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  3. Hipshot

Posts by Hipshot

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Hipshot
    • April 16, 2007 at 11:11 PM

    The youngblood Insta's trying to convice me to enter this deal, might do it...

    Still, is it really possible to make an atleast a little fun map to play, for a game I don't really dig (HL2DM) and that is so restricted in it's own art-style? In so sort time?

  • S.T.A.L.K.E.R uses Doom3 assets

    • Hipshot
    • April 7, 2007 at 2:23 AM
    Quote from buddy the designer

    I wonder what GSC is doing now.

    Developing STALKER 2 using Q4 and CNC3 assets...

  • WIP hi_somalia Pretty new to mapping..

    • Hipshot
    • October 17, 2006 at 6:57 AM

    I'm not gonna lie, the quality is so-so. I however find it cool that HI is being remade as a sourcemod, probably one of the best HLmods out there refered to as a tactical police simulator, more like raven shield, less CS.

  • insta grins

    • Hipshot
    • October 14, 2006 at 11:22 PM

    Insta tried to cheat voodoochopsticks (stupid long nick) in Eight ball yesterday... or was it the other way...

  • Dual screens in Max 8

    • Hipshot
    • August 22, 2006 at 2:49 PM

    How can I move the perspective view to my other monitor? Is it even possible. I guess I wanna know how to undock all the views if I want to...

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • June 14, 2006 at 9:03 PM

    Thumbhutmb

    [Blocked Image: http://img362.imageshack.us/img362/6899/untitled19ip.th.jpg]

    Pure gameplay.

    Move along people.

  • Quake 4 Map Pack work

    • Hipshot
    • June 14, 2006 at 6:08 PM
    Quote from KungFuSquirrel

    Everything that wasn't stock content originally is stock content now. Just patch the game up and you'll be good to go.

    I don't map for Q4. I map for Q3. I want those textures =)

  • Quake 4 Map Pack work

    • Hipshot
    • June 14, 2006 at 7:44 AM

    The last image looks ace texture wise. Is this Q4 default textures or is it a pack possible to obtain?

  • If you could choose a company to work at...

    • Hipshot
    • April 21, 2006 at 7:39 PM

    Romero's new shit... if not, why would I wanna work? I got cash to live without.

  • Post Your Pic Extravaganza 2006 ~~!

    • Hipshot
    • April 20, 2006 at 10:29 PM

    So I had nothing better to do

    [Blocked Image: http://img431.imageshack.us/img431/636/img06192yc.jpg]

  • Most used texture...Ever!?

    • Hipshot
    • April 17, 2006 at 12:19 PM

    Used that one also. I wonder who made it...

  • Sony slips PS3 Price

    • Hipshot
    • April 6, 2006 at 8:50 PM

    Nah, I like Zelda and Mario-Kart much more than the regular standard Third Person action game that I can play at 360 and PS3 (and all the FPS I can play at a PC, much better also, same with MMOs, RTS, etc), Metal Gear isn't worth a $600 console I think. And, also, Dice will have PS3s later, so I can play that on the big screen at work. The design of the revolution looks just so damn slick, I so much want that. I know, that sucks, but I like the design more than having a PS3 for free... A red-rev, man, that IS hot... sometimes I think I like red just a bit to much...

  • Sony slips PS3 Price

    • Hipshot
    • April 6, 2006 at 8:38 PM

    I _will_ buy a revolution, that is the only console that I consider a suplement to the PC, since it's backwards compatibility, better games and better price and ofc, a much better design.

  • What Games are you playing?

    • Hipshot
    • April 4, 2006 at 10:18 PM

    Vampir3 Bloodl1nes.

  • It seems like we going to meet Battlefield again

    • Hipshot
    • April 4, 2006 at 8:12 PM

    Yea I'm working on it and that's why I've played it. I play it every day actually.

    There are some major differences between this game and ETQW;

    First, the easiest to see but probably the least important(?) difference when comes down to actual game play, the fact that QW is running on a heavily developed D3-eninge enhanced for outside combat and we are using a futher developed BF2-engine which already was built for a solid vehicle and outside combat scene. However, if you are going to compare features and specs engine to engine, everyone knows, that the D3E is of course the winner, why even argue against that in this case?

    Then the fact that Splashes future isn't the same as ours (Dice'), they are continuing on the Strogg-theme, presented in Q2 and later in Q4, we have a future more like the world we live in right now.

    The game play, isn't gonna be the same, we don't know everything about QW and we (you) don't know everything about 2142, but game play vise, thier game is Enemy Territory-rules and our is Battlefield-rules in the core.

    What you have seen, in the movie, that is (I know I know, everyone says it, but trust me as a still active freelance-LD and a member here), not really representable to the final product, I hope you don't belive that the jeep will have a skin like that in the end Just you wait til May 10.

    Also, this game, it won't be the BFV of BF2, this game holds a much higher standard and a much greater "uniqeness" than BFV ever did.

    In the end: I know what game I'm gonna get for free and what game I've pre-ordered.

  • It seems like we going to meet Battlefield again

    • Hipshot
    • April 2, 2006 at 5:09 PM

    This game plays great, I like it way more than BF2, but that can also be because that I don't find the "desertwar" theme of BF2 that fun really.

  • Post Your Pic Extravaganza 2006 ~~!

    • Hipshot
    • March 18, 2006 at 6:12 PM

    Oh, like my red ones?

    [Blocked Image: http://img292.imageshack.us/img292/5329/shoe1li.jpg]

    Those on the pic (where I was, the black ones), I hate that kind of shoes (don't know what they are called in english), but I wear them inside the house on the winters, on the summers, when it's dry I use my outside shoes inside... (hrm), i never take them off unless I'm gonna sleep, or I'm at someone elses house.

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 18, 2006 at 5:43 PM

    Making more than two textures blend in the same base is a pretty "serious" change, and probably won't happen in a while. It requires, as I said with the BF terrain, serious rewriting. Right now it's just a alpha vertex that blends between two different materials, from 1 til 2 and then we have the shader that tells the engine, that 1 is grass and two is sand, adding, say 3 - rock would make everything som much more advanced.

    Just make two shaderfiles, one that blends 1 - 2 and one that blends 2- 3, that is the best solution right now as I see it.

    And, ok, terrain is a major feature of the source engine, but it's like, "you don't need it for a level", compared to Battlefield, where it is, "Terrain IS the level". Source is still, old school level editing, like Q4, while Battlefield is more of an object editor, terrain editor.

  • Post Your Pic Extravaganza 2006 ~~!

    • Hipshot
    • March 18, 2006 at 4:28 PM
    Quote from RD

    Do you seriously dress like that

    Most certainly do.

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 18, 2006 at 4:10 PM
    Quote from Skjalg

    I think VHE could be customized to be equally good on terrain editing as the BF2 tutorial. They just gotta work some on the displacement tools, its too much like vertex editing at this point.

    Could not. Valve would hafto redo the entire terrainsystem in the engine and also the editor to make a system equal good or better.

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