Thanks alot for the comments everyone, glad you like it!
D3 : Hehe thanks
I don't know how I'd do with a tight limit, would be fun to find out though!
Thanks alot for the comments everyone, glad you like it!
D3 : Hehe thanks
I don't know how I'd do with a tight limit, would be fun to find out though!
Really? I map because the guys at the local park won't let me play basketball with them ![]()
Some cool stuff here, wanna see some progress on your model ferret, looks interesting ![]()
I decided to get back into modelling so I spent the last few days making this MP5A4 in Max. Obviously not for a game, I want to add more details such as a scope, dual mag clamp, flashlight foregrip etc. and create some wallpapers and other goodness.
Nearly finished the basic configuration, still need to tweak some things such as the stock (click to make 'em big) :
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Any crits welcome, cheers ![]()
A side note, it's cool to see more people modelling these days. I guess the days of being a "one trick pony" are dieing fast.
Looking cool man, can't wait to see it in the map ![]()
The square one seems to fit with the textures better, I like the idea of wood as well.
Red Bull ain't got nothing on Seagal, give me some!
It was very linear and I agree with those who didn't really feel in control. It didn't seem like it would keep my attention for more than 10 minutes, although the kong fighting is definately worth showing off to friends.
I did like the cinematic feel though, it's a step in the right direction and I hope some day it's pulled off well.
I never got to play through Poke 646 properly, I was an alpha and beta tester so I played the levels in weird orders and several times in a row. I still had great fun though and the art was fantastic.
Out of the rest I'd say ETC and USS Darkstar are proberly the most memorable.
I've used Max for years and I've never used Maya enough to pass serious judgement on it. I know people in the film and tv business who swear by it and while I use Max more for high poly scenes I just didn't feel comfortable enough with Maya to stick with it.
I may be more inclined to give Maya a try if there will be more functionality now between both packages but unless there are drastic changes made to Max I doubt I'll change unless work called for it.
Congrats KFS + Raven! I had to put off pre-ordering due to cash flow problems but I'll pick it up the day it's released ![]()
That was a brilliant way to kill 30 mins, cheers ![]()
Thanks alot guys, nice to be here ![]()
I did try brightening up the shots in Photoshop but they just got washed out, I'm trying to keep it a bit lighter than Doom 3 anyway (so you can at least navigate without a flashlight) so it shouldn't be too big a problem.
I bought a Lara Croft figure once, and lost one of her handguns on the Eurotunnel from France ![]()
Quotehaving a whole shitload of figures, still in the original wrapping, bought for hunderds of dollars on ebay and geek conventions = definitely nerdy
At least he's a rich nerd ![]()
I've never collected anything (except PC Gamer mags I guess) but I can't say I'd turn down that Simpsons merchandise.
Your Splinter Cell poster's upside down.
Laff.
Really nice place, I'd love to have that amount of light bounce around my rooms (expect my bedroom where my curtains are always closed, damn glare).
I've never really (re)introduced myself here. I used to hang around IRC years ago although I doubt any of you (bar rd and d3) remember me but hey anyways ![]()
I decided to have a break from HL mapping and try my hand at Doom 3. I've been planning this single player level for a couple of months now and just started building it this week. It's pretty story driven and takes place right after Doom 3. Anyways enough talk, I hope you like dark
:
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These areas are pretty close to completion, just need a final detail pass when the rest of the level's built. I've gone kind of crazy with the patches but what do you expect after using Hammer/Worldcraft for 7 odd years!? ![]()
Love to hear your thoughts, cheers!
Looking very cool insta, some of those firing lines should be interesting.
Really nice, love the contrast on the arch in the first image.
The third image really moved me, never understood why good people die and the real scum run around getting away with awful acts like this.
A real step back from the original games, and yes the clipping is terrible. This was on my top 5 most wanted list, I doubt I'll even buy it now unless I spot it on sale.
On the good side it's made me reinstall Second Encounter ![]()