1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. pengwinzz

Posts by pengwinzz

  • de_metro

    • pengwinzz
    • September 9, 2005 at 7:12 PM

    some new pics, various textures, brush work and models have been reworked

    ct spawn

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic13.jpg]

    t spawn

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic14.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic15.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic16.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic17.jpg]

  • de_metro

    • pengwinzz
    • August 21, 2005 at 11:14 PM

    and here after buildcubemaps not looking too bad

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic10.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic11.jpg]

    but this one still looks crap even after the cube maps are built

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic12.jpg]

  • de_metro

    • pengwinzz
    • August 21, 2005 at 11:09 PM
    Quote from ginsengavenger

    hey dude, I know the corner in the first picture. I spent three years in East Lansing. The second pic is familiar but I can't place it directly. ^^

    I didn’t take those pics myself, they are just some reference pics I have on my hd, I’m pretty sure the first pic is somewhere in north america, but I know that the second and the third are definitely in england

    here’s some new pics

    lighting better?

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic06.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic07.jpg]

    blockade

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic08.jpg]

    Some pics of the other vehicles - while the cars look fine in max, in game some of them (especially the smaller ones) seem a little strange in game, probably due to the fov settings but it should be easier to see if the scales are right once there are other player models running round next to them

    the materials on the cars aren’t finalised yet, but it’s quite difficult to get the body of the cars to look car paint like, as they are so dependent upon the cubemaps, oh and the wheel alloys still look crap

    here is one prior to buildcubemaps

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic09.jpg]

  • de_metro

    • pengwinzz
    • August 20, 2005 at 1:41 PM

    thanks for the feedback

    more yellow light I here you say?

    I had tried more whiter looking streetlights in a test map which did look more aesthetically pleasing but I went with the yellow/orange ones in pursuit of realism, like the pics below

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/pic1.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/pic2.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/pic3.jpg]

    but the people have spoken and the much loved yellow lights will go

    dirt and 3dskybox are already on the to do list

    as for more detail in the buildings, I wanted to do that but at the moment (even though there are buildings in the way) you can see straight through the map, I played about with area portals yesterday, but that didn’t turn out quite as I had hoped, with the props it’s not so bad as I could always use start/fade Distance or func_occluder but the geometry is a pain at the mo

    the sidewalk texture I wasn’t sure about either, the standard one that comes with hl2 doesn’t look right, the photo I took of the sidewalk texture was about 2 meters off the ground (couldn’t get any higher) and it needed the perspective fixing on it, probably would have been better to take photos of each pavement flag individually

  • de_metro

    • pengwinzz
    • August 19, 2005 at 4:38 PM

    here’s some wip shots

    the streets are looking a little bare at the moment because some of the vehicles aren’t showing up (gotta fix that as well as some other stuff)

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic01.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic02.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic03.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic04.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic05.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™