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clockin sheet holder.

  • General Vivi
  • September 7, 2005 at 5:44 PM
  • General Vivi
    • September 7, 2005 at 5:44 PM
    • #1

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/clockinsheetrack.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/clockinsheetspsd.jpg]

    ill make the punch in clock tonight. THAT WAY THEY MATCH!!!!

    please post your comments, any are welcome. unless your a nazi then i hate you

  • ginsengavenger
    • September 7, 2005 at 6:59 PM
    • #2

    the metal texture is kind of muddy and a bit too render-cloudy, ya know? the torn note repeats very aggressively.

  • General Vivi
    • September 7, 2005 at 8:50 PM
    • #3

    i was thinking how i could make that look unrapeative. like i was going to make it just a posted note that way it looks regular. or maybe like a name tag spot where peoples names go that way they know where to put there clock sheets.

  • Gaz
    • September 7, 2005 at 9:02 PM
    • #4

    If the letters arn't being taken out, make some more headers using the UV of the bottom of the letters so that you can vary them more, that will give you 4 different letters rather than 2

  • General Vivi
    • September 7, 2005 at 11:13 PM
    • #5

    that was a good idea man . i think ill do that then recompile it again.

  • Farles
    • September 8, 2005 at 1:02 AM
    • #6

    couple of UV errors, but quite good.

    Just a little tip like this, if you want to give it a more realistic touch, darken alot the big plate texture where you have the holders over it. Like if the holders themselves were influencing the light on the back polygon. Cause unfortunatly Source doesnt have self model shadwoing....

  • General Vivi
    • September 8, 2005 at 6:38 AM
    • #7

    yes i was thinking about doing this but i was doing it in a diff way and it didn't turn out right. but i think i will go back and manually add shadow.

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