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  3. Hipshot

Posts by Hipshot

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 16, 2006 at 7:18 AM
    Quote from Campaignjunkie

    Since Ferret loves HL1 so much... Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.

    [Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]

    More screens here: http://campaignjunkie.hlgaming.com/fishstory/

    Looks the daikatana lighting on the second episode, nice

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 14, 2006 at 10:22 PM

    Already did some D3E developing. The editor, Q4radiant, is just so bad, I hate it so damn much. When GTK1.5 gets good Q4 support, I'll make an engine breaker or something.

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 14, 2006 at 8:52 PM

    I never left Source, I multi-develop. At work, at home. Since it's so cold outside, I wont go out so I just map. Q3 is fun to map for, probably the last good brush based game to map for and not using models in the same way.

    Gameplay movie. Alpha testing with a friend.

    http://www.zfight.com/misc/files/q3/int ... e-xvid.rar ~50MB, xvid.

  • Post Your Pic Extravaganza 2006 ~~!

    • Hipshot
    • March 13, 2006 at 9:23 AM

    I have nothing better to do really...

    [Blocked Image: http://img490.imageshack.us/img490/2382/me033bf.jpg]

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 12, 2006 at 11:54 PM

    This map was made with the intent to play good, hold a high framerate and look unique in someway, the skybox and overall style is kinda unique for Q3 I think.

    But as you said, I have done graphicly better things.

    Edit: I'm working on getting some unique graphical ideas out with good gameplay for Q3, I have another pretty cool idea in the works. But It must play good, else I won't do it. I'm saving my graphical skills when I make an engine killer for Q4 later. I have gotten my level design job, I don't need to work on my port as much, and I don't have the same time now, I need to prior what I do. However, it's very inspiering working with this, so I get alot of good ideas at work, that I can't apply there, since we don't make "DM" games and probably never will either.

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 12, 2006 at 11:37 PM

    Ok, this map just made it to alpha, I'm not gonna release it until it's beta, but I need input, so PM me and we can take the links and so there. I already have a few people that have tested this map and gave me some good pointers and so, but more are always welcome!

    [Blocked Image: http://img67.imageshack.us/img67/7730/014rw.th.jpg][Blocked Image: http://img117.imageshack.us/img117/7963/027bh.th.jpg]

    [Blocked Image: http://img117.imageshack.us/img117/9124/032uf.th.jpg][Blocked Image: http://img67.imageshack.us/img67/8646/049nc.th.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/5532/056ts.th.jpg][Blocked Image: http://img117.imageshack.us/img117/3872/065ox.th.jpg][Blocked Image: http://img117.imageshack.us/img117/7958/077dl.th.jpg]

  • post your work place extravaganza

    • Hipshot
    • March 12, 2006 at 11:53 AM

    So that's how IO looks like ;D

    Those stairs are really, really cool!

  • post your work place extravaganza

    • Hipshot
    • March 11, 2006 at 4:01 AM

    I know I will win the thread... just you wait!

  • post your work place extravaganza

    • Hipshot
    • March 11, 2006 at 1:40 AM
    Quote from FrieChamp

    Maybe I am allowed to take pictures when we move to our new office (can't wait)

    But I'm gonna try and see if I can do it at the old office also, it totaly rocks, about 5 meters to the celing, industrial window sizes, huge area, two floors, gigant glass walls inside, with those vertical blinds, the place looks a bit like inside the more new office complex in FEAR but higher to the ceiling then.

    The new offices is located with a view over the downtown, almost the whole, one can see the water, the islands around here, the harbor with the ferris to finland and estonia, damn it's fine working for dice...

  • Post Your Pic Extravaganza 2006 ~~!

    • Hipshot
    • February 19, 2006 at 3:21 AM

    [Blocked Image: http://img86.imageshack.us/img86/6219/point27sc.jpg]

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • February 1, 2006 at 10:09 AM

    Mmm Quake ;D

  • What is your favourite pc game?

    • Hipshot
    • January 23, 2006 at 5:04 AM
    Quote from User Err0r

    anyone that mentions cs over hl, or q3 over q1 or q2, gets a lack of respect.

    Bullshit, Q3 is a far better game than Q2 ever was. Atleast I think so.

  • Its Kickball Time!!

    • Hipshot
    • January 22, 2006 at 10:18 PM
    Quote from DanielAragon

    its a water tower. probably has water inside.

    I think it's a real UFO. You know, like the movie ID4.

  • totally random texture thread

    • Hipshot
    • January 22, 2006 at 6:24 AM
    Quote from von*ferret

    Really aren't happy with them, Klein doesn't like them either. Open for any suggestions are welcome!

    [ismg]http://studentpages.scad.edu/~zaford20/sand.jpg


    [imsg]http://studentpages.scad.edu/~zaford20/path.jpg


    [imsg]http://studentpages.scad.edu/~zaford20/rock.jpg


    [imsg]http://studentpages.scad.edu/~zaford20/rockbase.jpg

    Display More

    # To plain, looks, bland.

    # Woulden't the grey parts look odd, repeat and so? I think so. No good.

    # Last two: Didn't look long enough to se any real diffrence between them (maybe the last one was sharper?). But there are also parts that might look repetable, like the "dick" down in the middle, and the dark area to the right.

    # Goes for all, low res, blurry, don't like the color.

    # Sorry.

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Hipshot
    • January 22, 2006 at 3:16 AM

    Intresting, worked on a level like this for a while. But I would never go for a night scene.

    However, it looks cool!

  • de_corse

    • Hipshot
    • January 22, 2006 at 2:17 AM
    Quote from generalvivi

    i would not want to work for valve. i would think they could not pay you as much as a regular game company like ubisoft

    I think Valve would pay better than Ubi, I'm prety sure of that. I think iD and Epic also pays more than Ubi would. They are high class developers focused on just one or two games and then they have their licences. I think if you got hired there, the starter sallery would be much better than at Ubi. For the same position. But I'm just guessing.

    I ofc think it required more skill and a better portfolio to be hired by them also.

  • totally random texture thread

    • Hipshot
    • January 22, 2006 at 1:11 AM
    Quote from Tequila

    To a certain extent.

    How big will those skies be zipped up?

    I will of course not ship a level that uses ~150MB where ~70MB is the sky. Compressed with winrar, the sky takes about ~7MB.

  • totally random texture thread

    • Hipshot
    • January 22, 2006 at 12:29 AM

    Don't care.

    Quality > Size.

  • totally random texture thread

    • Hipshot
    • January 21, 2006 at 8:49 PM

    Nice, looks like a HL2 standard though ;D

    _Another_ sky, with a HDR version that I will use in my upcoming. Uses alot of space. You need both the LDR and the HDR, as a fallback.

    [Blocked Image: http://img8.imageshack.us/img8/3020/ldrvshdr3hc.jpg]

    [Blocked Image: http://img8.imageshack.us/img8/7717/space3lu.jpg]

  • Single-player, singleplayer or single player?

    • Hipshot
    • January 21, 2006 at 8:04 AM

    Wikipedia says:

    Single Player and Multiplayer.

    I'm gonna belive that until someone come with better answers.

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