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  3. General Vivi

Posts by General Vivi

  • Holy shit ! Rendering with atoms !

    • General Vivi
    • August 2, 2011 at 7:12 AM

    I'm curious as to how things like player collision will be handled and how much of a tax on the cpu / gpu that would be... for all those little atoms... or maybe you build a low poly collision model for your map?

    perhaps they already answered this though....

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • General Vivi
    • July 27, 2011 at 6:03 PM

    [Blocked Image: http://img231.imageshack.us/img231/8253/corelogo.th.jpg]

    Uploaded with ImageShack.us

    This is just random. I'm not completely sold on it myself but maybe this will spark some ideas?

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • General Vivi
    • July 27, 2011 at 3:43 AM

    Looks nice! almost... Fresh. I wish there were lines connected to the core. indicating the inside square outline.

    But that might be too much noise me thinks.

  • Whoopservatory - HL2 EP2 singleplayer

    • General Vivi
    • July 21, 2011 at 4:36 AM

    I want to +1 all over this post

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • General Vivi
    • July 15, 2011 at 4:41 PM

    I laughed a bit out loud when I saw Mapplcore.

  • MapCore Job Census

    • General Vivi
    • July 13, 2011 at 4:38 PM

  • Easiest map editor for a newbie

    • General Vivi
    • July 13, 2011 at 6:30 AM

    I would not say source sdk is the place I would start, I'm trying to teach someone how to use it atm and it's tough. In the long run though, I think it will make them a better designer I think you guys know what I'm talking about ;D halla at my sdk peeps.

  • MapCore Challenge Discussion

    • General Vivi
    • July 13, 2011 at 6:23 AM

    I like the idea of doing it for portal 2 because I've been wanting to get into that for some time now. I'm not sure what the theme would be but perhaps a few ideas to spark some ... more ideas.

    - don't drop the gel!: remember when you were a kid and you tried to keep the balloon from hitting the ground? perhaps we can create a few maps around just this concept but with Gel. There is an entity called the "gel_bomb" I think that just puts out a single burst. You can track this single burst and name it so triggers be fired by it.

    - Co-op Bombs!: Both players have bombs attached to them that will explode if they get to close to each other! This means even the simplest of puzzles now becomes difficult! Don't get to close! OR BOOM!

    - Super Fling!: create a very small map that requires a bit of memorization to fling from the bottom to the top of the map? Could be a fun challenge!?

    - laser tag : an arena split into 2 halfs, each player must use lasers and cubes to attack their friend on the other side. Eventually the other person would be pushed out of bounds (big pit of death!) or trapped!

  • Bioshock Infinite (Spoiler free thread)

    • General Vivi
    • July 8, 2011 at 3:26 PM

    Damn you guys keep posting shit before I get a chance lol.

  • Chells Legend - First 2 mins Trailer Release!

    • General Vivi
    • July 8, 2011 at 3:31 AM

    Simple Answer : No

    I'm not porting it, I've already looked into it and it would be pointless. I would just release it for p1 and then make new content for p2. Chell's also can't stack up to how awesome p2 is so I would rather any reference to it stay sorta... in the p1 world heh.

    I'll eventually release this, it will be short... but polished... and most likely very easy to most players. I am adding a "Hard Mode" but that is just for the tweakers and the ninja people.

    So yeah, no pressure, if I'm going to do anything for portal 2 it will be unique and different from chell's legend. I'm also not that concerned about fan base / how many will download it. People will play it if they want to and watch videos of it if they can't be bothered . It's been such a long time I just want to release it. I plan to release it in different versions of completion starting with a minimal custom vo version. Eventually I'll get all the lines I want to but for now I'll stick to simple stuff.

    on a bonus note : I will also be releasing a GIANT photobucket of ALL of my screenshots I took during development, starting with my very first screenshot a few years ago I think there are about 1000 screens showing different dev stages / things that got cut. It's pretty massive...

    - Jason

  • Chells Legend - First 2 mins Trailer Release!

    • General Vivi
    • July 7, 2011 at 1:06 AM

    I'm not sure if I ever posted this here... Please forgive me If I bump old content!

    This is the first 2 mins of my old portal mod Chell's Legend.

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  • So Mirror's Edge 2...

    • General Vivi
    • July 6, 2011 at 6:14 PM

    This is good news for sure!

  • MapCore Challenge Discussion

    • General Vivi
    • July 5, 2011 at 4:49 PM

    I thought it would be great if it was a portal 2 pack with a specific theme.

    Co-op

    One idea I had was if both players had bombs strapped to them that would explode if they got to close to each other. Basically you would have to solve puzzles and walk through doors at different times and keep your distance when using funnels and stuff Could be really tricky

  • Call of Duty 7: Black Ops

    • General Vivi
    • June 25, 2011 at 4:37 AM

    OMG this is awesome! Trailer for the map I worked on came out ! I love it ^^!

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  • Call of Duty 7: Black Ops

    • General Vivi
    • June 21, 2011 at 4:01 AM

    Tis a great looking DLC pack! You should try it out if you can. If not, be sure to watch videos online of the Drive-in map and the new Zombies map!

  • Call of Duty 7: Black Ops

    • General Vivi
    • June 20, 2011 at 7:29 AM

    When this comes out you guys should all dl it and play it... and make sure you play the zombies level

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  • Bioshock Infinite (Spoiler free thread)

    • General Vivi
    • June 8, 2011 at 7:43 PM

    [Blocked Image: http://irrationalgames.com/files/2011/06/…igcom-story.jpg]

    They have a contest on the site atm to win a Skyhook.

    It looks really awesome. I want one now

    http://irrationalgames.com/insider/win- ... prototype/

    [Blocked Image: http://irrationalgames.com/files/2011/06/IMG_1577-394x296.jpg]

  • Bioshock Infinite (Spoiler free thread)

    • General Vivi
    • June 8, 2011 at 1:09 AM

    I've never heard of this game! It looks AMAZING!

  • MapCore Job Census

    • General Vivi
    • May 31, 2011 at 4:35 PM

    Congrats to you both!

  • THE DOOR CHALLENGE: Results!

    • General Vivi
    • May 30, 2011 at 5:05 AM

    Congrats! Great turn out this time, I was really excited to play through all of these

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