Posts by jaboo224
-
-
Quote from Erratic
It's taken awhile for me to realize it but I don't think Michael Mann is actually any good. Heat is probably his strongest but everything else either doesn't hold up over time or is just a straight up fucking bore.
Not to take a hammer to your list or anything, just kinda reminded me. You got The Depearted on there, so it's already a good list. In Bruges is ace too.
I like Michael Mann, i love the focus on the protagonist / antagonist at the same time, seems like a good mix. The only one of his movies i cant stand is Miami Vice... that movie is crap.
-
fantastic work as always! truely epic stuff shown on styx!
-
-
[Blocked Image: http://i228.photobucket.com/albums/ee64/krazeeguy/IMG_0024copy.jpg]
Happy birthday!!!!!!
-
Nice stairs and i love the damage on the pillars except that the damage is on the same horizontal line as the other pillar. Maybe if it was rotated or something it would look better.
-
woah! seriously nice job.
-
Im into crime drama movies alot so they sorta dominate my top movies but mine are:
1. Heat
2. Apocalypse Now
3. Blade Runner
4. Collateral
5. American Psycho
6. Sunshine
7. The Good the Bad and the Ugly
8. In Bruges
9. The Departed
10. Public Enemies
-
Been using this program for the last 2 days and i LOVE it.
Seriously wicked!!!! thank you so so much!
-
phenomenal stuff HP!
-
Yeah i agree with the format, thanks.
I know some people directly at the school i went to that got hired from design docs so personally and some of my instructors think its good to keep on there. as for the levels, I am adding more this weekend so hopefully it will fill up.
And yeah, i mainly worked QA on insurgency and contributed 2d artwork such as menu's and textures while doing some managing. some of the textures are in the environment art section
and the menu is in ui design.Thanks for the advice!
-
Yeah, im currently looking for employment.
Well the whole point of the modular level was because I had a month to make a level and so i decided to make tilesets out of BSP. I plan to eventually retexture the level and add in models.
Im not really gunning for a UI position but im leaving it open if people might be interested in me for it. As for the design documents they are just illustrating my ability to properly document things for development.
Thanks for the constructive crits tho, perhaps i should rename modular to tileset bsp or something. hmmmm
-
Been working on my portfolio, still adding a lot of stuff. Let me know what you guys think. I have only been level designing for 6 months so im pretty happy with what i have learnt in UDK thus far

feel free to send me an email or add me to linkedin as well
always happy to meet new affiliates! -
You guys absolutely rock. Cant wait to try this out!
-
im pumped for this game!
-
spotlight when done?
-
Level I am creating using Modular BSP pieces i make. Here is the first test image I have of one of the science labs, currently it is all BSP. Lighting is Temporary and textures are PhilipK's. Once im done whitebox'ing i am going to model assets and get the first pass at lighting. Got a month to do it.
[Blocked Image: http://img176.imageshack.us/img176/6186/testscreen2.jpg]
[Blocked Image: http://img94.imageshack.us/img94/486/testscreen.jpg]
-
Yeah mino. that is incredible dude. Really really shows off your talent. So awesome, looks like something out of mass effect! really dig it.
-
Philip K you are my hero
-
Wow! thanks guys. this helps me a great deal! long live mapcore!