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  3. OrnateBaboon

Posts by OrnateBaboon

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 17, 2013 at 1:41 PM

    Next playtest:

    Wednesday the 17th of July at 21:00 GMT+1 (20: 00 if you are in the UK)


    Maps we are playing


    de_cache

    de_tibet

    de_chinatown

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 16, 2013 at 7:54 PM

    Game time in a few minutes. I will send out invites.

    Two maps tonight.

    de_icebound

    de_ali


    Blackdog - they are not on the workshop as far as I am aware. Icebound is in the thread few pages back. Squads map de_ali is one page back.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 16, 2013 at 3:54 PM

    Today is at two so far. Room for another.


    Tomorrow has one map ready.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 16, 2013 at 3:40 PM

    KOLARI - Up to you really. If you can get it done today - ideally a couple of hours before the test, then we can get it on the server.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 16, 2013 at 2:29 PM

    Puddy - yeah, server has been good. No problems at all, apart from last week when some people found it hard to join for the first 10 mins or so. Might have been a Steam issue though, since some of us were able to get in without issue.


    FMPONE - Yep, no problem.


    Anyone else have a map ready for testing? There is room for another.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 16, 2013 at 1:46 PM

    Yep, so that is:


    de_icebound

    de_cache

    de_ali_b6


    FMPONE - are we testing the same build, or do you have an updated version of de_cache?


    Ahh, saw you edited the post.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 15, 2013 at 1:59 PM

    Next playtest:

    16th of July at 21:00 GMT+1 (20: 00 if you are in the UK)


    Anyone else have a map that will be ready for testing?

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 14, 2013 at 10:21 PM

    Yep. Just choose a day, and we can arrange a test.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 12, 2013 at 1:31 PM

    de_cache - Really nice looking, and the games were a lot of fun.

    The T spawn could benefit from some buildings in the 3d skybox going behind the main base section of the map, so that the area has even more depth. Similar maybe to how to de_nuke uses the big chimney stacks to create more visual interest.

    [Blocked Image: http://images.wikia.com/cs/images/5/5a/De_nuke_css.jpg]

    The 3d sky elements could also be used to draw the player towards the sites, since the layout is set up for that to be possible.

    I also noticed that some of the textures are not tiled properly - offhand I remember the red brick texture, and the big block texture used in the interior bombsite being two of them.

    The main thing that I think could improve the map is making it look even more overgrown. As though it has been abandoed for a much longer time. More grass, more foliage hanging through the windows and roofs, more graffiti, plants, damage, and puddles. Things that could all be added, yet not effect the layout.

    The only other issue I noticed was that there were fps drops near the middle of the map.

    de_ tibet - really promising map no doubt! Almost like a good mix of dust 2, mirage and inferno - yet the map has its own personality. Definitely one of the best maps we have played so far (in my opinion of course!). It is easy to learn, very intuitive, and all the routes seem really well refined. I really like the interior sections, the different fighting ranges, and mid - which is really clean and has some great sniping opportunities.


    Even though it is mostly a blockout, it feels like there are not really much wrong at all with the layout - apart from some of the crates being hard to jump on when trying to go up to some of the windows in one of the sites.

    de_mocha - Another fun map. The main issue for me was that it looks more complicated than it is. Some of the eye candy areas look like they are playable, and you don't realise that they can't be accessed until you actually hit the clip brushes. These areas were mostly round the CT spawn.

    The T spawn also has routes that are not obvious until you see another player go that way, or you have played several rounds. The route going right (where you jump on the pipes), and the rooms above where the T's spawn for example, could benefit from being much more intuitive.

    Definitely looking forward to more iterations of the map.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 11, 2013 at 10:06 PM

    Yeah, the test was on, but it seemed like a lot of people had trouble connecting for the first 10 minutes or so.


    And really good games I thought. Some great maps on the way. Will post feedback tomorrow.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 11, 2013 at 3:48 PM

    KOLARI - I have the new one, and it will go on the server. Can't change the time though. I appreciate it is late where you are, but I can't guarantee I will be able to host at that time. Sorry!


    We have 3 maps to test


    de_cache (it is a release candidate)

    de_tibet

    de_mocha

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 10, 2013 at 8:34 PM

    Next playtest:

    11th of July at 21:00 GMT+1 (20: 00 if you are in the UK)


    Maps:

    FMOPNE's - don't know the map name yet

    KOLARI's de_tibet


    If anyone else has a map that will be ready for tomorrow, let it be known!

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 10, 2013 at 3:19 PM

    Yep, sounds good. If anyone else has a map that can be ready for tomorrow, that would be awesome.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 10, 2013 at 10:31 AM

    I was thinking this week - no test has been booked yet. Tonight or tomorrow.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 10, 2013 at 10:26 AM

    FMPONE - When do you want it tested? It seems like a few other maps are on the horizon, so when you book it, hopefully they are brought forward.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 9, 2013 at 12:19 AM

    Yeah, send it to me. But it is better for everyone if the radar is packed.


    People learn the map quicker, which makes it more fun. They also have less of a problem with navigation, so it makes each test more valuable for the person whose map we are testing.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 8, 2013 at 1:09 PM

    No new test has been scheduled yet, but if your map is ready, just pick a day between Tuesday and Thursday, and we can get one started.

  • Metritron

    • OrnateBaboon
    • July 7, 2013 at 10:10 PM

    I love shumps. And this looks awesome.

  • Deathmatch Map Design: The Architexture of Flow - Re-Post

    • OrnateBaboon
    • July 4, 2013 at 9:30 PM

    "we actually aren't using BSPs in our engine".


    I thought this might be the case since one of the videos had a guy working on one of the maps, and the whole thing was in 3D Max.

  • MapCore CS:GO Playtesting 3.0

    • OrnateBaboon
    • July 3, 2013 at 7:55 PM

    Just a reminder. Game time in a few minutes. I will send out an invitation for those in the Steam Group. We are living on the edge tonight by trying 4 maps. Welcome one and all!

    de_holland
    de_minarete
    de_oilrush
    de_midk

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