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Posts by U37

  • Shaders / Specular Maps

    • U37
    • July 24, 2005 at 2:36 AM

    Hey Peri, how do you create specular maps for Source? Take selections that are relevant, and simply lower the contrast and desaturate?

  • Shaders / Specular Maps

    • U37
    • July 22, 2005 at 9:17 PM

    Mmkay, how about specular maps?

  • Shaders / Specular Maps

    • U37
    • July 22, 2005 at 6:53 AM
    Quote from U37

    Does anyone know of a guide / tutorial explaining on how to create shaders and specular maps?

  • Shaders / Specular Maps

    • U37
    • July 22, 2005 at 6:28 AM

    Source / Half-Life 2

  • Shaders / Specular Maps

    • U37
    • July 22, 2005 at 5:33 AM

    Does anyone know of a guide / tutorial explaining on how to create shaders and specular maps?

  • Wrap-Around Mouse Effect?

    • U37
    • July 7, 2005 at 10:18 PM

    I've taken up very strong interest in creating tileable textures, but I have a question. I am using Adobe PhotoShop CS2 and I am wondering if there is a way to make the mouse go to the other side when exiting on the opposite side. Think about the game "Asteroids", how when you moved your ship down to the bottom of the screen and it went off into space, it reappeared at the top of the screen. I also believe Wally and Corel Painter have this feature, but I find them way to restrictive. I hope you guys understand what I am trying to achieve.

    EDIT: I also need help tiling brick textures. I can never seem to line them up. Does anyone have a link to a tutorial on how to tile brick textures well?

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