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Posts by LGW_Mith

  • The Last Great War

    • LGW_Mith
    • August 24, 2005 at 6:19 PM

    Correct, but the japanese will have that option regardless. The type 98 katana will be a japanese weapon. Atm, we're unsure of whether to give that only to certain classes, or only to be picked up on the map. That'll all be determined during balancing. In theory, in the future after the first release, we may make it an option for an allied soldier to pick up a katana and battle against another japananese soldier with a katana.

    Regardless, even though we have some unique ideas for some melee features, they are minute compared to our plans for the actual gameplay, objectives, and combat physics we're looking for.

    We want a game that feels realistic while at the same time very fun. We want all movement in the game to be very fluid, smooth and dynamic. Not jerky and static like some realism games where u really feel handicapped, slowed down, etc..

    Jamming only occurs on machine guns, atm this may change, but it seems like a good idea. For the most part, random jamming will confuse players. But our safe vs. quick reload feature really adds a unique element to the game for machine gunners. Reloading quickly will be more prone to jamming than reloading carefully. In the end though if we determine it hinders the fun, we'll simply scratch it.

    We're using historical accuracy where we can, but for the most part, we're trying to create a fun game for launch, and then once we're released, and established, begin to base maps a lot more carefully on historical locations, etc.

  • The Last Great War

    • LGW_Mith
    • August 22, 2005 at 4:07 AM

    melee and movement are not the top priorities in the mod :roll:

    like i said, the mod has been well-established for a long time. No chances of just saying hey, u know what, lets make a kung fu mod.

  • The Last Great War

    • LGW_Mith
    • August 20, 2005 at 11:27 PM

    Jamming isnt a feature i like to promote in my mod especially since its nothing big, but while random jamming does tend to irritate people. We've come up with an innovative system for some automatic weapons, namely machine guns for reloading called "safe vs. quick" which is related/thecause of jamming.

    A player who will tap his reload key while using an automatic weapon will reload his weapon quickly, and be prone to jamming, although rare.

    A player who holds down his reload key, and waits for slightly longer process of reloading to finish, has a much slighter chance of jamming his weapon.

    The mod, LGW, isnt that new either. We're a well-established volunteer organization, with a history. Currently looking for a brighter future, and we're hoping some prospective new members full of potential can help out.

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