Posts by Trempler
-
-
Hmm nice work Rick_D

Here some lazy screenz from a HL1DM Map i´m working on atm. ( again )
[Blocked Image: http://imageshack.us/a/img827/5418/dmhorus0011.jpg]
[Blocked Image: http://imageshack.us/a/img854/7389/dmhorus0016.jpg]
[Blocked Image: http://imageshack.us/a/img197/5250/dmhorus0015.jpg]
[Blocked Image: http://imageshack.us/a/img600/9360/dmhorus0014.jpg]
[Blocked Image: http://imageshack.us/a/img705/5369/dmhorus0013.jpg]
[Blocked Image: http://imageshack.us/a/img826/5714/dmhorus0017.jpg]
Some test screen here too:
[Blocked Image: http://imageshack.us/a/img203/8844/dmhorus0018.jpg]
-
Hmm time for me to post some updates

Still working hard on my Halflife 1 Mod abyss 048, sadly i´m slow progressing... anyway i reworked my airport map a lot and started to replace all content with my own.
The textures are mostly CG/TK references some are heavy edited some less
Models are still not done so i still have 90% placeholders in there !Too i´m still searching for some prop modeller
!Allright here some pics:
[Blocked Image: http://imageshack.us/a/img822/9444/aintro020026.jpg]
[Blocked Image: http://imageshack.us/a/img443/9757/aintro020027.jpg]
[Blocked Image: http://imageshack.us/a/img266/1478/aintro020030.jpg]
[Blocked Image: http://imageshack.us/a/img688/6168/aintro020028.jpg]
[Blocked Image: http://imageshack.us/a/img18/6023/aintro020029.jpg]
Hope you like it
Feedback is welcome -
[Blocked Image: http://imageshack.us/a/img202/2379/texturtest20009.jpg]
[Blocked Image: http://imageshack.us/a/img716/2425/texturtest20008.jpg]
[Blocked Image: http://imageshack.us/a/img827/4986/texturtest20007.jpg]
Some random Textures i create for hl1

Comments welcome ( map is only for showing )
-
Okay i watched your gameplay vid @ moddb
looks pretty cool and i love oldschool stuff, maybe i try it out
need to buy q1 again 
-
Some Textures i created the last 24 hours
Not final but atleast ingame ( the white line/corner is just a little bug by taking picture
)[Blocked Image: http://imageshack.us/a/img823/9321/texturtest10004.jpg]
[Blocked Image: http://imageshack.us/a/img29/2788/texturtest10003.jpg]
[Blocked Image: http://imageshack.us/a/img13/2664/texturtest10001.jpg]
[Blocked Image: http://imageshack.us/a/img132/5931/texturtest10000.jpg]
[Blocked Image: http://imageshack.us/a/img717/1593/texturtest10002.jpg]
Oh and another test shoot
http://img141.imageshack.us/img141/4...rtest10006.jpg
Halflife 1 ;D
-
Thanks Kikette
i try to fix that for future Textures !Some new Progress

Normal Version:
[Blocked Image: http://imageshack.us/a/img571/7109/floor1a.png]
[Blocked Image: http://imageshack.us/a/img37/999/floor1e.png]
Brown Version:
[Blocked Image: http://imageshack.us/a/img715/8961/floor2a.png]
[Blocked Image: http://imageshack.us/a/img842/8961/floor2a.png]
Dark Version:
[Blocked Image: http://imageshack.us/a/img72/4262/floor3a.png]
[Blocked Image: http://imageshack.us/a/img5/5406/floor3.png]
Clean Version:
[Blocked Image: http://imageshack.us/a/img541/6390/floor4a.png]
[Blocked Image: http://imageshack.us/a/img822/8247/floor4.png]
Rusty Version:
[Blocked Image: http://imageshack.us/a/img217/7323/floor5a.png]
[Blocked Image: http://imageshack.us/a/img818/562/floor5.png]
Comments are welcome

-
i redid a Texture from PhillipK´s Scifi Texturepack just to learn Texturing ....
100% selfmade no copy paste...
Hope its okay for the First real Try
[Blocked Image: http://imageshack.us/a/img819/9519/challange1.png]
-
The Brain Texture is a Free Texture from Filterforge
I use them as a Scroll Texture ;D Looks really nasty ingame. Thanks so far would love if some people play the map and say how they like the balance 
-
Yey this is Halflife 1 Deathmatch

-
Hello,
i wanted to share this map, created in 4 hours, started by a fun contest with friends. ( without compiletime+fixes )
I added too a TeamDM version.
DM_Cybrain ( 1 vs 1 )
TDM_Cybrain ( 2vs 2) ( 1 vs 1 vs 1 vs 1 )
Pics:
[Blocked Image: http://bildupload.sro.at/a/images/1-dm_cybrain0000.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/1-dm_cybrain0001.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/1-dm_cybrain0002.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/1-dm_cybrain0003.jpg]
Download link : http://www.gamefront.com/files/22284789/DM_Cybrai
n.zip
Feedback welcome


-
[Blocked Image: http://img542.imageshack.us/img542/7968/mayacorev10002.jpg]
HrHr, hl1 + trinity renders = super epic, bash away source

-
-
Thanks so far, so someone played it ingame ? I hope the sounds i added fit well too


-
i try to find someone who can host it. Havent access to a dedicated. But thanks so far. More comments are welcome ! 
-
My server is running the for 1-3 Hours,
so if you like to join enter in console:
connect 31.16.1.44
(Server placed in Germany so people from USA would have a higher latency.) -
Today I release my 3rd deathmatch map for Halflife 1.
Theme: Maya-Egypt-Fantasy mix.
Created in 2-3 Weeks.
The aim was to create a unique map with a awesome balance of weapon-/item-/playerstartplacement.
And too i hope i reach the spotlight forum with it

Mapinfo:
Solids: 3098
PointEntities: 881
SolidEntities: 141
Weapons:
Weapon_357 x2
Weapon_9mmAR x4
Weapon_crossbow x2
Weapon_gauss x1
Weapon_handgrenade x4
Weapon_hornetgun x2
Weapon_rpg x2
Weapon_satchel x4
Weapon_shotgun x6
Weapon_snark x1
Players:
Info_player_deathmatch x 18
And now some Pic´s:
[Blocked Image: http://img11.imageshack.us/img11/7976/mayacorev90001.jpg]
[Blocked Image: http://img254.imageshack.us/img254/8158/mayacorev90002.jpg]
[Blocked Image: http://img853.imageshack.us/img853/8668/mayacorev90004.jpg]
[Blocked Image: http://img207.imageshack.us/img207/438/mayacorev90005.jpg]
[Blocked Image: http://img546.imageshack.us/img546/1215/mayacorev90006.jpg]
[Blocked Image: http://img822.imageshack.us/img822/5783/mayacorev90008.jpg]
[Blocked Image: http://img204.imageshack.us/img204/1408/mayacorev90007.jpg]
Download: http://%7boption%7d
comments are welcome !

-
[Blocked Image: http://img819.imageshack.us/img819/9925/door10006.jpg]
I added Rocks to the Room, it looks better i think.

-
Thanks Voyager and SotaPoika, yeah its GldSrc and my mod uses the Trinity Render Engine as Base. Lot of features like outsite rendering of mapparts and hq water.
I have a quesition: About the first 2 Pics. Does it look well i mean the Walls. I´m not sure about them. Maybe i add some Rocks and Watefalls.
Story will be added soon to moddb. Atm the name of the Underwater Research Facility is Abyss 048.
-
really nice when i have some free time i will try out =)