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  3. Kabelen

Posts by Kabelen

  • [movie] no title yet | edited: mpeg1 encoded

    • Kabelen
    • January 28, 2007 at 3:59 AM

    Looks like the beginning of some bizarre pr0n movie?

  • /!\ OLD SCHOOL CONTEST /!\

    • Kabelen
    • January 27, 2007 at 5:31 PM

    Thanks Skjalg, RA7 and quakis!

    About the blue lights in the hallway..consider them removed because I think they look really bad too.. Just to find something else to replace them with.

  • /!\ OLD SCHOOL CONTEST /!\

    • Kabelen
    • January 27, 2007 at 1:59 AM

    More WIPs from me:

    [Blocked Image: http://img95.imageshack.us/img95/9748/dmteleport4ng2.jpg]

    [Blocked Image: http://img262.imageshack.us/img262/1654/dmteleport5re1.jpg]

    [Blocked Image: http://img95.imageshack.us/img95/4835/dmteleport6eo2.jpg]

    [Blocked Image: http://img74.imageshack.us/img74/7633/dmteleport7ip3.jpg]

    Plus an exclusive shot of my contest banner prefab!:

    [Blocked Image: http://img408.imageshack.us/img408/1638/contestad1tm4.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • Kabelen
    • January 21, 2007 at 4:17 PM

    My latest room almost finished, just needs some more light on the contest ad!:

    [Blocked Image: http://img58.imageshack.us/img58/4470/dmcorecomp18xl.jpg]

    [Blocked Image: http://img262.imageshack.us/img262/4645/dmcorecomp29pp.jpg]

    [Blocked Image: http://img262.imageshack.us/img262/2149/dmcorecomp35mw.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • Kabelen
    • January 20, 2007 at 1:15 AM

    [Blocked Image: http://img216.imageshack.us/img216/1305/dmyellow2es5.jpg]

    Still WIP but I wanted to post it

  • /!\ OLD SCHOOL CONTEST /!\

    • Kabelen
    • January 16, 2007 at 9:30 PM

    I've got school, job, three bands and this. So I wouldn't really mind if the deadline was extended.

  • /!\ OLD SCHOOL CONTEST /!\

    • Kabelen
    • January 15, 2007 at 6:45 PM

    [Blocked Image: http://img240.imageshack.us/img240/4223/dmtest1tq8.jpg]

    Last hour went for this. Floor texture has changed. More to come sometime later!

  • Source Art 02 - Silent Graveyard

    • Kabelen
    • January 8, 2007 at 10:46 PM

    Wow, this looks awesome! I love the atmosphere in there and how the roads "twist" their way forward. Really cool, keep it up!

  • ol_downfall (Off Limits map)

    • Kabelen
    • January 1, 2007 at 7:49 PM

    Can't say anything other than that this looks really sexy! But there are still things that can make it better. I dunno what really, but the other guys' posts should give you a clue! Keep up the brilliance!

  • WIP in WIP, post your level screenshots!

    • Kabelen
    • January 1, 2007 at 7:44 PM

    Trying to start out something for NS2 for when it arrives in a long time etc..

    Using PhilKs quake4-ish textures for source. Still WIP and the lighting is not what I want it to be..(any ideas and tips on how to adjust them correctly?)

    [Blocked Image: http://www.home.no/kab3l1/screenshots/ns2test/ns2test1.jpg]

  • Collaborative SP game?

    • Kabelen
    • August 27, 2006 at 4:46 PM

    Come to #collabsp @ gamesurge. Talk to me or twiz if we're around. Should get some info then!

  • Collaborative SP game?

    • Kabelen
    • August 27, 2006 at 12:31 AM

    Me and twiz are working alone atm..we have most things planned..only details of the "storyline" that need to be added, as well as some "logic explanations" for a few things...not that these explanations will ever be explained anyways

    But we are working, and are aiming for one hour of gameplay..that's with only the two of us..so if more people come into the picture, it will probably be expanded, depending on a few things that we don't know yet

  • Collaborative SP game?

    • Kabelen
    • August 26, 2006 at 4:13 PM

    [Blocked Image: http://img219.imageshack.us/img219/876/sewerparticlesbj2.jpg]

    Just a little something

  • WIP in WIP, post your level screenshots!

    • Kabelen
    • August 26, 2006 at 12:09 PM

    Looks good mouse..it needs more though, I don't know what..but something. The area I like the most is the hive shot.

    I'm guessing mouse will enjoy source when NS:Source is around!

  • Collaborative SP game?

    • Kabelen
    • August 20, 2006 at 12:40 AM

    Too bad only me and twiz has started this project on our own then...since all you other people were kinda slow on joining and such..but more people are always welcome!

  • Your first Level Editor

    • Kabelen
    • August 19, 2006 at 2:21 AM
    Quote from Kabelen

    Valve Hammer Editor 3.4.. Still is VHE, but now version 3.5 and 4.0(source).

    Actually I messed around with the Red Alert editor a bit a few years before that, that was when I kinda got interest in designing stuff in general. After some years when I got Max Payne, I opened "MAXED" which is unrealed anyways, and fooled around in it, but couldn't quite get it, so I gave up. Then I met st0lve on the internet, probably trough cs or something, and he had made this aim map, and I asked how.. then VHE came into the picture.

  • de_hogsatra_2007 project

    • Kabelen
    • August 18, 2006 at 6:43 PM

    Nah I'd go with 16 units wide..keep in mind that there are supports inside wall that need to be able to take a little weight..

    Map looks good I think, but the textures are a bit ugly tbh. Too photorealistic as people have said before. Other than that, superb!

  • Collaborative SP game?

    • Kabelen
    • August 18, 2006 at 6:19 PM

    Thanks for actually saying that you ca do it! But the thing is..I built an electronical one with more details with brushes, and did the wire with move_rope and such, so it's not needed anymore. Thanks anyways!

  • Your first Level Editor

    • Kabelen
    • August 18, 2006 at 6:17 PM

    Valve Hammer Editor 3.4.. Still is VHE, but now version 3.5 and 4.0(source).

  • WIP in WIP, post your level screenshots!

    • Kabelen
    • August 18, 2006 at 1:23 PM

    Wow nice work with the vertexes. Too bad it's hl1/cs or something though, but of course, that makes it even better to have done all that without the displacement function for source!

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