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  3. General Vivi

Posts by General Vivi

  • The random model thread!

    • General Vivi
    • September 18, 2005 at 5:50 PM

    very nice man very nice.

  • Ultimate Duck Hunting Artwork

    • General Vivi
    • September 17, 2005 at 6:27 PM

    i like it

  • any one got any tree tutorials?

    • General Vivi
    • September 16, 2005 at 5:45 PM

    im looking for some sites that show how to make tree models. I use 3ds max 7 . Do any of you have any? or any types of advice or knowledge u would like to share.

  • ok help with street prop model

    • General Vivi
    • September 14, 2005 at 4:29 PM

    can you show a picture of where the quadratic value is caus............you lost me with that word

  • totally random texture thread

    • General Vivi
    • September 14, 2005 at 12:51 AM

    *slap*

  • ok help with street prop model

    • General Vivi
    • September 14, 2005 at 12:38 AM

    this is for hl2 engine

    ok i wanted to light up my map a lil bit but since its a 3d sky box any light entity lights up a huge portion of the map. i have tried playing with just using very tiny light_spots that turned out ok but what i would really like to know is how to illuminate my street post models shown here.

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0009.jpg]

    im sure there is a line of code to put in the vmt file. I put "$selfillum" 3 for my buildings vmt files to get the windo effect but i tried it on my model and it didnt' work. any suggestions?

  • sry i dont know where to post this . "texture help &quo

    • General Vivi
    • September 13, 2005 at 12:02 AM

    ill post a picture of my 3d sky box when i finish with it X( thanks for your help. by the way that de_halla map you made was the pimp shit loved it. i always wanted to see it converted to source.

  • sry i dont know where to post this . "texture help &quo

    • General Vivi
    • September 12, 2005 at 10:05 PM

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0004.jpg]

    hey philip thanks for all your help. i got my alpha channel working and that vmt command really helped thanks a bunch .

  • sry i dont know where to post this . "texture help &quo

    • General Vivi
    • September 12, 2005 at 9:45 PM

    i was stateing usually how i create a alpha channel i dont need to make it see through i just want my windows on certian parts to illuminate . and im not sure how to do it. is there a proper way to creat an alpha channel? in photoshop cs.

  • sry i dont know where to post this . "texture help &quo

    • General Vivi
    • September 12, 2005 at 9:34 PM

    sry m8s i ment to say hl2

  • sry i dont know where to post this . "texture help &quo

    • General Vivi
    • September 12, 2005 at 9:26 PM

    when i do an alpha channel the way i know its usually to make a see through layer and in that case when i create it its red. is there another alpha channel that im not familiar with or do i just use the red one and change the levels to make the detialed spots dark red and the other spots just delet?

  • sry i dont know where to post this . "texture help &quo

    • General Vivi
    • September 12, 2005 at 8:32 PM

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0000.jpg]

    how do i get it so my texture will be illuminated even if its very dark like night time.im sure its a combination between somthing in photo shop and a vmt file but im not sure what and i don't know where to find out. if anyone has any info let me know.

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • September 12, 2005 at 7:02 AM

    i keep getting amazed at those buildings you make.... did you texture them yourself?

  • Ultimate Duck Hunting Artwork

    • General Vivi
    • September 12, 2005 at 7:00 AM

    hey nice. what company do you work for?

  • new website work WIP...

    • General Vivi
    • September 9, 2005 at 11:20 PM

    yeah man very nice work i really like that design and idea. makes me wanna get up and make somthign like that myself. by the way what progs are you using?

  • some wallpapers ive made

    • General Vivi
    • September 9, 2005 at 11:09 AM

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/wallpaper-leafs-flatend.jpg]

    any suggestions . if you have any images that you think i could blend with this to make it better please post them so i can fool around with it. I am very new to the wall paper making so don't be to mean.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/wallpaper-dark.jpg]

    then there is that one. I am pretty happy with this one and it looks good ingame, so i prob wont change it that much.

  • Blaz_WitheredWad

    • General Vivi
    • September 8, 2005 at 8:39 AM

    man omg your the guy who made the map!!!?!?!??!?!?!?! dude inspiration to us all!

  • totally random texture thread

    • General Vivi
    • September 8, 2005 at 8:37 AM

    [Blocked Image: http://img375.imageshack.us/img375/1079/wallpaperdark2ni.th.jpg]

    http://img101.imageshack.us/my.php?imag ... 0024tk.jpg

    -update-

    spent a lil time playin some css and came back to show a major wip of a door addition to the wallpaper. Now keep in mind this is my first so dont hate just suggest .

    [Blocked Image: http://img354.imageshack.us/img354/6401/wallpaperdarkdoor3vv.th.jpg]

  • prop_vcr1 and prop_security-monitor

    • General Vivi
    • September 8, 2005 at 6:42 AM
    Quote from ginsengavenger

    the size of the tape-bay looks like it's meant for VHS tapes but it says DVD on it?

    yeah that was brought to my attention before. like all of my models i make them right before i go to be ... this is usually a range from 2am to 5am . I am usually very tired and don't notice simple thigns like that until the next day but i will fix.

    also on the note of the x shaped bars. Now that you have mentioned it i do notice that but , that is a cs prop that im using. I think i might have it facing the wrong way. I shall check when i get my editor up and running

  • clockin sheet holder.

    • General Vivi
    • September 8, 2005 at 6:38 AM

    yes i was thinking about doing this but i was doing it in a diff way and it didn't turn out right. but i think i will go back and manually add shadow.

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