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Holy shit ! Rendering with atoms !

  • Froyok
  • August 1, 2011 at 9:43 PM
  • Froyok
    • August 1, 2011 at 9:43 PM
    • #1

    http://www.euclideon.com/transcripts.html

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    I'm very interested by this technology, in this industry we still try to get more and more realistic rendering and with this it's gonna be very easy.

    I'm very curious about how they have achieved that and what are the performances. Especially for games (with shadows, AI and other stuffs).

    It's remind me voxels, I'm wrong to link this to voxels ?

  • knj
    • August 1, 2011 at 10:04 PM
    • #2

    I'm looking forward to it, herd about it before, and it is impressive

  • Campaignjunkie
    • August 1, 2011 at 10:05 PM
    • #3

    They should hire some artists because the sheer ugliness of their models isn't doing their tech demo any favors. And where are the shaders / lighting models? Everything looks fullbright. Anyway, I'm skeptical, but maybe in a few years it'll be usable for something.

  • Rick_D
    • August 1, 2011 at 10:11 PM
    • #4

    wow, looks like they came through!

    i wonder how this stuff works on consoles?

    and i wonder why nobody else is looking into it?

    i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that.

  • Erratic
    • August 1, 2011 at 10:13 PM
    • #5

    So how does physics work on a million pebbles and why do I give a fuck.

  • Izuno
    • August 1, 2011 at 10:20 PM
    • #6

    Well...progress I guess. :science:

    meanwhile...

    Quote from Rick_D

    i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that.

    Yep.

  • Mazy
    • August 1, 2011 at 10:59 PM
    • #7

    I dont buy it either, but I want to

    And yeah, they really ought to get some super talented artists working on this stuff, plus upload their videos in HD

  • CrazyMAC
    • August 1, 2011 at 11:34 PM
    • #8

    http://unlimiteddetailtechnology.com/home.html

    Some other clips on GT.com if you can put up with how he says "data".

    http://www.gametrailers.com/video/techn ... ail/718415

    http://www.gametrailers.com/video/quick ... ail/718416

  • Steppenwolf
    • August 2, 2011 at 1:40 AM
    • #9

    I just had a cool idea. This tech could be useful for something like google earth in the future. Full scanned 3d world. They could even scan the world from one of their google space stations.

  • twiz
    • August 2, 2011 at 3:55 AM
    • #10

    It looks cool, they just need to get the lighting worked out! Lighting is very bland right now.

  • Puddy
    • August 2, 2011 at 6:11 AM
    • #11

    Hate their videos; just can't stand his voice nor his inflated ego. There's probably good reason why this isn't already used.

    They could prove me wrong. But I doubt it...

  • skdr
    • August 2, 2011 at 7:04 AM
    • #12
    Quote from twiz

    It looks cool, they just need to get the lighting worked out! Lighting is very bland right now.

    Did you watch the video?

  • General Vivi
    • August 2, 2011 at 7:12 AM
    • #13

    I'm curious as to how things like player collision will be handled and how much of a tax on the cpu / gpu that would be... for all those little atoms... or maybe you build a low poly collision model for your map?

    perhaps they already answered this though....

  • Froyok
    • August 2, 2011 at 7:56 AM
    • #14
    Quote from Rick_D

    i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that.

    I have watched a video on youtube few days ago (but I can't refind it unfortunately) where huge voxel mesh where interacted with physics and rigged by using the volume of the mesh and mathematical algorithm to determine deformation point. It was very impressive.

    Don't have time currently, later I will try to find this video.

  • Chimeray
    • August 2, 2011 at 8:20 AM
    • #15

    So what about the workflow then? Ditch everything we know? Make new engines from scratch again?

    Gonna stand at the sideline and see what happens, looks interesting though. But can we really just convert everything from poly to atom and be done with it?

  • wilco
    • August 2, 2011 at 9:03 AM
    • #16

    Does look interesting, but I have my guard up until it's proven - that guy sounds too much of a muppet for it to be real ;)

  • Buddy
    • August 2, 2011 at 9:06 AM
    • #17

    These guys are trolling hardcore style

  • Rick_D
    • August 2, 2011 at 9:26 AM
    • #18

    interesting comment on youtube, that these points have to be assigned locations, so each point's position along with colour information, will take up hundreds of gigabytes. unless they have a way around this then that is probably one of the biggest problems.

  • Bunglo
    • August 2, 2011 at 9:40 AM
    • #19

    Let me know when an animator tries working with this...

  • Sentura
    • August 2, 2011 at 11:13 AM
    • #20

    they're basically using a search algorithm and some pretty basic logic. the max amount of pixels on screen is the screen resolution, so they're using a binary search algorithm to filter which piece should be displayed on every pixel. a binary search algorithm is one of the fastest search algorithms out there, using lg2(n) time to find an element in a sorted structure. which basically means that it can all be boiled down to a screen latency of ~22 units of time (e.g. ms) at a pretty extreme resolution (3000x1500, just as an example).

    or so i understood from their previous video. skjalg will probably poke holes in this.

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