the mocap room. With our very talented mocap actors, we set up props in relative space according to a 3D export of this scene.
Next the Designer or Animation Lead runs through the sequence a few times with the Mocap actors. During our different takes we can direct the actors to look at something specific in the scene or act a certain way according to what is supposed to be happening. In this case we added cardboard on the floor so Jeff (Mocap Actor) could slip when the zombies first slam into the door. In addition to the cardboard we had Jeff look at the windows as the zombies came through them. These small touches along with some great voice acting brought Devlin's character to life
click image to enlarge
After the motion capture gets cleaned up, another animator will go in and create all of the door animations so they line up with Devlin's movements.
http://www.youtube.com/watch?v=
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Holy crap Big art dump on polycount!
Pretty much just a lot of images from concepts to model renders!
http://www.polycount.com/forum/showthread.php?t=74680
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FIND MORE HERE : http://www.polycount.com/forum/showthread.php?t=74680
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Thanks guys! Let me know what you think about it whenever you get a chance to play it ^^. I'll be playing singularity mp until then

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Sorry , forgot to post stuff on mapcore!
Currently we are at a 78
http://www.metacritic.com/games/platfor ... ingularity
From what it seems though people really like the game!
UPdated the main post
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Steam Page : http://store.steampowered.com/app/42670/
Ok guys! I've been working on this game for quite some time now... AND IT'S FINALLY HERE!!!
I'm really excited to finally see this game get out there. A lot of hard work went into this game from a lot of people. Hope you guys enjoy the game and play some xbox multiplayer with me when you get your copy

p.s. - I'll continue to update the page as things roll in!
xbox tag : General Vivi
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Raven Software - Singularity Blog
Raven has created a Developer blog to show everyone how we made the game. These entries go from how fx were created for different objects to how animations were made for our first person scripted events.
Multiplayer Trailers :
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The lead for multiplayer, Gustavo Rasche has created an awesome article for the Raven Software Developer Blog! Check it out!
Gus's Multiplayer Guide of awesome!
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Reviews -
Eurogamer - 8 / 10 - It's the first game I've played in ages that realises first-person shooters can bundle in as much philosophy and as many moral dilemmas as they like, but fundamentally they're still about shooting monsters in the face, and so what it lacks in originality it makes up for in variety, pacing and exuberance.
Beefjack.com - 8.8 / 10 - Singularity might be lacking in originality, but it more than makes up for it with precision pacing, delightfully brutal action and spades of polish. An exceptional shooter: only the folks at Activision know why it's landed with so little noise.
The Gaming Liberty.com - 8 / 10 - Overall, Singularity is a brilliant, accomplished shooter that while it borrows heavily from some of the giants of the genre, it can’t quite reach the level they’re on. That said, I highly recommend this game and it’s bewildering why Activision aren’t promoting it at all. It gets an 8 from me, but it’s a high 8.
Gamesradar - N/A - I got to play it, and found out that it’s fantastic, inventive, refreshing, brutal, and frankly, the most fun I’ve had with an FPS in a long time. You need to know about it.
Gladriel - 8.4 / 10 - Even if not perfect, Singularity is one of Raven’s best games so far, and this comes as a pleasant surprise, especially after the disappointing Wolfenstein. With the Nazis behind us, the Soviet setting of Singularity will appear as welcome refreshment, enough to make you strap on a TMD and grab a Russian machine gun – this alternative world is worth saving.
Planet XBOX 360 - 8.5 / 10 - This is a time-travelling FPS done right and it’s too bad that the game lacks any sort of hype, as it is a much stronger showing than a lot of recently released FPS titles, multiplayer aside. If you like guns, Soviet world domination, and a time-hopping protagonist, then I would recommend taking a peek at the game. Hell, if you like games that ask you to shoot something do Raven a solid and give Singularity a chance. It deserves a much better launch than the one it’s being set up for.
Sarcasticgamer.com - N / A - If the truest definition of a “Sleeper Hit” is a game that comes out of nowhere and bonks you on the nose, Singularity wins hands-down. Nobody expected this to be even passable. I’d wager half of you didn’t even realise it was coming out this week (Tuesday, June 29th Stateside). Do yourselves a favour, check this game out.
MrTwoVideoCards - 9/10 - bro. You can quote me if you'd like.
Added June 28th 2010
Apparently we're in nascar

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***NEW CG TRAILER! April 28th! ***
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***NEW TRAILER! April 17th! ***
- Hey guys the game I've been working on is hitting it's final stretch! Can't wait for you guys to start playing it ^^!
Check out the Latest trailer that was shown on GTtv on friday.
http://www.gametrailers.com/video/exclu ... rity/64561
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Singularity, the game I'm currently working on, just released it's trailer for E3. Personally I like it a lot and can't wait for you guys to play it.
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Best of E3 2009 Awards : Best First-Person Shooter - Singularity was nominated

http://www.gametrailers.com/video/best- ... mments_top
News Links :
Joystick's Impressions on the Singularity E3 demo
Check out the E3 2009 trailer here!
http://www.gametrailers.com/video/e3-09 ... 3?type=mov
Screenshots :
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More work in progress stuff! I got more of the buildings figured out. Now I just need to go in there and start polishing some of my scripted sequences. Once I get all that figured out I'll go in and start adding final art and fixing up my mountains a bit more.
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- vivi
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it will be the new counterstrike and it will look just like mihns game lol
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Thanks for catching that dark, i was afraid no one would find something silly in these screenshots.
