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Posts by johnm487

  • sweet blueprint website.

    • johnm487
    • October 11, 2005 at 4:08 AM

    http://%7boption%7d

    bluepritns of everything.

  • WIP Helicopter

    • johnm487
    • October 10, 2005 at 11:01 PM

    the wheels look a little funny.

  • Blizzard is up to something

    • johnm487
    • October 8, 2005 at 8:00 PM

    if you guys are talking about the girl, its star craft ghost. they've been talking about that game for years now and have yet to release it.

  • Best games commercial ever

    • johnm487
    • October 7, 2005 at 4:19 PM

    amazing

  • WIP Helicopter

    • johnm487
    • October 6, 2005 at 7:14 PM

    Sub division?

  • WIP Helicopter

    • johnm487
    • October 6, 2005 at 6:47 PM

    ferret, did you smooth that? if so i would like to see the unsmoothed wire please.

  • The random model thread!

    • johnm487
    • October 6, 2005 at 4:16 PM
    Quote from Minotauro

    Nice start. Is it supposed to be used ingame ?

    thats what i was aiming for. theres still some stuff i dont like and stuff i want to add.

  • The random model thread!

    • johnm487
    • October 5, 2005 at 11:42 PM

    [Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Render1.jpg]

    A gun i've been going back and forth on. Nothing special, just thought of it one night. I still need to work on extruding faces and such.

  • ArchiCad Work: Classroom

    • johnm487
    • October 5, 2005 at 6:54 PM

    it looks a little rough, but its not bad. Who's the developer, Autodesk?

  • LEGOS!!!!

    • johnm487
    • October 4, 2005 at 2:17 PM

    http://%7boption%7d

    Fun stuff, kinda reminds me of the first releases of autocad.

  • World of Warcraft Nude Music Video

    • johnm487
    • September 30, 2005 at 5:31 AM
    Quote from ShaDoW

    The hillarious music just makes it complete.

    http://%7boption%7d

  • Some 3D stuff from a beginner :P

    • johnm487
    • September 26, 2005 at 8:38 PM

    the car looks nuts. nice to see someone posting some models. just keep it up, modeling can be a pain in the ass sometimes.

  • Wasteland warrior - WIP character model.

    • johnm487
    • September 19, 2005 at 7:24 PM

    personally, I think tribal tatoos are real lame, in game and when i see someone with one. I would use somekind of logo, or a non-generic tattoo.

  • Street Light

    • johnm487
    • September 19, 2005 at 3:13 PM

    i figured it was a little high. when i get the chance ill look at it again.

  • Street Light

    • johnm487
    • September 16, 2005 at 8:48 PM

    OK, i reduced the poly count from some ridiculous number to 2400. Im not too sure if thats considered alot, but it's an improvement. and yes, the optimize modifier was useless as hell.

    [Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Pole.jpg]

    and could someone direct me to a good unwrap tutorial?

  • Importing DXF/DWG files into World Craft?

    • johnm487
    • September 16, 2005 at 1:48 PM

    you can export 3ds. from autocad.

  • Importing DXF/DWG files into World Craft?

    • johnm487
    • September 16, 2005 at 12:11 AM

    what about into 3d max, then into worldcraft?

  • Importing DXF/DWG files into World Craft?

    • johnm487
    • September 15, 2005 at 9:07 PM

    i doubt theres a way to directly import them. it seems like such a be more accurate and easier(to me) to import floor plans and elevations drawn in a cad program instead of using worldcraft to model buildings. give me your feedback.

  • Sam & Max 2 no longer cancelled ..... !!!!!!!!!!!!!!!!!!

    • johnm487
    • September 15, 2005 at 7:26 PM

    this and Day of the Tentacle were my two favorite games when I was in fifth grade.

  • Street Light

    • johnm487
    • September 15, 2005 at 3:24 PM

    Im a bit busy. I'll have to try it out later. I'm modeling a Walgreens?

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