bluepritns of everything.
Posts by johnm487
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the wheels look a little funny.
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if you guys are talking about the girl, its star craft ghost. they've been talking about that game for years now and have yet to release it.
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Sub division?
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ferret, did you smooth that? if so i would like to see the unsmoothed wire please.
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Quote from Minotauro
Nice start. Is it supposed to be used ingame ?
thats what i was aiming for. theres still some stuff i dont like and stuff i want to add.
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[Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Render1.jpg]
A gun i've been going back and forth on. Nothing special, just thought of it one night. I still need to work on extruding faces and such.
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it looks a little rough, but its not bad. Who's the developer, Autodesk?
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Fun stuff, kinda reminds me of the first releases of autocad.
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Quote from ShaDoW
The hillarious music just makes it complete.
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the car looks nuts. nice to see someone posting some models. just keep it up, modeling can be a pain in the ass sometimes.
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personally, I think tribal tatoos are real lame, in game and when i see someone with one. I would use somekind of logo, or a non-generic tattoo.
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i figured it was a little high. when i get the chance ill look at it again.
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OK, i reduced the poly count from some ridiculous number to 2400. Im not too sure if thats considered alot, but it's an improvement. and yes, the optimize modifier was useless as hell.
[Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Pole.jpg]
and could someone direct me to a good unwrap tutorial?
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you can export 3ds. from autocad.
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what about into 3d max, then into worldcraft?
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i doubt theres a way to directly import them. it seems like such a be more accurate and easier(to me) to import floor plans and elevations drawn in a cad program instead of using worldcraft to model buildings. give me your feedback.
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this and Day of the Tentacle were my two favorite games when I was in fifth grade.
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Im a bit busy. I'll have to try it out later. I'm modeling a Walgreens?
