kind of alot, i made it in 3d max. it was somthing for work so the poly count didnt really matter. Is there some kind of reduce poly tool i can use, because i know theres one in maya.
Posts by johnm487
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[Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Light_Pole.jpg]
I'd like to use this as a prop. Leave feedback please.
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Marathon
War Craft 2
Star Craft
Half-Life
Star Wars Galaxies
Then I donno, half life 2 maybe.
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I get ya. Then whats a good amount of memory needed for rendering, right now im running on 1 gb of ram, i would imagine 2. Also, thanks for the video card help.
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Quote from Kosmo
I think one of the pro line cards like nVidias Quadro series or ATIs FireGL series. Those are the ones professional animators use in varios effect houses in the movie industry. BUT, they are only good when modelling, most of the rendering process is going through your CPU and Memory, so if you are just looking for rendering and not modelling platform, you could aswell buy 10 Xboxes and link them togehter and put a linux render farm on them and run that with supercomputer results.
FYI this is for my work. We are having problems with VIZ crashing all the time. The xbox thing seems a little extreme to me. I was actually thinking about setting up a dedicated server type thing because VIZ comes with a network render. I just need to find time to figure it out.
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whats a good video card for rendering hi-res models.
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heres a simple brick wall.
[Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Wall_Texturecopy.jpg]
the bottom needs a little fix.
feedback please.
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christ, thanks for all the advice guys.
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and the tuition is pretty cheap.
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OL, how do they try to scam you? and how will getting scamed be funny, sounds pretty shitty to me. i already know im not buying a laptop through them.
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Does she sound hot?
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I got accepted to collins college for game design. I start january 17th. Anyone here ever attend that school?
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didn't run too great on my machine, but still fun. the scene where your in the coridor was kinda cool, didn't creap me out as much as i wished though. the part where those three super soldier guys busted through a door was awosme. and i liked to guns as well.
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they're releasing an expansion pack for half-life 2, but its not like the exp packs for the original, instead its whats going to happen after the citadel explodes, which i think is total fucking bullshit. save the good stuff for half-life 3.
source:http://%7boption%7d
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expansion packs are OK. I thought the expansion packs for hl1 like opposing force and blueshift were awsome. you got to see the same story through the eyes of a different character. They add a little more to the game until they release a sequal or whatever.
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worshiping satan? huge low-poly boobs? what will they think of next? All Hillary Clinton wants is to be president, so she'll obviously fucking say anything.
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i know its not for gaming, and i use it for architectural crap at my work, but it seems to be the same thing, minus everything used for gaming. but using viz seems easier and i was wondering if it was the same thing as max(applying UVW maps and all that other stuff in the modifier list).
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anyone have any experience with this? i use it at work and i kind of like it. is it the same thing as max? i mainly use maya at my house, but ive been thinking about making a transition to max.