very nice man very nice.
Posts by General Vivi
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im looking for some sites that show how to make tree models. I use 3ds max 7 . Do any of you have any? or any types of advice or knowledge u would like to share.
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can you show a picture of where the quadratic value is caus............you lost me with that word
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this is for hl2 engine
ok i wanted to light up my map a lil bit but since its a 3d sky box any light entity lights up a huge portion of the map. i have tried playing with just using very tiny light_spots that turned out ok but what i would really like to know is how to illuminate my street post models shown here.
[Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0009.jpg]
im sure there is a line of code to put in the vmt file. I put "$selfillum" 3 for my buildings vmt files to get the windo effect but i tried it on my model and it didnt' work. any suggestions?
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ill post a picture of my 3d sky box when i finish with it
thanks for your help. by the way that de_halla map you made was the pimp shit loved it. i always wanted to see it converted to source. 
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[Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0004.jpg]
hey philip thanks for all your help. i got my alpha channel working and that vmt command really helped thanks a bunch .
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i was stateing usually how i create a alpha channel
i dont need to make it see through i just want my windows on certian parts to illuminate . and im not sure how to do it. is there a proper way to creat an alpha channel? in photoshop cs. -
sry m8s i ment to say hl2

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when i do an alpha channel the way i know its usually to make a see through layer and in that case when i create it its red. is there another alpha channel that im not familiar with or do i just use the red one and change the levels to make the detialed spots dark red and the other spots just delet?
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[Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0000.jpg]
how do i get it so my texture will be illuminated even if its very dark like night time.im sure its a combination between somthing in photo shop and a vmt file but im not sure what and i don't know where to find out. if anyone has any info let me know.
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i keep getting amazed at those buildings you make.... did you texture them yourself?
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hey nice. what company do you work for?
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yeah man very nice work i really like that design and idea. makes me wanna get up and make somthign like that myself. by the way what progs are you using?
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[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/wallpaper-leafs-flatend.jpg]
any suggestions . if you have any images that you think i could blend with this to make it better please post them so i can fool around with it. I am very new to the wall paper making so don't be to mean.

[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/wallpaper-dark.jpg]
then there is that one. I am pretty happy with this one and it looks good ingame, so i prob wont change it that much.
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man omg your the guy who made the map!!!?!?!??!?!?!?! dude inspiration to us all!
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[Blocked Image: http://img375.imageshack.us/img375/1079/wallpaperdark2ni.th.jpg]
http://img101.imageshack.us/my.php?imag ... 0024tk.jpg
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spent a lil time playin some css and came back to show a major wip of a door addition to the wallpaper. Now keep in mind this is my first so dont hate just suggest .

[Blocked Image: http://img354.imageshack.us/img354/6401/wallpaperdarkdoor3vv.th.jpg]
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Quote from ginsengavenger
the size of the tape-bay looks like it's meant for VHS tapes but it says DVD on it?
yeah that was brought to my attention before. like all of my models i make them right before i go to be ... this is usually a range from 2am to 5am . I am usually very tired and don't notice simple thigns like that until the next day
but i will fix.also on the note of the x shaped bars. Now that you have mentioned it i do notice that but , that is a cs prop that im using. I think i might have it facing the wrong way. I shall check when i get my editor up and running
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yes i was thinking about doing this but i was doing it in a diff way and it didn't turn out right. but i think i will go back and manually add shadow.