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  3. hessi

Posts by hessi

  • de_corse

    • hessi
    • September 2, 2005 at 11:25 PM

    i've got a imagelibrary with over 8 GBs of personal highres images of diffenrent sets. tropical plants, european cities, nature images, materials, inspiration stuff ....

    so i made some pictures of statues on an old graveyard. I used them as modelling and texturereference.

    nothing big. there is no "trick".

  • de_corse

    • hessi
    • September 2, 2005 at 8:33 AM

    Here is a work in progress picture. as you can see i am building a second tower which need more details. (stairs inside and a big bell).

    on the left and right on the tops you can see, that these regions are just emtpy and need some more details such as a second floor. the _garden_ needs a more varieing nature. there is only grass, ivy, the same bush and those cypresses. i will work on it this weekend.

    [Blocked Image: http://home.arcor.de/der_hessliche/_corse0031.jpg]

  • de_corse

    • hessi
    • September 1, 2005 at 10:21 PM

    thank you. i am currently working on some parts of the churchs backyard. an other big tower, a garden and the roofs of the whole construct. Using Maya gives a lot of options to create an individual look. gotta get away from this blocky Hammer design to a more dynamic and varieing geometry. lighting of models is a problem that keeps me busy. i should write an article on this when i am done with this project.

  • de_corse

    • hessi
    • August 22, 2005 at 7:39 AM

    What the hell. I just went to bed and when I woke up, I saw about 20 replies on my thread.

    ReNo, I read your critics and I have the same opinion as you. A lot of newbies say that, I know, but it is still a work in progress. This overgrown setting is exactly my intention for the garden and the whole area. The problem will be to not loose the performance. I started a jungleproject, which I had to cancel because the Source engine was fucked up with all this Alpha and Alphatesting stuff.

    To get this thing working, I will try to reduce all the plants to a few polyplanes and combine them in a big model.

    Anyway, gotta go to work now.

  • de_corse

    • hessi
    • August 21, 2005 at 11:55 PM

    Bluestrike, I use only custom content. There are only 2 models a friend of mine did for this map. All other content is the result of my work. This is why I am still working on this map. I started the project 3 months ago.

    von*ferret, I made the arches this day. The textures are not always _painted_. I use a lot of my photos in my personal image database(8GB of highres images). SAMPLES CLICK

    The arches are textured with photos I made this summer and modeled in maya and exported as a combined geometry(all arches in one model).

  • de_corse

    • hessi
    • August 21, 2005 at 10:42 PM

    Hi everyone.

    I am currently working on a Counter-Strike Source map called de_corse. Right now I was detailing some parts of the church in this level. Here are some screenshots.

    [Blocked Image: http://home.arcor.de/der_hessliche/_corse0023.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/_corse0024.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/_corse0026.jpg]

    This fullbright green tree is not final an will be dropped / replaced soon. The style of the hallway will be used for a garden in the back of the church. statues and more plants are planed.

    Enjoy!

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