Posts by hessi
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[Blocked Image: http://img523.imageshack.us/img523/4312/k98xa1.jpg]
got to reinstall photoshop on windows x64
last sp2 update crashed my OS. crappy hardware this time. hang up/ instant reboot while patching the system
sucks!anyway. expect a bad ass GERMAN weapon

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this is what i would call "next gen"
really a cute baby.this makes me want to have a girlfriend / my own family.
wishing you all the best
hessi
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Quote from Zyndrome
This is what is keeping me from getting an Xbox 360. And I am not thinking "It won't happen to me", cause the reports are so frequent it feels like every 360 will die within a short time after purchase.
mine didnt crash. and i got it since march or february this year.
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i am pretty sure you can set priority while starting a process. maybe some google and good old windows command line hacking will help you.
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onoz. not another mapping-tutorials.de guy D:
afair there were a couple of registration problems. maybe you should send mojo(/mikezilla ????) a pm. they are the admins.
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Quote from hessi
* are you fucking crazy man ? -mino
i googled for nerd and linked the pic. whats the deal? or was it some strange anti hotlink thing? serious! i dont get the trouble. sorry if it was something awefull i did not itend to post.

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* are you fucking crazy man ?
-mino
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so this is a normalmapped triangle? can i see top/side/front views?
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you look like a nerd

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nice page layout, but it needs 2 things:
- more colors
- a link to my website

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Quote from NykO18
Lightmap 1 just multiply polycount by 16.
You should look at your walls where you put a lightmap 1.
It should look like that :
[Blocked Image: http://tmp.logout.fr/bordelique/M-A/lightmap1.jpg]
yaycks. this looks horrible. i didnt use the lightmapscale thing yet, but now i will think twice about if i think about it

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i purchased a canon ixus 70 for my mum yesterday. seems to be a nice cheap camera, but i got to wait for the postman till i can give feedback. if you have money i would recommend a Canon EOS 350D or 400D. they have awesome quality and many add-on possibilities. i still have my EOS 300D which is kind of "old" by now but as long as it produces nice images, i wont buy a new one.
if buying a camera don't pay too much attention on resolution, because doubled resolution results in powered by 2 megapixels. so the difference between 6MP and 10MP is pretty much not noticeable. make sure you can try everything out. take a look at unphotoshopped images. take a look at RAW data. best thing i can recommend is to ask a friend to borrow his camera for a day or 2 and play with it. usually the people in stores don't know what they are talking of.
greetings.
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mh. strange camera. still looks unreal to me. then don't care for me

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[Blocked Image: http://blackmage.org/supernorn/photos/photo/03.jpg]
and again i spotted some blur-filter-fake-DOF-photoshopped photo. with the focal length you used in this picture you cant achieve such a small range of sharpness. though you applied the filter in a vertical gradient way.

when using short focal lengths you get unlimited sharpness ranges. so any "DOF"-like effects will NEVER appear. to get those unsharpness you have to use long focal lengths. this will have 2 effects: 1. background gets blurred out (thats what you wanted) but the 2. effect is, that the background get a bigger "scaling".
[Blocked Image: http://thomashess.net/stop_faking_dof_you_faggots.jpg]
as you can see in this picture the statues head stays pretty much the same size because i moved the camera forward and backward (300mm == biggest distance). because the background is getting a bigger scaling it gets more blurred out. the 55mm looks much more sharp than the 300mm one because you have still same amount of pixels but the window you see (or the angle of view) is smaller. i hope this makes things clearer and i dont have to see such horribly photoshopped images again

when will people learn that applying blur filters to their images does not make them look any better?

though some of your photos are nice. the one with the bird is heavily sharpened. people can see filter contours in the blue of the sky.
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but this would require more advanced 3d skills + more time and it lacks the webservice feature. how should this look like?
oh and btw: 70% of the final "rating" will be based on the concept. it is not important to get this thing on track 100%. if you make a good concept and implement like 5 of 10 features you get a 1.0
if you have a small concept documentation and implement everything you get like 4.0 or 3.0 maybe you have to do it again and get 5.0
focus is on conept work. so making this project to complex would not make it easier because focus is not on code. more on ideas, users etc.
requesting spline features for hammer editor to align displacements would be much too complex as i could solve them with my current 3d programming knowledge. though the software would have to run with steam system and enter gcf files and stuff. this is MUCH too complex in my eyes. there is no good documentation on valve specific file formats
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Quote from Sa74n
mhh.. i think subversion might be a solution that works good enough.http://tortoisesvn.tigris.org/
its free and includes more then just model libraries. its the whole project tree. its easy to set up and use too.
the only difference i see in your idea is that you basically export+upload it directly into the library/tree. but what if you wanted to try and see if the model worked nicely in engine before you replace or add files that everyone can use?
or maybe i just didnt get your idea

you pretty much captured my idea. i agree with you that SVN is nice, but as i remeber from my days at 4head studios i remind that i was a pain in the ass to export stuff. start alienbrain that eats like 500MB ram, checkout the model. open the model. dont use double click or maya fucks up. so browse to location and open it. edit it. export it. check if everything is ok. upload it again. checkin.
this was really big suck imho. what i dream of is a complete one click export. hit export. everything gets compiled. hlmv opens and you might check for result. if something is not working reexport. model gets saved each time. so you et a complete history. nothing gets lost.
what i think that would be nice is a community sharing feature. you can fill a database with models and access it via webservice. so you can get data on every system. even a PDA or mobile phone would be able to access content. btw webservice != website. webservice is more like extern access to methods and functions + data. for example you could have a math web service. give a webservice a math exercise and call the solve function. after the webservice finished calculation it returns the value. it is kind of simple but offers access to all kinds of applications/devices. if you want to extend this: people could easily update custom content for beta maps and dont have to redownload every map in full size.
even there are attemps of solutions i dont feel fully supported by them. it always feels strange to open a second application and manually do stuff. in that case i could use ftp too.
ideas are still appreciated

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ok, if you are not interested in the instructions WHY i post, skip these lines and continue where i talk about the idea!
at the moment i am studying media informatics and in the next semester (beginning in octobre and ending in february) i have to work out a project that combines two disciplines: multi media applications (basically it is about web services + "clustered applications") and human computer interaction (concept of an application while focusing on the human actions and how to support them)
as i know for my self maya already has an smd exporter that is pretty much the example of how to not make a user interface. and in addition to this crappy solution there is no support for smd export to build a model database and share content with others while exporting/saving files.
Idea:
creating a modified exporter that give the user the opportunity to easily export models and putting them into a database. users should be able to manage the content of their projects within maya with the exporter. for example person A creates a model of bridge. person B works on a different model. both export their models and upload them to the database while exporting. with a sync operation both computers get resources and compiled data.
Person A uses the bridge model ingame and then notices "oh we dont need backfaces because it is a 3d sky model. players wont access it." then he can directly open the model (because he got it from database) and might change it the way he needs it. then while saving he creates a subversion and uploads it to the DB. so every person working on a project knows what is going on and can work together. maybe if some person is not avaible but someone needs the sources.
for a lot of modding teams there is no money to invest in expensive version systems like alienbrain. with an embedded version control into the exporter those teams would profit.
so what do you think of this idea? might this be something nice? do you have any other ideas? while giving comments please take in mind that this project HAS TO implement a web service (this would be the database that would be accessed) and a human computer interaction part where the GUI has to be easy to use while offering complete control for each user profile. maybe it should be customizeable.
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this one is nice too. i usually drink it when i visit pals in the south of good Germany
black forest and stuff [Blocked Image: http://www.rammblog.de/wp-content/2006/03/tannenz.JPG] -
Quote from Spellbinder
my uni is close the lake where they made the krombacher tv spot
that's what we were told at my first day in uni. don't know if that is something positive. lots of students drink alcohol because they got nothing else to do.