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Posts by Gaz

  • nmrih_cabin_fever model chair

    • Gaz
    • November 10, 2005 at 11:56 AM

    Looking really crappy!

    Crappy as in messy, It looks sweet visually!

    Loving it

  • nmrih_cabin_fever model chair

    • Gaz
    • November 3, 2005 at 3:37 PM

    They're nice, but in that environment they'd need to have rips and fluff coming out of the cusions, and scratchs and dents in the wood

    But in a clean house they'd be fine

  • PC Gaming Renaissance?

    • Gaz
    • November 2, 2005 at 2:25 AM

    Everytime I go into my local GAME shop, the PC section has moved, and is smaller.

    I hate it.

    Consoles suck ass.... Viva La PC

  • totally random texture thread

    • Gaz
    • October 28, 2005 at 11:47 PM

    Vastly better

  • Editorial: Did HL1 Ruin HL2?

    • Gaz
    • October 27, 2005 at 8:25 PM

    There a few good mods out there.

    PVKII is going the right way, Im on the team so its easier for me to know than the public. It is a mod that you play for fun. Choose between Pirates Vikings or Knights, and bash the hell out of the other teams, whilst trying to steal their treasure.

    Its good quality, but not serious.

    But yeah, increased time spent on mods for source will mean theres a long long waiting period for them

  • LCDs CRTs and LSD!

    • Gaz
    • October 27, 2005 at 1:06 PM

    I hate CRTs, I don't have room or the...energy to move them (move PC between home and Uni a fair bit)

    Anyway. I have 2 19" Relisys DVI monitors setup on horizontal span.

    Its a dream, great for Hammer, Max, Photoshop I love it. So much more room!

    [Blocked Image: http://www.gazoid.com/desk.jpg]

    Both running at 75Hz, no problem what so ever with gaming Howvever I play with only 1 for games. I can do it for 2, but then its trippy

  • Editorial: Did HL1 Ruin HL2?

    • Gaz
    • October 27, 2005 at 12:23 PM

    I'd agree on the learning curve increase, its insane. When HL2 was released I was too intimidated to use the source engine.

    My biggest pain when editing is the now ludicrous folder scheme that Steam adopts.

    Where to place content, how to make it and even setting up the tools is extremely daunting to a newcomer. HL1 was easy, simple file structure. Map and go!

    You had a wad, thats where all your textures were. Now you have materials in numourous different folders in folders. I like materials, but they scared the shiznit outta me to start with. Now you even have materials for models, where as before your skin was compiled into the model.

    When I started for HL1 in the beginings of 1999, there was the HL-ERC, that was where I learn't 90% of all HL1 stuff. It was great, I had 56k then, and it cost an arm and a leg to use. So I near enough printed out the entire site. It was useful and helpful, simple and my little 14 year old brain could make sense of it.

    Now we have the Valve developer Wiki, its a good idea sure, but its CRAP. There is bugger all tutorials, bugger all entity info.

    HL2worlds Wiki is smaller, but I would say better, it has more information and clearer tutorials, even if some are incomplete.

    Valve, you left us in the cold, and I'd be damned if at 14 I would be able to pick up editing for HL2 now....

  • Hard times ahead?

    • Gaz
    • October 21, 2005 at 6:43 PM

    I don't think peoples jobs are at stake that much, but its increasingly harder day by day for people like myself who want a job in the industry to do so.

    I worked at Lionhead on "The Movies" for an internship for 6 weeks, and when I showed them my portfolio all they could say was "Its not got enough polys" or "If its not got Edge Loops then its no good".

    I felt that they were over looking the actual work I had done, some of the feedback I recieved felt more aggressive rather than helpful.

    Most of the people at Lionhead admitted they only got the job because they knew the lead in a certain area before hand, there were people there that to my eye daudled all day. I felt like I could have been a better contributor than most at the job.

    A couple of employees there were great however, but the general feeling was "go away I don't want to give you any confidence because your works better than mine, and I don't want to loose my job to you"

    Anyway, I know I can get a job after my degree. But as the industry stands I'm feeling I'd rather start my own company thats small and make games that don't look the best but are fun, rather than work for a big company that makes clone games because thats all their publishers know will make them cash.

  • Extra! Extra! Revolution controller! Read all about it!

    • Gaz
    • September 18, 2005 at 11:35 AM

    But the NES is just the most classic console ever!

    I have 3, ones in bits, lol

    I agree those top ideas look ace really inovative

  • Extra! Extra! Revolution controller! Read all about it!

    • Gaz
    • September 17, 2005 at 2:34 PM

    Oh sweet, if that is what it will look like, Imma buy one straight off, looks almost like a GC controller, my fav!

  • Extra! Extra! Revolution controller! Read all about it!

    • Gaz
    • September 17, 2005 at 12:48 AM

    From what I saw of the old renders of E3 the revolution had 4 GC controller ports at the back, these are by far the most comfy controllers I have used, and are easy to use on all previous Nintendo, maybe least so the n64, but NES (and no doubt SNES) games are easy to play on Animal Crossing.

    There are enough buttons for the n64, so if they ARE GC controller ports I saw, it'd be an easy solution to using older games on the Rev.

  • thoughts on Dystopia Mod?

    • Gaz
    • September 10, 2005 at 5:54 PM

    I found it really fun, didn't ring HL2 or CS to me, only at the begining when I was trying to figure out what to do and I heard the vox woman talk.

    I thought the cyber punk bit was cool, with someone jacked in they were able to speed the teams progression up a lot, opening doors that were otherwise locked etc.

    It was nice to play something different in the sense that its not a "war" game, personally war games have become like RPGs and too "main stream" as it were, too much of the same thing about.

    Dystopia was a fresh break from this, and it was a laugh

  • clockin sheet holder.

    • Gaz
    • September 7, 2005 at 9:02 PM

    If the letters arn't being taken out, make some more headers using the UV of the bottom of the letters so that you can vary them more, that will give you 4 different letters rather than 2

  • game art - cartoony hill

    • Gaz
    • July 25, 2005 at 11:59 PM

    I think its too close a hue to the rest of the texture, its very orangey.

    Also it looks like pudding as there are no 'breaks' in the rock structure, it just folds over other areas, giving the sludgey or chocolate pudding effect

    Loving it so far btw

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