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  3. OrnateBaboon

Posts by OrnateBaboon

  • [CS:GO][WIP] Trailerpark

    • OrnateBaboon
    • September 14, 2017 at 12:39 AM

    More images of same areas, though I have done a lot more on other parts as well, and will hopefully post screens of those soon. Winnebago is first pass, and other areas have a better shape now I think. The 3d sky will have a tree line between the mountains to try and look like a forest, and fill in the empty spaces. The older one was a bit too close to the main map. When I work on it again, I will move it back a lot more so that it looks better under scrutiny.

    Lot of hard edges in the interiors atm, but I will fix those when I get round to the polish stage.

  • Abbey

    • OrnateBaboon
    • June 3, 2017 at 6:25 PM

    Really nice theme, and can easily be pulled off within the time frame because of all the bold structures. Stock content could also take the map a long way, and still keep the map looking very different to official maps.

  • Counter-Strike: Global Offensive

    • OrnateBaboon
    • June 3, 2017 at 6:08 PM

    I have a similar thing in a few places. Black spots on displacements. Some I got rid of by lowering the lightmap scale to 16.

    Other issues I currently have include some meshes not receiving light very well, especially bush models which look totally flat. I am also unable to launch a map from the console. If I type in "map", as soon as I hit space, CSGO just hangs.

  • [CS:GO][WIP] Trailerpark

    • OrnateBaboon
    • June 1, 2017 at 6:09 PM

    WD - when more junk, and a bit of grunge on the textures is added, that look will hopefully go away.

    Some more progress - change of colour on the lighting - I think maybe something between the two light environments might be best. I have set up the area in the last two shots, and I will be working on this section to bring the standard up. I added the campfire there, and will probably detail it with a BBQ, some chairs, beer bottles etc. This will be "long" in the callout. In between the pool and the blue trailer, there will be a camper van for cover. At the moment it is a dev block, but I hid that for screens.

    No 3d sky here since a change in light and fog has messed that all up for now.


  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • OrnateBaboon
    • February 11, 2017 at 4:03 PM

    Yeah, all Valve and Blizzard do is tighten up the graphics a little bit!

  • [CS:GO][WIP] Trailerpark

    • OrnateBaboon
    • February 10, 2017 at 5:35 PM

    This is the last set of screens from this area you will see for a while. I promise!

    Some parts, like the ground went backwards - I had to change the displacements. Even though three of the buildings are identical (apart from the colour) - I am calling this first pass, and will move onto another area. CT's now spawn on flat ground - previously it was a slope which felt strange. I also got some reference images for a beach tower and a beach hut which I will add for the next pass.

  • [CS:GO][WIP] Trailerpark

    • OrnateBaboon
    • January 20, 2017 at 12:45 PM

    Thanks for feedback!

    catfood - with regards to the lighting and colours, for the time being I tried to copy games that have a lot of colour in one area. Example image below. I think if too saturated, things might get a bit crazy!

    leplubodeslapin - thanks for those images. I played Life Is Strange as well and took images, but was on such low settings, so things looked a bit crap. Will definitely be using them for ideas - got the back of the beach ready to art in last image. I think maybe rocks, trees and foliage instead of whales! The watchtower would also be good to add. Will see what can be done with lighting when the map is more complete. What might look good in one area, might look too saturated in another.

    Worked more on CT spawn - did a build with trees as well, but they are so dark, I think the only solution to fixing them so they are not almost black is to lighten the texture a lot, and recompile. Turning off shadows etc makes the trees look radioactive.

  • Day of Infamy Mapping Contest Discussion

    • OrnateBaboon
    • January 19, 2017 at 8:19 PM

    Is there a link for the top 5? I looked around but can't seem to find it.

  • [CS:GO] de_Transit

    • OrnateBaboon
    • January 19, 2017 at 8:13 PM

    Map is looking great! I love the real world plausibility in all the new screenshots. Can definitely imagine walking around a place like this. Some feedback.

    This room looks a little "boxy". Perhaps some kind of corner bit could be added to detract from this? The other images are more for examples where potentially flat walls are more interesting (inset walls, pipes, broken ceiling tiles and fences). I see a few areas where these kinds of things could be used.

    I know this might come across as nit-picking, but it is clear you guys mean business with this, so the criticisms are inevitably going to seem a lot more pedantic.

    Looking forward to more progress shots!

  • [CS:GO][WIP] Trailerpark

    • OrnateBaboon
    • January 6, 2017 at 3:38 AM

    World smallest update! Added a beach for the CT spawn, and a hill for some elevation. Also did a first pass of another trailer (the blue one).


  • Overwatch

    • OrnateBaboon
    • December 24, 2016 at 8:32 PM

    Please spam away! Last two are my favourite.

    With all the professional work that has been displayed on Mapcore recently, it makes me think that there should be a "professional pimpage thread" or something similar. For those that don't play Overwatch, it might be easy to miss work like this, especially after a few pages of new comments.

  • [CS:GO] de_armory (before Lab)

    • OrnateBaboon
    • December 22, 2016 at 9:10 PM

    Played this with bots. Seems very promising!

  • The Steam Sale Thread

    • OrnateBaboon
    • December 22, 2016 at 9:06 PM

    Christmas 2016 Steam sale now on.

  • WIP in WIP, post your level screenshots!

    • OrnateBaboon
    • December 19, 2016 at 5:46 PM

    (For some reason I could not add this to the post above after an edit)

  • WIP in WIP, post your level screenshots!

    • OrnateBaboon
    • December 19, 2016 at 5:25 PM

    Graffiti looks really nice. Would be cool to see it maybe incorporated a bit more into the geometry in some places as well. A few of examples of what I mean.


  • de_bruises pimpage and accountability thread

    • OrnateBaboon
    • December 19, 2016 at 5:20 PM

    Any more updates on this? I remember playing it way back on the test server, and was fun. And of course looks great!

  • WIP in WIP, post your level screenshots!

    • OrnateBaboon
    • December 18, 2016 at 7:17 PM

    Is this a scene or a proper map? If it is the latter we want more images!

  • [CS:GO] de_highlands (WIP)

    • OrnateBaboon
    • December 17, 2016 at 1:42 AM

    Someone tell 3Dnj and Moroes that Dishonored 2 has shipped!

  • What's your 2016 GOTY?

    • OrnateBaboon
    • December 15, 2016 at 3:09 AM

    Easy one for me. Enter The Gungeon. Ridiculously hard bullet hell rougelike action. Has that "just one more go" appeal.

  • Brest

    • OrnateBaboon
    • December 15, 2016 at 2:58 AM

    Looking good guys. Couple of things stand out to me.

    The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose.

    Maybe something like this could work better? Excuse crappy PS work please!


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