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  3. hessi

Posts by hessi

  • w0t's First map (alpha-)release: fy_ninja

    • hessi
    • January 21, 2007 at 10:45 AM

    we could much better help you, when you tell us what this is actually supposed to be! which setting is this? i can see some crazy/nonsense brushes with some textures on them. some spinning thing and well i think thats it.

    i resume: it's no dust level, it's no industrial setting, it's no southern village, it's no european/american/asian/australian/african city/village, it's no secret science station. so i might ask: WHAT THE HELL IS THIS?!

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 21, 2007 at 12:06 AM
    Quote from JeanPaul

    Fuck you too?

    "Emo" is a mindset, and a way of acting, and last time I checked, you have never met me.

    i think you didnt get the irony of my comment. your hair is like THE emo haircut. http://youtube.com/watch?v=rP6D2zlItaA

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 20, 2007 at 11:41 AM
    Quote from JeanPaul

    HAY THERE[Blocked Image: http://img136.imageshack.us/img136/7162/lca9630827dc484c9d4d704gw7.jpg]

    emo sucks.

    vivi is as hot as he always is

  • w0t's First map (alpha-)release: fy_ninja

    • hessi
    • January 19, 2007 at 8:30 PM
    Quote from SnipaMasta

    That's not good advice, considering fun maps are played FAR more than custom DE/CS maps.

    then make a good one that is worth to be played. though custom maps are more frequently played in DOD:S. maybe counter-strike hasnt the community that wants custom content.

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 19, 2007 at 10:22 AM

    nice nose mkz.

    vivi you look like this one dude from american pie. the main character "jim"

    btw longer hair was a lot better but please not so flat. (( suxx!

  • w0t's First map (alpha-)release: fy_ninja

    • hessi
    • January 19, 2007 at 10:18 AM

    mapcore quality assurance failed

    well first at all it is a fun map. and then it is an ugly one too. my adivce: screw this map. don't make any funmap again. start full de_ or cs_ or dod_ maps. take a closer look at sample maps valve included in the sourcesdk_content folder. dod_flash and de_cbble are good to see how an optimized well looking map is made.

    though you should better post screenshots in the wip thread before pimping it as a alpha/beta/INSERT_ANY_NOT_FINAL_TAG/final map release D:

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 18, 2007 at 10:00 PM

    [Blocked Image: http://thomashess.net/studivz.jpg]

    made this photo for my studiVZ page

  • abrams model almost done - texture problem :>

    • hessi
    • January 18, 2007 at 8:09 PM

    my advice: if you want good/high fps ingame it does matter how many materials/shaders you apply on your meshes. best results are always: keep everything in one big texture. applying a second or even a third material will result in much slower rendering because the model has to be rendered kind of three times. there is some intial setup while rendering for each material. thats what costs a lot of rendering time. to save this you should make a single uv map. this might take a lot of time but you can do it!

    best workflow might be unwrapping all the parts and then correct scaling and move them into your uv range. thats how i do often. that's how i unwrapped a lot of highres meshes (>15.000 polies).

    if you need any more help feel free to ask.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • hessi
    • January 17, 2007 at 1:19 PM

    if i had the time i'd redo all your weapons. sorry but they look horrible.

    rest of the mod looks great! some characters could need some texture tweaking. cloths look kind of to saturated/colorfull/like stone (in the last pic)

    though: why is there a sniper rifle in wild west? i don't think they had such accurate weapons back in those days.

    i hope you can find someone with the time to help. i'd really do it but sadly there is no time at all for any modding stuff right now

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 17, 2007 at 9:19 AM

    i couldnt take any pictures because i was pressed against the window in the bus we had to take as alternative vehicle. all people of a train pressed into a single bus. wasnt that much space. couldnt move an arm in there.

    the fun thing: there were 2 hot chicks in fron of me :DDD okay that's kind of geeky.

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 16, 2007 at 8:39 PM

    [Blocked Image: http://thomashess.net/hessi_university.jpg]

    first picture in 2007. yesterday on my way home. just before the train before mine (1 hour earlier) hit 2 horses. those 2 were lieing around in pieces. head here, some organs there. was not really a good start for this week.

  • hdn_resident | 100% custom | still wip

    • hessi
    • January 11, 2007 at 12:40 AM
    Quote from killertomato

    lastly: its simple and plain lay-out make it easy to browse. keep it that way make it only so that people with 1024x800 resolutions (laptop users i.e.) dont have to scroll the index page because of the frame you use (i hope you get what im trying to say here.. )

    i already complained about that. he didnt want to learn CSS to make an easy layout btw MacOS Firefox in 1440x900 still needs a scrollbar even there is no sense for having one. though iframes suck because now i have 2 scrollbars and a the iframes doesnt give any opportunity to view a category matching to each ones screen resolution (for example my big 1920x1200 isnt filled with content because he uses iframes which crop a lot of stuff.

    the map is turning out to be a real big beauty. Hope this will be a frequently played map in the hidden community.

    greetings

  • For you Source fans

    • hessi
    • January 10, 2007 at 11:01 AM

    are texturelights allowed?

  • GameFlood

    • hessi
    • January 9, 2007 at 11:12 PM

    there is already a site that has even better content than they have: lanmaniax.com pimps out the best maps you can get. reading an installation guide from the readme isnt complicated and even though: all archives are with folder structure (didnt see a map release where i had to manually sort in the files for over 5 years)

    resume:

    gameflood is yet another platform noone will use because there is no need for it. and maybe a small addition: custom content isnt popular at all (just look for good spotlighted maps. maybe you can find 1 (empty/bot filled)server)

  • Singapore/Thailand

    • hessi
    • January 9, 2007 at 8:31 PM

    he owned us all

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 9, 2007 at 3:14 PM
    Quote from FrieChamp

    Sup '07 ![Blocked Image: http://img297.imageshack.us/img297/2928/mapcorepiczm4.jpg]

    <3

    i should add my picture extravaganca too :S

  • Post your pic extravaganza 2007!!!~

    • hessi
    • January 8, 2007 at 12:29 AM

    luka and his sexy blue eyes chicks must be knocking at your all day.

  • Happy Birthday, Hessi

    • hessi
    • January 3, 2007 at 11:50 PM
    Quote from sk3tch

    I though Hess was some kind of forum bot. Happy Hatch day!

    ahahaha thx though my birthday is over for like 50 minutes. i was really surprised of getting my own thread at the core.

  • Pirates, Vikings & Knights II Released

    • hessi
    • January 3, 2007 at 11:48 PM

    i would speed up the whole combat. weapons are too slow. its like "bang... wait...wait....wait... bang"

    what i would prefer is: "bang bam buzz bang *miss* bang"

    lots of clicking!

    the game art of the mod is really nice.

    edit: 500th post i wanted to save it for something special :X

  • Happy Birthday, Hessi

    • hessi
    • January 3, 2007 at 3:46 PM
    Quote from ReNo

    Hessi Birthday!Well I tried...

    best one ever again thanks! this day is really great: i helped a granny to get to her home because she couldnt walk (some operation before. i don't know) and i gave some advices for digital cameras to a police man in a local electronics store

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