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Posts by Gaz

  • 3d Studio vs Maya (for game development)

    • Gaz
    • February 7, 2007 at 8:29 PM

    I heard that as well, but a guy at work recons that max will be tailered for games, where as maya will go further into things such as CG animations

  • 3d Studio vs Maya (for game development)

    • Gaz
    • February 6, 2007 at 8:06 PM

    I have to agree with seir, Max to Maya has been very frustrating for me, I much prefer max, maybe because Im used to it, but I find max so much quicker to work with (Mayas star menu drives me nuts, and theres no target weld! ) But its still a 3D package.

    I think its personal preference, but theres no question that I choose max over maya

  • Pirates, Vikings & Knights II Released

    • Gaz
    • January 12, 2007 at 11:26 PM

    Awesome, Thanks for the Link

  • Pirates, Vikings & Knights II Released

    • Gaz
    • January 7, 2007 at 10:00 PM

    Thanks again guys

    We're looking into adding money falling out whilst you hold the chest, to lay a trail for others to follow

    As for the traps, once you know where they are, they're quite easy to avoid

    The spikes in the wall are only activated if you touch the sun beams coming from the ceiling, though most of the time, people are running to fast to realise they are there

    The sliding doors can be annoying, but its quite funny hiding in them with the chest, and seeing people after you

  • Pirates, Vikings & Knights II Released

    • Gaz
    • January 2, 2007 at 10:10 PM

    Thanks guys ^^

    I made pvk_Island

  • The room

    • Gaz
    • December 18, 2006 at 6:21 PM

    When on an internship at Lionhead, I met the leads on this and got to play it

    That was over a year ago, it was pretty fun, but there was only so much you could do at that time

  • The random model thread!

    • Gaz
    • November 30, 2006 at 12:36 PM
    Quote from tomdon

    Shooting for cold and wind swept.

    I'd recommend more light blue colours, and some mist in the valley

    Possibly frost on some of the grass too

    Awesome so far though

  • Casino Royale

    • Gaz
    • November 27, 2006 at 6:23 PM

    He was doing Parkour Some impressive stuff for sure

  • Fable - The Lost Chapters

    • Gaz
    • November 15, 2006 at 8:22 PM

    I loved it, though the ending pissed me off, it kicks you out the game. I wanted that XP and to continue playing on etc

  • Rate and slate

    • Gaz
    • November 9, 2006 at 2:53 PM

    Anachronox is wicked Its a Turn based RPG/Adventure game, I loved it

  • The Movies

    • Gaz
    • November 8, 2006 at 8:52 AM

    Glad you like it guys

    I was in charge of the scriptwriter scripts for it, whilst on a 6 week internship Having said that most people think its all randomly generated, due to the films produced being able to use different sexes, and a lot of the time, random costumes as well

    Ah well, at least Im in the credits (Gareth Thomas)

    I have a groovy lill plaq with the game in and my name on too

  • Now playing

    • Gaz
    • October 31, 2006 at 10:53 AM

    Settlers2 10th aniversary Edition

    AoE 3

  • PVK_Island

    • Gaz
    • October 7, 2006 at 5:51 PM

    Its a layout based of the original that was on HL1 Top down it looks really blocky, alot of stuff disapears etc as it was a noclip from above, though I do agree that the Viking area needs more roundness

    As I said the Cafe and Viking areas are the most unfinished on the map

  • PVK_Island

    • Gaz
    • October 6, 2006 at 4:19 PM

    Thanks Friechamp I'll work with that

    Hessi, I admit its a little opaque, I'll lesson the alpha, but its already got layers at diff speeds

    PS: Regarding the seams, I was refering to the ground to the rock, not the waterfall stuff, I have that covered Unless thats what you meant, then great!

  • PVK_Island

    • Gaz
    • October 6, 2006 at 11:28 AM

    Hey Hessi, what do you mean about the waterfall?

    And regarding the seams, how would you recommend it? I don't want to use the same texture blended up from the floor onto the rocks, it just doesn't look right Not at least using the alpha blending.

  • PVK_Island

    • Gaz
    • October 6, 2006 at 10:10 AM

    Well seen as my buddy skjalg has posted his PVKII WIP I thought I'd post mine, you guys are generally very good at helping the asthetics of a map so your comments are greatly appreciated.

    This is my map for PVKII called PVK_Island, its a remake of an original official pvk map that I created when I was 16 Im 22 now lol!

    The gamemode is booty, where the Pirates and Vikings must steal the six chests from the knights. Once a chest is stolen, it needs to be taken to the teams starting point (apart from the knights). When a chests in a teams area, their counter starts to tick away, once the counter gets to 0 they win.

    As the Knights start with the chests, their time is much longer than the pirates and vikings.

    Anyway, some areas are still WIP, some are more complete. The less complete areas include the Hubb Jubb Cafe (tropical bar) and the Viking spawn.

    Ive yet to change the skybox for a better one, and I'd like to add some bloom at somestage too

    Anyway 56k death:

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280006.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280007.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280008.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280009.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280010.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280012.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280013.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280014.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280015.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280016.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280017.jpg]

    And a noclip for the layout:

    [Blocked Image: http://www.gazoid.com/pvk/island_layout.jpg]

    Comments and crits appreciated!

  • inspired by hl2?

    • Gaz
    • August 15, 2006 at 5:20 PM
    Quote from Zacker

    Then Rebel! <-- Link

  • The Ship

    • Gaz
    • June 28, 2006 at 5:01 PM

    I pre-ordered I loved the idea on HL1, and the screens look wicked. Its a different art style sure, but thats what attracts me to it.

    I'm sick to death with realisum and shooting

  • modders are terrorists, lol

    • Gaz
    • June 23, 2006 at 7:53 PM

    God bless american government

  • Spellborn levels panorama pics + painting

    • Gaz
    • June 23, 2006 at 5:37 PM

    Damn thats some hot artwork Guys, very very impressive :D:D

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