1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. JacK

Posts by JacK

  • WIP in WIP, post your level screenshots!

    • JacK
    • June 24, 2007 at 6:16 PM

    1 for the parts where shadows actually hits. elsewhere 16;) I guess it's kind of overkill, but it does look nice

  • WIP in WIP, post your level screenshots!

    • JacK
    • June 24, 2007 at 3:33 PM

    Hm, Hello guys

    Started working on something some days ago, don't know if it will be anything but a scene, but here we go :

    [Blocked Image: http://img224.imageshack.us/img224/3467/denoname0000bp7.th.jpg]

    [Blocked Image: http://img406.imageshack.us/img406/6974/denoname0001vm6.th.jpg]

    I'm aware of the lighting-problems behind that door, and the fact that it's pretty much empty inside.

  • I want to buy this texture book!

    • JacK
    • September 17, 2006 at 4:39 PM
    Quote from KoKo5oVaR

    20 £, wow you gotta be kidding me

    20£ x 13 = 250 Norwegian Kroner (NOK)?

    That is not much :S, or is it?

    Hm, hessi, you're probably right. But this book contains more than tutorials, it also covers quite some theory, besides, not everyone is born with your skills :wink:

    Nysuatro :

    So you're saying it for the most covers drawing textures by uh.. "hand", or is it also a book with textures based on photo ref.?

  • I want to buy this texture book!

    • JacK
    • September 17, 2006 at 12:07 PM

    After realizing my texturing skills sucks, I've come to think about buying a book on texturing. More specifically this one.

    Anyone here that has read the book? Is it any good?

  • totally random texture thread

    • JacK
    • August 17, 2006 at 7:12 PM

    [Blocked Image: http://img521.imageshack.us/img521/3293/stonewallzc2.jpg]

  • July Low Poly Modelling Challenge:

    • JacK
    • July 15, 2006 at 7:18 PM

    It's a Space-cadillac

    Clicky

    The texture will hopefully be done soon.

  • My first model!

    • JacK
    • June 27, 2006 at 11:47 AM

    Render? uh-, Is this what you was thinking of?

    [Blocked Image: http://img236.imageshack.us/img236/4277/airportsignpost28kt.th.jpg]

    EDIT: W00ps, I forgot to mention that it is supposed to be a prop for CS:S

  • My first model!

    • JacK
    • June 27, 2006 at 10:12 AM

    Hello all.

    I've finally started to learn the art of modeling, hurra! And I've come up with this airport signpost thingy, based on this picture.

    But. I've got a problem. When I texture it, I want it to look as smooth and nice as it looks in my ref. photo, but it looks very un-natural when my crappy WIP texture is applied, and I know, my texture do REALLY suck, but what can I do to make the metal look natural, but smooth and nice?

    Also, here's my UVmap untextured: clicky. Is this a good UVmap?

    JacK

  • warby presents: de_wanda 100% custom map for cs-source

    • JacK
    • June 24, 2006 at 11:40 PM
    Quote from sensee

    I would say you mean Narby, the creator of de_aztec :wink:

    aaah- Of course

    Looking great warby. I would consider changing the lighting of your level though, I think the level has some very intence colors at the moment.

  • warby presents: de_wanda 100% custom map for cs-source

    • JacK
    • June 24, 2006 at 10:12 PM

    Uh.. .I could be very wrong, but did you (warby) make an official CS map?

    if so...

    which one was that?

  • Maya, Max or XSI ???

    • JacK
    • June 8, 2006 at 10:25 AM

    I guess this is pretty off-topic, but I'm trying to learn how to model with Maya, but I don't understand the UV-map thingy. I saw one of iwannamap.com tutorials on how to UVmap with XSI, but it did not help me much. Can anyone link me a tutorial on how to make an UVmap to maya?

  • The random model thread!

    • JacK
    • May 29, 2006 at 7:58 PM
    Quote from Minotauro

    Houston we have a problem. I compiled the vmt as following but when I preview the model some weird rendering errors occur:

    http://insurgencymod.net/team/upload/Fi ... _error.jpg

    vmt:

    Code
    VertexLitGeneric
    
    
    {
    
    
     "$basetexture" "models\mino\avon_scaffolding_mino" 
    
    
    "$translucent" "1"
    
    
    	"$alpha" "1"
    
    
    }
    Display More

    Should I put the alpha mapped green thing in a separate texture ?

    I don't know if you are aware of it, but there has been reportet a LOT of rendering errors with Source SDK lately. It could be a bug making it look wierd, and if that's the case, it ain't your fault..

    Really cool model anyways

  • nk_bonzai

    • JacK
    • April 18, 2006 at 8:21 AM

    I think this map is good to be your first!

    Anyway, when people are mapping a de_ or cs_ map they (hopefully) follow a theme. F.x.: De_dust is a middleeast theme. And I know you did a aim_map, but still, try to practise themes because they are important when you're mapping something bigger.

  • Source SDK problems

    • JacK
    • February 26, 2006 at 5:37 PM

    Have you asked on the steampowered forums? They could probably help you out.

  • WIP in WIP, post your level screenshots!

    • JacK
    • February 4, 2006 at 8:26 PM

    Wow! How do you make the lighting look so realistic?

  • Need some help ( If possible)

    • JacK
    • January 11, 2006 at 1:12 PM

    ok, thanks for the help anyways. How did you manage to remove so much of the shadow CDXX?

  • Need some help ( If possible)

    • JacK
    • January 10, 2006 at 8:18 PM

    Hello all!

    I've taken some pictures of a stonewall I would want to use as a texture, but there is a problem: The picture has a shadow on it. Is there any way to remove that shadow?

    [Blocked Image: http://img24.imageshack.us/img24/6742/img11846iv.th.jpg]

    JacK,

    Norway

  • Blender's TS map needs crits please

    • JacK
    • November 27, 2005 at 7:35 PM

    Don't give us an overveiw

    Give us some screenshots that reprecents the level, not the routes.

  • Source SDK Beta

    • JacK
    • November 22, 2005 at 5:08 PM
    Quote from ReNo

    Some guy on the snarkpit apparently heard word of it from Adrian Finol who is a programmer at Valve. I can't really confirm anything and I didn't notice anything about it in the current beta, but as I said, there are whispers

    I bellive some VALVe employee said in an interview that the feature will be added.

    EDIT: Never mind this post, Pericolos0 has already mentioned it

    Sorry

  • I AM VERY MUCH DISLIKING STEAM TODAY

    • JacK
    • November 6, 2005 at 6:02 PM
    Quote from RD

    TBQFH, i love steam. I never had a single problem with it. I know im probably the only one

    I've never had any problem with steam either, most of these problems must be PEBCAK's..

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™