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Posts by NRG

  • Montreal photographs

    • NRG
    • August 11, 2006 at 1:49 AM

    I simply love photography! It's a great way to get out, get some fresh air and spend some time away from the keyboard while doing something which is still artistic.

    I use a Nikon D200. Here is my growing gallery of Montreal (such a great city to photograph, with its european style and all). Home of Softimage, UbiSoft (the largest Ubi satellite office anyway), and what used to be Discreet (now Autodesk MultiMedia and Entertainment) to mention a few...

    http://www.pbase.com/nrg_alpha/montreal&page=all

    (at the bottom of each viewed image is a 'other sizes' row. Viewing the images in 'original' gives the largest *submitted* size (but does not represent the largest that the camera can dish out).

    I'm more into architecture more than anything else, but I have started to include stuff like the odd car, seagull and flowers. Hope you enjoy.

    Cheers,

    NRG

    P.S I was looking through some other peoples' galleries.. and I must say.. there are quite a few nice shots! Keep'em coming!

  • 3d modelers, photoshops gurus

    • NRG
    • February 14, 2006 at 2:37 PM

    hey tfg..

    Sorry if it sounded like I was attacking GW Films in any way. I was just pointing out potential pitfalls, thats all. And I think it's great that you were upfront and honest with regards to not pretending to be financially successful. We need more honest people like you.

    Fletch, I don't know if I was included in being a prat. I wasn't disputing GW Films in any manner.. I was just trying to caution our fellow Mapcorians. I hope you understand.

    Now let's all hold hands and sing *Kumbaya my lord..* in peace and harmony.

    Cheers,

    NRG

  • 3d modelers, photoshops gurus

    • NRG
    • February 13, 2006 at 5:10 PM
    Quote from tfg

    ...snip.......This is casual work, sometimes paid, sometimes just for fun (depends who the project is for)....

    Hmmm.. gotta be careful with this one.. I have seen alot of companies that try to get newbies to work for free (why pay for labour when there is eager labourers for free?).

    I'm not suggesting that it's a bad thing if you don't mind working for free to get your name on the credits to help get your name out there. I would just use extreme caution when dealing with things like this. I read about horror stories of people who have been pushed around too much, nightmarish conditions, etc.. (not to mention not getting paid for it)

    If you have time to kill, and you don't mind working for free in exchange for creidts, then great. Just make sure to see a well written contract and see what exactly is entitled, and what is expected of you. You may find yourself in a very regretful situation if things are assumed, (in otherwords, very unclear tasks, verbal or even poorly / sloppy written arrangements, etc..) I would enforce credit where its due, and to be able to pimp this accomplishment to bolster your portfolio.

    Im not attacking GW Films in any way. It's just that there are evil people out there who love to exploit the in-experienced youth into jobs that probably deserve better conditions and being paid for. Nothing worse than being locked into a bad situation for a very long time.

    -edit: not to mention if a company tell you its a free favor (for fun), you sweat and labour over it, and the company turns around and bills their client for it, while you get nothing. Ok.. Im really done now -

    Just my 2 cents.

    Cheers,

    NRG

  • Stalker is dead? [updated]

    • NRG
    • January 31, 2006 at 5:27 PM

    *Sigh* Looks like yet another game that will be inducted into the hall of vapourware.

    I was excited about it. But from the sounds of it, I guess it will be only pretty to look at.

    Too bad, really. It looks like it has so much potential.

  • In-game Ads in CS

    • NRG
    • January 16, 2006 at 1:10 AM

    It doesn't personally bother me much, as long as it a) seems to realistically fit into the environment, and b) it isn't too in-your-face.

    One thing to note on the topic, there is the business side of ad placement in games. From a developer's standpoint, these other companies that want thier logos in games have to pay good amounts of money to do so. What does this translate to the developer? It reduces the entire cost of the project development.So imagine four to six companies shelling out a good amount of cash to see their logo in a game? That adds up to mucho-dollars-o.

    But yeah, if the ad sticks out like a sore *insert any profanity laden word here*, then it sucks. It has to fit the environment. An example is when I was working on Splinter Cell: Chaos Theory, there is a rooftop area on the penthouse (the fourth map if I remember), and there you will see in all its glory, a large, actual 3d sign of AXE. But I found it rather fitting. Had the AXE logo been plastered on say, every trash can on a street, every train window in a subway, or the entire wall of a building in a dark alley, it might look alittle cheap and silly.

    But there are definately people / gamers out there who hate seeing ads in games. After all, we are inundated with ads everyday. So, some willl question, 'I play to get away from reality, but I see real world ads even in this fantasy place'. It's an interesting topic for sure.

    In either case, love'em or hate'em, I think they are here to stay. Only when it gets to the point where new born-babies have ads tatooted on the inside of their eyelids so they can see brand marketing while they sleep will the marketing agencies be happy.

    Cheers,

    NRG

  • Splinter Cell: Double Agent

    • NRG
    • December 15, 2005 at 12:48 AM
    Quote from Section_Ei8ht

    oh.my.god.Klein, if you are working on this game in any way, shape, or form, you are my new hero.

    http://pc.ign.com/articles/675/675598p1.html

    check out the trailer. I want this game NOW!!! SC = best game series. Ever.

    If I told you that I worked on the 3rd Splinter Cell, can I be your hero?

    Ok.. perhaps not.. but although I'm not involved on the 4th one, I am interested in seeing what they pull off with this one.

  • Sony makes a bold move to push it's console..

    • NRG
    • November 25, 2005 at 2:11 PM
    Quote from Thrik

    Heh.I think everybody knew that MS shot themselves in the financial gob with their original Xbox pricing, but I really can't believe that they've gone and done it again. They must either really not care about making a profit or are just thick.

    The fact is that every console manufacturer whether it be Sega (not anymore I guess, since they no longer make consoles) Sony, Microsoft, Nintendo... lose money on the actual hardware sales. This has been true for quite some time now. Simply put, it costs these companies more money per unit to make then it costs us consumers to purchase them. It is natural for consoles to launch at a somewhat hefty price. Especially since the beginning manufacturing costs are not as low or as optimal as they can be.

    The manufacturers make all their profit off of software sales, especially when you factor in things like royalty fees, etc.. When you start to see things from the standpoint of things like a) god knows how many titles are made for each console during its life span, b) the costs of Dev Kits (which are pretty much beefed up versions of the retail versions, which costs ALOT of money for developers to acquire) and lord know what else, these things add up to serious money for console manufacturers.

    Thats a good reason why the life span of the consoles are as long as they are.. its gives the manufacturers a chance to make up for lost money in console sales through a good lifespan of title royalties and whatever else.

    Dont you worry.. Microsoft knows exactly what they are doing. And Im sure when PS3 comes out.. it will be expensive as well.. but I can tell you that at the end of the console's life cycle..when all is said and done.. there is more than enough money floating around to a) launch the next version and b) buy high power executives the newest houses, sports cars, and whatever else they need to survive!

    Cheers,

    NRG

  • Where is Klein when you need him?

    • NRG
    • November 22, 2005 at 6:21 PM

    Hey Pierre..

    I think it is a safe bet that real time procedural textures used everywhere in games is alittle off in the future yet (if it ends up happening at all).

    Basically, it boils down to shaders. So yeah, once Unreal 3 comes out.. have a look at it.. The shader system is simply awesome. After playing around with it for a while, you'll know what I mean. But thats what I would advise forcusing on for sure... the shader aspect of things, and not to worry too much on the procedural side for now.

    Cheers,

    NRG

  • Incredible news from the gaming front

    • NRG
    • November 3, 2005 at 4:04 PM

    Hmm.. interesting indeed.. I never would have thought that Bioware would team up with anyone (as they are a pretty stable, solid independent developer).

    Should prove interesting to see what comes out of all of this.

    I guess this is a continuing trend in line with companies that are either merging, partnering up or being downright bought out due to hostile takeovers.. Its the trend to beat right now.

    In either case, best of luck to both Bioware and Pandemic. Both are good companies that can deliver good content.

    Just my 2 cents (keep the change)

    Cheers,

    NRG

  • Hard times ahead?

    • NRG
    • October 24, 2005 at 10:43 PM
    Quote from kleinluka

    Let's face it. Everything in this world is about making money. The sooner you wake up from the dreamworld that making games is all about love and passion the better.Big corporations are very unlikely to risk launching a new IP that might not sell when they could just as well release an other sequel to an already established franchise that will guarantee them sales for the same production costs.

    It works that way in any entertainment related industry. Change, difference and "NEW" stuff always comes with fear.

    Diddo. I agree with my friend Dan here. Sure, the individuals that make up the game companies might be in it for the passion. But make no mistake... at the end of the day, it is a business. It's about making enough money to a) remain self sustainable, and b) please the shareholders (perhaps not in that particular order either).

    As for the issue of new IP's versus the old 'tested and true' formula, the problem with risky new IPs is that if it bombs miserably, this leaves a nice dent in the company's earnings. This leaves the shareholders in a bad mood.. share prices take a hit (and as a result, shareholders get into a worse mood). Tried and tested formulas that work are very integral to a large company's survival. It may take a while to mess up the value of a specific franchise due to it being released through the door too quickly.. but those sequals among sequals helps out. Just look at the evil empire (EA). They are very well known for this.

    I wish it was alot more simpler.. many moons ago, smaller companies could take risks by introducing new IPs..(they could afford the dev kits, and the team sizes were farily small) I think the major problem these days is that with the advancement of console technologies... and the sizable teams that are needed to makes games for them are becoming a very expensive proposition. Just development alone is costly.. you have to factor in things like the obvious (salaries for coders [which can get expensive, VERY quickly I might add], artists, project co-ordinators, designers, animators, leads, etc.. ).. then add to this, people that are in marketing, Human Resources, etc.. it gets very expensive indeed. Small fish can't compare to this (unless your company's name is ID for example.. far and few inbetween)

    To make matters worse, when a big fish eats a smaller fish, that smaller fish has no choice but to bend over and play by the bigger fish's rules. That smaller fish (which once was great with risk taking and creating great new and innovative IPs) now have no choice but to serve the greater interest of the bigger fish.

    That does it! I can't stand fishing anymore! :wink:

    But seriously, it is a great industry to at least experience.. but after being in this thing for nearly a decade, I can honestly say that indeed, alot has changed (and not necessarily for the better). My advice is this. Keep in mind that it is a business..If you are interested in getting into this industry, it is still worth it. You learn alot from it. You meet tons of talented and good people. You get to play with technology, you evolve a hell of alot as an artist, programmer/ whatever else...etc...... You truly learn a great deal. And when you have finally had your fill, then perhaps it is time to move on to different ventures...

    Just my 2 cents... *cha-ching*

    Cheers,

    NRG

  • which hand rail do you like the best?

    • NRG
    • October 13, 2005 at 5:04 PM

    Yeah, I'd have to say the rounded one as well. It looks more sturdy.. besides, this is a railing that is supposed to prevent people from falling to their potential death.. which would you trust more?

    The smaller square shaped ones look more suitable for a set of small stairs leading up to the front door of a small house or something.

    Just my 2 cents.

    Cheers,

    NRG

  • Autodesk aqcuires Alias!

    • NRG
    • October 6, 2005 at 5:54 PM
    Quote from von*ferret

    I'd much rather Highpoly in max than maya, maybe i'm missing something.

    You are missing something! Modelling in XSI

    If you haven't given it a serious shot.. you should.. alot of the poly modelling techniques integrated in that baby simply rocks the boat hard!

    The reality is that all the major packages out there can come up with simular results.. I guess it all boils down to workflow and end user talent.. To each his own I suppose.

    Cheers,

    NRG

  • Autodesk aqcuires Alias!

    • NRG
    • October 5, 2005 at 2:10 PM

    ok.. so.. what are your thoughts on Autodesk buying out Alias?

    I gather there aren't much Maya users here?

    At home, I personally have switched from Max to XSI.. so this doesn't effect me.. yet...

    But what does this translate to Max and Maya users?

    Is there going to be a future hybrid? Or is Maya going to be regeared toward strictly film while Max remains geared towards gaming?

    What are your thoughts?

    If you are a Max or Maya user.. this acuisition could have alot of impact on the future releases you use to build mods and such..

    Cheers,

    NRG

  • Forum Redux

    • NRG
    • October 4, 2005 at 6:52 PM
    Quote from theiggsta

    Greetings,I wanted to make this post directly to the mapcore people at large to get your opinions and suggestions about forum software usage habits.

    The topic of this post is to ask you what features of a forum do you value most? (Post/Reply Topic, Polls, Private Messaging, Calendar, Gallery, Emoticons)

    Would you use a forum if it only had sections with topics and replies? (This means no private messaging, galleries, calendar, polls) Don't worry, there would be avatar/signature support.

    Please, only constructive criticism and direct answers with some reasoning behind them because I'd like as much information as possible.

    Thanks agan for your replies, I look forward to reading them.

    I really counldn't care less about polls (although they can be fun sometimes)..nor calanders.. but as far as things like Private Messaging goes, I think a feature like this really should stay. There is no emoticon to express how I am feeling right now (it probably doesn't help that I don't know how I am feeling right now.. oh wait.. tired.. yes... tired), so perhaps a greater range of them would be nice

    Post/reply topics, PMs, Galleries, Emoticons and such are vital...

    Other than that.. I think it's all good

    Cheers,

    NRG

  • LCD Monitor Question

    • NRG
    • October 3, 2005 at 4:13 AM

    Just got a Dell 2005FPW (20.1 inch wide screen) flatpanel and it is sweet! A little expensive, but sweet none the less.

    Also have a Readeon X800 XL and am using DVI.. DVI is a digital output (as opposed to the now older analog...The quality is better and faster.. so I would really suggest DVI for sure).

    Cheers,

    NRG

  • Looking for Environment Artist to work at Ubisoft Montreal

    • NRG
    • October 2, 2005 at 9:13 PM
    Quote from kleinluka

    Bump. still looking.C'mon guys!

    Hey Dan.. I'd apply, but whoa! It appears that we're already on the same team! Even better than that, we are on the same map

    (an no, Im not saying anything else, 'cause it's confidential)

    Sorry to clog up your thread, Dan.

    But seriously, anyone who is interested, go for it. As Dan mentioned in a previous post, there is absolutely nothing to lose. It won't effect any future applications you may wish to consider.

    You have nothing to lose, and a bunch of converted Family Guy fanatics if you do get in!

    Like the saying goes... "the greatest risk in life is not taking any risks at all..."

    Cheers,

    NRG

    ::edit:: Hey.. where did my avatar go?

    ::edit part 2:: I had to manually re-add it. Strange...

  • XSI 5.0 is realeased!!!!!!

    • NRG
    • September 27, 2005 at 7:50 PM

    Yeah.. the only free version is the Mod tool..

    But for those of you who want to know about features, look here:

    http://www.softimage.com/Products/Xsi/v ... e_list.pdf

    If you haven't used XSI before.. you may not know what they are talking about in this PDF.. but its still a good read for those of you who are interested in feature details..

    Here is a detailed list of what features are included in that version:

    http://www.softimage.com/Products/Xsi/v ... efault.asp

    and

    http://www.softimage.com/products/Xsi/v ... efault.asp

    Go to this area and fill out the this form if you want to download the free trial version for Foundaition (which is a step up from the mod tool):

    http://www.softimage.com/products/xsi/v ... asp?bhcp=1

    A link to the Mod Tool Community:

    http://www.softimage.com/products/Mod/v ... community/

    and of course, for those who are interested in learning more through other forums and tutorials.. there are a few sites to check out:

    http://www.xsibase.com

    http://www.cgtalk.com (the have application links to software like xsi, max, maya, etc...)

    Massive tutorial collection by Ed Harris:

    http://www.edharriss.com/

    But the new features in 5.0 may not have found their way into the mod tool however (as the mod tool is still currently version 4.2). But if you really want to get on the ball with XSI's extremely robust power and can afford to part with a mere $500 US, I would strongly recommend the 5.0 Foundation version.. You get alot for so little.

    Hope this helps out alittle more.

    Cheers,

    NRG

  • Can somebody spare me a dime? (more like 136,640 dimes)

    • NRG
    • September 27, 2005 at 4:52 PM

    Guys,, I wasn't actually serious about the purchase :wink:

    I would have to be out of my tree, a few sandwitches short of a picnic to purchase something like that!

    I would rather buy a half decent 64bit system (to run XSI 5) for muuuuch less than what they are offering.. I just posted that becuase of the insane prices... WalMart prices this offering isn't....

    Cheers,

    NRG

  • XSI 5.0 is realeased!!!!!!

    • NRG
    • September 27, 2005 at 4:46 PM

    Booyah, people!

    The fantastic XSI 5.0 is now available! Sorry if someone already posted this. Im a day late with the news delivery

    In any case, I know Im getting mine next week. For those of you who haven't played around with XSI before.. its a pretty kick ass poly modeling tool (I think Valved used this for production of Half Life 2)..

    http://www.softimage.com/home/

    The best thing is that they are offering a free 30 day trial of this awesome application.. And if you like it, you can purchase the least expensive lisence for only $500 US! An awesome deal I think.

    Just thought I'd pass this info along.

    Cheers,

    NRG

  • O...M...G...

    • NRG
    • September 25, 2005 at 10:38 PM

    The amount of money spent into a collection like that is freakin' insane!

    I would have personally hooked up with Warren Buffet and get some serious kick ass investment info and sink my money into that instead of toys.

    Sure, he may be happy now, but when his house (and all its collectables) burns to the ground in a fire ball of death, Im sure he would have prefered to invest the money into good stocks / bonds etc... instead.

    The only way this could pay off is if this collection becomes extremely valuable in the future and he sells it. Otherwise, I don't see this helping him out financially when he's in his late 60's, too old to work and is crapping his diapers while living in a cardboard box because he cannot afford a retirement home..

    Cheers

    NRG

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