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My first model!

  • JacK
  • June 27, 2006 at 10:12 AM
  • JacK
    • June 27, 2006 at 10:12 AM
    • #1

    Hello all.

    I've finally started to learn the art of modeling, hurra! And I've come up with this airport signpost thingy, based on this picture.

    But. I've got a problem. When I texture it, I want it to look as smooth and nice as it looks in my ref. photo, but it looks very un-natural when my crappy WIP texture is applied, and I know, my texture do REALLY suck, but what can I do to make the metal look natural, but smooth and nice?

    Also, here's my UVmap untextured: clicky. Is this a good UVmap?

    JacK

  • Squirrelly
    • June 27, 2006 at 11:28 AM
    • #2

    Could we maybe see a render of the model? Just a suggestion... :wink:

  • JacK
    • June 27, 2006 at 11:47 AM
    • #3

    Render? uh-, Is this what you was thinking of?

    [Blocked Image: http://img236.imageshack.us/img236/4277/airportsignpost28kt.th.jpg]

    EDIT: W00ps, I forgot to mention that it is supposed to be a prop for CS:S

  • insta
    • June 27, 2006 at 12:29 PM
    • #4

    The modeling looks ok, although there's lots of wasted polys at the base and such. The uv-map is way too large and too spread out (1024x1024), I'm sure you could get it to a 512x512 with no problems.

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