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  3. hessi

Posts by hessi

  • hammer to max?!?

    • hessi
    • August 16, 2006 at 11:16 PM

    i got no life

  • hammer to max?!?

    • hessi
    • August 16, 2006 at 11:15 PM

    hammer:

    file -> export to DXF

    3d max

    file -> import -> dxf

    and you are done

    actually i see that this 3dmax DXF plugin is kinda slow. maybe you should turn off all those features like welding/merging and smoothing stuff

  • hdn_resident | 100% custom | still wip

    • hessi
    • August 16, 2006 at 10:51 PM
    Quote from Squirrelly

    What the hell are you talking about hessi? It's beautiful! Great job!

    no sense for irony, huh? i know freakadelle for years now from another board, Mr. Squir to the relly

  • FREE models and textures inside (jungle setting)

    • hessi
    • August 16, 2006 at 9:10 PM

    as long as you are a pretty girl, why not?! if you are a random male geek, gtfo

  • FREE models and textures inside (jungle setting)

    • hessi
    • August 16, 2006 at 8:14 PM

    maybe you should check out my vertexalpha fake tutorial while exporting the waterfall

    http://thomashess.net/index.php?cat=4

  • hdn_resident | 100% custom | still wip

    • hessi
    • August 16, 2006 at 8:07 PM

    wah. ugly

  • FREE models and textures inside (jungle setting)

    • hessi
    • August 16, 2006 at 7:57 PM

    hi,

    i started a jungle themed map before i began de_corse, but i never finished it due to some performance problems. to not let these textures unused i will offer them to you all for free, because i will not use them in the near future anyway.

    the package also includes some maya resource files. i tried to clean them up a bit, so that you can work with them easier.

    you are allowed to do modifications on my textures or models.

    if you release a map or new models based on this content i'd like to see my name in the credits

    now some images of my already dead project de_junglefalls (please note that some of the models in these images belong to Mds. due to this they are NOT included in the archive file)

    and a download link at the bottom.

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle1.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle2.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle3.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle4.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle5.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle6.jpg]

    [Blocked Image: http://home.arcor.de/der_hessliche/nojungle7.jpg]

    DOWNLOAD NOW!!!

  • [WIP] UT2k4 -- CTF_Void

    • hessi
    • August 16, 2006 at 10:37 AM

    just open up one of the levels that came with the game. you can see that they are not that boxy like yours :X maybe you will see what you could add to get rid of this cubesyndrome.

  • PS3 vs Wii? (Apple style)

    • hessi
    • August 16, 2006 at 10:06 AM

    vivi loves geeky glasses?

  • PS3 vs Wii? (Apple style)

    • hessi
    • August 15, 2006 at 3:54 PM

    ahahahaha that'S awesome!

    btw: no next gen for me. psp is fun too

  • The random model thread!

    • hessi
    • August 15, 2006 at 2:34 PM

    24 polies? give it 240 polies and model more details. use your 24polies model as a LOD

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • August 15, 2006 at 12:41 AM

    onoz hair is gone D:

    [Blocked Image: http://img119.imageshack.us/img119/1753/omfgonoz8pt.gif]

  • Half-Life 2: Custom Water Shaders

    • hessi
    • August 13, 2006 at 9:21 PM

    what was the problem with the default hl2 water? it is still phenomenal great and simple!

  • Countermap is back!

    • hessi
    • August 12, 2006 at 11:07 PM

    uhm well what is the difference to mapcore? except here you got people posting.

  • realtime fluids

    • hessi
    • August 12, 2006 at 12:08 PM

    it's nearly perfecly realistic. please remember: it's realtime. one demo uses 1500 particles and the other one 2000. i have big respect for those who program and _invent_ such things. zacker maybe you could say what is too unrealistic in your mind instead of just flaming the demo?!

  • Model viewer and Hammer problems

    • hessi
    • August 12, 2006 at 12:02 PM
    Quote from Furyo

    Don't think for a second that we have the same SDK as the purchasers of the license. There's a lot more to the Valve SDK than what we are given for free.

    yap. thats what i think too. even this network compiling tool. how people like us would wish to get this. i think licensede users dont have to deal with a steam linkd SDK.

    well at last now you are able to start hammer and compile your stuff without any workarounds. that's all i want for the moment.

  • Model viewer and Hammer problems

    • hessi
    • August 12, 2006 at 1:19 AM

    viewport:

    change it to 2d then back to 3d

    normalmaps:

    custom models or valve ones?

  • Games Convention - Leipzig 2006

    • hessi
    • August 12, 2006 at 12:33 AM
    Quote from requiem2d

    Wish I could go on the right day, but I'm forced to go on the weekend :/ Meh, will survive

    that was a good one. hahahaha. didnt laught that loudly for a while

  • DM ThinIce and CTF Decay

    • hessi
    • August 11, 2006 at 9:16 PM

    its hl2. i noticed the dust particles -> source default dust.

  • Games Convention - Leipzig 2006

    • hessi
    • August 11, 2006 at 7:41 PM
    Quote from Steppenwolf

    I got a ticket for august 23rd (professional visitors and media day).It will rock. No nerving gamer kiddies and enough space to move and try everything out.

    yap. i was there at professionals day last year. you can play any game you want emediatly. but the best thing is: after show party EA had mochitos for free. atari offered hot dogs and beer

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