Tuesday is fine with me ![]()
don't hate yourself ![]()
Tuesday is fine with me ![]()
don't hate yourself ![]()
that's pure, rough sex.
Quoteprobably nitpicking but the roll of insulation on the last picture seems to have sunken into the asphalt, that kinda stands out with the tightness of the rest.
Quote from FMPONEitt, a woman makes one hundred sixty thousand dollars, and a career out of giving speeches, lectures etc to the video game industry, by claiming that video game industry subjugates women. she later becomes mayor of Ironyvile
itt, another bunch of dudes are line "omg I THOUGHT WE WERE BETTER THAN THIS. I thought we were better than to disagree with a feminist!!!!"
i'm now sawing my hands off and sticking my face in a vat of molten lead. if somehow my body musters the energy to make another post in this thread, please drop a solar system on what is left of me before i can hit the post button
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to summarize this thread for the people who don't like to read stuff:
love it. kinda reminds me of the supermall map from brainbread (heavens gate) ![]()
(although this looks better)
would be awesome!
nice Marcem! the wall on the left could be broken up a bit I guess...
Django was great except for Django. Christopher, Leonardo and Samuel were ff'ing amazing. Jamie was shit, sorry.
nice jacket man!
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what a gem. if you like Bill Murray, really nice oldskool 35mm shots or just a really good story; watch this movie.
*****/*****
trying to play assasins creed and I'm really digging the quality of the leveldesign but the tedious menus, boring and way too long cutscenes, uninteresting douchebaggy characters and the forced tutorials for retards kind of ruins it for me. and I'm not even talking about the shitty console port part.
**/*****
Quotethe shootout wasn't realistic in the way it was played out. if they'd been expecting the governor and anticipated the attack (which was likely to happen) the shootout could've been believable (almost no casualties etc). still though, the way the governors troops attacked was painfully retarded. now that Rick is going insane, I'm not sure what to expect. It's an interesting twist though, and I enjoyed seeing Andrea reuniting again with the group.
the drama is good imo, but the action horror aspect seems to be slightly disregarded in the last few episodes...
Quote from LATTEHI made some animations for that mp7 i posted awhile back.
i can use some crits if anyone has some.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
recoil looks a little light tbh, other then that and probably what Vivi said, pretty cool work ![]()
Sure ![]()
I've had this issue a few times now (about 4 times I think). It happens mostly when my maps reach the last fase of completion. After I compile the map, it looks like there's a leak, but there really isn't. I've done extensive searching after trying to find the non-existent pointfile. Then, when I begin checking my lightmap scales, some faces have values like 9 (mostly 9, though I've had faces with a lightmap scale of 11 assigned to them).
After this, no matter what I change in lightmap scale settings, my map will not compile like it should: the map still looks like there's a leak (although it differs a little bit in how it looks: lighting is fine, there's just alot of the map that doesn't render, or only renders when you look at the faces in a certain angle).
I must honestly say that I, with my limited knowledge, can't be sure what the source of this problem is. But what I see is a badly rendered level, no apparent compile log errors and weird lightmap scale values being assigned to random brushfaces.