1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ⌐■_■

Posts by ⌐■_■

  • MapCore CS:GO Playtesting 2.0

    • ⌐■_■
    • March 11, 2013 at 4:34 PM

    Tuesday is fine with me

    don't hate yourself

  • WIP in WIP, post your level screenshots!

    • ⌐■_■
    • March 11, 2013 at 4:12 AM

    that's pure, rough sex.

    Quote

    probably nitpicking but the roll of insulation on the last picture seems to have sunken into the asphalt, that kinda stands out with the tightness of the rest.

  • Tropes vs Women in Video Games

    • ⌐■_■
    • March 10, 2013 at 8:41 AM
    Quote from FMPONE

    itt, a woman makes one hundred sixty thousand dollars, and a career out of giving speeches, lectures etc to the video game industry, by claiming that video game industry subjugates women. she later becomes mayor of Ironyvile

    itt, another bunch of dudes are line "omg I THOUGHT WE WERE BETTER THAN THIS. I thought we were better than to disagree with a feminist!!!!"

    i'm now sawing my hands off and sticking my face in a vat of molten lead. if somehow my body musters the energy to make another post in this thread, please drop a solar system on what is left of me before i can hit the post button

    [Blocked Image: http://i.imgur.com/AcHQ8.gif]

  • Tropes vs Women in Video Games

    • ⌐■_■
    • March 9, 2013 at 2:24 PM

    to summarize this thread for the people who don't like to read stuff:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Tropes vs Women in Video Games

    • ⌐■_■
    • March 9, 2013 at 1:38 AM

    [Blocked Image: http://t.qkme.me/qnt.jpg]

  • WIP in WIP, post your level screenshots!

    • ⌐■_■
    • March 8, 2013 at 12:47 PM

    love it. kinda reminds me of the supermall map from brainbread (heavens gate)

    (although this looks better)

  • MapCore CS:GO Playtesting 2.0

    • ⌐■_■
    • March 5, 2013 at 11:55 PM

    would be awesome!

  • WIP in WIP, post your level screenshots!

    • ⌐■_■
    • March 3, 2013 at 6:02 PM

    nice Marcem! the wall on the left could be broken up a bit I guess...

  • What have you watched recently?

    • ⌐■_■
    • March 2, 2013 at 2:09 PM

    Django was great except for Django. Christopher, Leonardo and Samuel were ff'ing amazing. Jamie was shit, sorry.

    Quentin is my hero though.

  • Post Your Pic Extravaganza

    • ⌐■_■
    • March 2, 2013 at 2:07 PM

    nice jacket man!

  • What have you watched recently?

    • ⌐■_■
    • March 1, 2013 at 5:00 PM

    [Blocked Image: http://www.impawards.com/1984/posters/razors_edge.jpg]

    what a gem. if you like Bill Murray, really nice oldskool 35mm shots or just a really good story; watch this movie.

    *****/*****

  • What are you playing now?

    • ⌐■_■
    • February 28, 2013 at 9:15 PM

    trying to play assasins creed and I'm really digging the quality of the leveldesign but the tedious menus, boring and way too long cutscenes, uninteresting douchebaggy characters and the forced tutorials for retards kind of ruins it for me. and I'm not even talking about the shitty console port part.

    **/*****

  • Great games from the past

    • ⌐■_■
    • February 28, 2013 at 3:22 AM

    [Blocked Image: http://img523.imageshack.us/img523/5301/random9mj.jpg]

  • What have you watched recently?

    • ⌐■_■
    • February 27, 2013 at 11:50 PM
    Quote

    the shootout wasn't realistic in the way it was played out. if they'd been expecting the governor and anticipated the attack (which was likely to happen) the shootout could've been believable (almost no casualties etc). still though, the way the governors troops attacked was painfully retarded. now that Rick is going insane, I'm not sure what to expect. It's an interesting twist though, and I enjoyed seeing Andrea reuniting again with the group.

    the drama is good imo, but the action horror aspect seems to be slightly disregarded in the last few episodes...

  • The random model thread!

    • ⌐■_■
    • February 20, 2013 at 2:33 PM
    Quote from LATTEH

    I made some animations for that mp7 i posted awhile back.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    i can use some crits if anyone has some.

    recoil looks a little light tbh, other then that and probably what Vivi said, pretty cool work

  • Happy Valentine´s Day!

    • ⌐■_■
    • February 14, 2013 at 1:12 PM

    [Blocked Image: http://media.tumblr.com/6e0c6c0f60e3f02b55f361f2edc307ce/tumblr_inline_mi2i0yO2Cl1qz4rgp.gif]

  • [SOURCE] Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors

    • ⌐■_■
    • February 7, 2013 at 8:49 AM

    Good suggestion, but I have checked for these problems and it didn't seem to matter how I adjusted the lightmap scale on the displacement surfaces after the fatal compile so I doubt it's that, although again I'm not sure...

  • [SOURCE] Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors

    • ⌐■_■
    • February 5, 2013 at 9:43 AM

    PM

  • The Witcher 3

    • ⌐■_■
    • February 5, 2013 at 9:16 AM

  • [SOURCE] Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors

    • ⌐■_■
    • February 5, 2013 at 12:52 AM

    Sure

    I've had this issue a few times now (about 4 times I think). It happens mostly when my maps reach the last fase of completion. After I compile the map, it looks like there's a leak, but there really isn't. I've done extensive searching after trying to find the non-existent pointfile. Then, when I begin checking my lightmap scales, some faces have values like 9 (mostly 9, though I've had faces with a lightmap scale of 11 assigned to them).

    After this, no matter what I change in lightmap scale settings, my map will not compile like it should: the map still looks like there's a leak (although it differs a little bit in how it looks: lighting is fine, there's just alot of the map that doesn't render, or only renders when you look at the faces in a certain angle).

    I must honestly say that I, with my limited knowledge, can't be sure what the source of this problem is. But what I see is a badly rendered level, no apparent compile log errors and weird lightmap scale values being assigned to random brushfaces.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™