i got no life ![]()
Posts by hessi
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hammer:
file -> export to DXF
3d max
file -> import -> dxf
and you are done
actually i see that this 3dmax DXF plugin is kinda slow. maybe you should turn off all those features like welding/merging and smoothing stuff
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as long as you are a pretty girl, why not?! if you are a random male geek, gtfo
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maybe you should check out my vertexalpha fake tutorial while exporting the waterfall
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hi,
i started a jungle themed map before i began de_corse, but i never finished it due to some performance problems. to not let these textures unused i will offer them to you all for free, because i will not use them in the near future anyway.
the package also includes some maya resource files. i tried to clean them up a bit, so that you can work with them easier.
you are allowed to do modifications on my textures or models.
if you release a map or new models based on this content i'd like to see my name in the credits

now some images of my already dead project de_junglefalls (please note that some of the models in these images belong to Mds. due to this they are NOT included in the archive file)
and a download link at the bottom.
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle1.jpg]
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle2.jpg]
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle3.jpg]
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle4.jpg]
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle5.jpg]
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle6.jpg]
[Blocked Image: http://home.arcor.de/der_hessliche/nojungle7.jpg]
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just open up one of the levels that came with the game. you can see that they are not that boxy like yours :X maybe you will see what you could add to get rid of this cubesyndrome.
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vivi loves geeky glasses?
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ahahahaha that'S awesome!
btw: no next gen for me. psp is fun too

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24 polies? give it 240 polies and model more details. use your 24polies model as a LOD

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onoz hair is gone D:
[Blocked Image: http://img119.imageshack.us/img119/1753/omfgonoz8pt.gif]
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what was the problem with the default hl2 water? it is still phenomenal great and simple!
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uhm well what is the difference to mapcore? except here you got people posting.
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it's nearly perfecly realistic. please remember: it's realtime. one demo uses 1500 particles and the other one 2000. i have big respect for those who program and _invent_ such things. zacker maybe you could say what is too unrealistic in your mind instead of just flaming the demo?!
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Quote from Furyo
Don't think for a second that we have the same SDK as the purchasers of the license. There's a lot more to the Valve SDK than what we are given for free.
yap. thats what i think too. even this network compiling tool. how people like us would wish to get this. i think licensede users dont have to deal with a steam linkd SDK.
well at last now you are able to start hammer and compile your stuff without any workarounds. that's all i want for the moment.
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viewport:
change it to 2d then back to 3d
normalmaps:
custom models or valve ones?
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its hl2. i noticed the dust particles -> source default dust.
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Quote from Steppenwolf
I got a ticket for august 23rd (professional visitors and media day).It will rock. No nerving gamer kiddies and enough space to move and try everything out.

yap. i was there at professionals day last year. you can play any game you want emediatly. but the best thing is: after show party
EA had mochitos for free. atari offered hot dogs and beer 