Love the textures (especially the red/blue stone one in the last pic) and the general theme and feel of the map. Seems a touch too bright for me, but this might just be because of the screenies. I know HDR often looks a lot more subtle in game.
Constructive crits:
Not getting the feeling of it being a real place yet. I think part of the reason for this is the water that runs through the level. This feature feels like something that is placed in the map for coolness, rather than plausibility. Because the textures look so realistic, I would expect to see a matching environment. Still, the water does give the map a unique feel, and maybe it will not be an issue when the rest of the details have been added.
The building with the red roof in the first pic looks a bit too small in comparison to the windows. To me, it feels as though the building should be a lot larger. It has the look and feel of a mansion (like in de_chateau), but not the size. Possibly use the style of this building to detail a larger section elsewhere in the map?
I think it could be good to add some separation between the buildings, along with some inaccessible eye candy. At the moment the buildings are butted together, and stacked on top of each other. This kind of detracts from the impression of the map being a smaller part of a larger world. Possibly add walls/fences instead of buildings where possible, and add a detailed 3d skybox rolling into the distance?
Looking forward to this though. Was a big fan of de_bahrain in the 1.6 days. Had lots of fun on it ![]()