I'm going to show you the final light setting used and some exclusive pics of our weapons and characters as well. This is funny because I got my second light compile (the evolution can be seen at first post), that's my favourite for several reasons.
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Our mod has taken wings definitively, we have a dedicated character modeler from some time, he is making a nice progress. His last work is the man with no name, still need to be ported in-game but it absolutely rocks, you'll see. And guess who is coding: me. There is an official title here for a jack of all trades? That's what I am, I'll never get a job but this is great for mods. I had some previous experience and my first motivation is game design, not the art part, so I'm quite happy with this change.
I fixed all the bugs we had when new sdk came out, I coded that hud entity for flags states, a bow that fires explosive arrows, a throwable knife, and some more things in the making. Our weapon selection system is going to be interesting, I promise!
Would be nice if we could get some more help though, if someone is interested in modeling, mapping or texturing, our doors are wide open. For those interested, you could join our next betatest and decide if we deserve your help.