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Posts by D3ads

  • Quake4 1.04 Patch, SDK released

    • D3ads
    • November 18, 2005 at 3:54 PM

    Black Mesa Source looks promising...

  • totally random texture thread

    • D3ads
    • November 18, 2005 at 1:06 PM

    *steals without permission*

    Very nice, that road is crying out for a normal map!

  • can't remember if we already addressed this...

    • D3ads
    • November 18, 2005 at 1:03 PM

    Haha, I hadn't seen a photo of Mojo up till now. The Resembelance is uncanny though

  • what are you currently listening to?

    • D3ads
    • November 18, 2005 at 1:02 PM

    Reverend Bizarre

    Khanate

    Paradise Lost

    Megadeth

    Cephalic Carnage

    Gorerotted

    Anaal Nathrakh

    Marduk

  • Quake4 1.04 Patch, SDK released

    • D3ads
    • November 18, 2005 at 1:00 PM

    Oh and I want to see a proper QII sequel, you know one that actually looks like Stroggos and has a red sky

  • Quake4 1.04 Patch, SDK released

    • D3ads
    • November 18, 2005 at 12:53 PM
    Quote from MJ

    q2 conversion time...

    Kiltron's already on it:

    The guy's a jackass though.

    Quote

    Kiltron: Hi I've made a beta mod for my Doom 3 Quake 2 project.Odium: It runs really slow, perhaps if you didn't use such high-resolution skins it would run better.

    Kiltron: Well the game is for next-gen machines, so I'm using high-end details.

    Odium: Ok, but If you just used two 1024x1024 skins instead of a single 2048x2048 sheet, the game would run a lot better'

    Kiltron: Don't care, I'm using the 2048 one, upgrade if you can't handle it.

    Odium: But my PC is a 3.4 athlon with 2gb of ram and a GeForce 7 with 512mb of RAM

    Kiltron: Lalalalala... I'm right you're wrong.. now go away!

    Odium: Look I'm only trying to help

    Kiltron: Your mother is so big she uses the empire state building as a toothpick!

    Display More

    :roll:

  • OMG 50 CENTS GAME YALL!!!1111

    • D3ads
    • November 18, 2005 at 12:49 PM

    I cannot put into words just how fucking shite Pimp My Ride is or anything affiliated with MTV for that matter.

    Oh and admit it, you all want to play this game

  • DESIGNER (Level) for XBOX 360 & PC

    • D3ads
    • November 18, 2005 at 12:47 PM

    I don't think anyone here even has two years Industry experience, nevermind three...

  • tmp_lodge -updates-

    • D3ads
    • November 17, 2005 at 5:07 PM
    Quote from Minotauro
  • Quake4 1.04 Patch, SDK released

    • D3ads
    • November 17, 2005 at 4:59 PM

    Does the model viewer still work?

    FYI: type modview into the console to open Raven's Q4 model viewer, it's really rather good.

  • OMG 50 CENTS GAME YALL!!!1111

    • D3ads
    • November 16, 2005 at 4:37 PM

    [Blocked Image: http://img.gamespot.com/gamespot/images/2005/227/928453_20050816_screen012.jpg]

    Quote

    'Hold on a second, got something on the lenses..'

  • OMG 50 CENTS GAME YALL!!!1111

    • D3ads
    • November 16, 2005 at 4:32 PM

    CAPTION TIME!

    [Blocked Image: http://img.gamespot.com/gamespot/images/2005/242/928453_20050831_screen008.jpg]

    Quote

    shit, cease your fire a minute, I need the toilet...

  • OMG 50 CENTS GAME YALL!!!1111

    • D3ads
    • November 16, 2005 at 4:01 PM

    Some of the graphics look kinda decent actually, the characters look quite good, no next-gen technology obviously, but it looks ok for what it is.

  • OMG 50 CENTS GAME YALL!!!1111

    • D3ads
    • November 16, 2005 at 3:40 PM
    Quote from Nz-Nexus

    I think this game is gang related on some way. The main reason can be 50 cent wants to produce his own criminal fps games now without dealing drugs to much. He made music, he made movies and now he throws on anything like.. games..

    He is sure a man of means by no means.

    But fairly prosperous.

    I have absolutely no idea what you said...

  • OMG 50 CENTS GAME YALL!!!1111

    • D3ads
    • November 16, 2005 at 12:29 PM

    http://www.gamespot.com/ps2/action/50ce ... index.html

    OMG TEH ULTIMUTE 50 CENT EXPURIANCE!!11111

    4 CDS WORF OF MUZIK INCLUDING EXCLUZIVE TRACKS!!!!111

    WURKING WIV HIS G-UNIT SOLJERS. LOYD BUNKS, YONG BUK AND TONIE YAYNU TAEKS ON TEH MOST PUWERFEL GANGS UND CRIME SINDICATES IN DA CITY, UNCUVERING A CRIMINALL CONSPIRACEY WIV INTERNASHIONAL IMPLIKASHONS. THIZ GRITTY URBANE ACTION GAME, WRITTUN BY TERRY WINTER, EMMY AWARD-WINNENG EXECUTEEVE PRODUCER OF DA SOPRANOES, ALSO STARS EMINEM AS DETECTEEV MCVICAREE AND DR. DRE AS STREET WIZE WAR VETERON, GRIZZ!!11111

    IT IS SURE TO BE TEH BEST GAEM EVR!11111

    Seriously though... what the fuck?!

  • D-Day 1944: Operation Overlord is looking for animators!

    • D3ads
    • November 16, 2005 at 12:20 PM
    Quote from killertomato

    Deads, can't you read? Pls don't post to vent your frustrations. Bye deads

    Quote

    1944 D-Day Op. Overlord, a promising WW2 based HL2 mod, is looking for animators for their HL2 MOD. If you have experience with animating and like to help out a very promissing MOD, please contact Ronan: recruit'at'franticgames.com or come by at the forums at: http://www.1944game.com.

    Please be shure to add some reference stuff to show of your skillz.

    Of course, everybody is welcome on the forums!

    - tomato

    I didn't miss anything...

    Don't get me wrong, it looks ok but I'm so sick of WWII stuff..

  • D-Day 1944: Operation Overlord is looking for animators!

    • D3ads
    • November 16, 2005 at 11:02 AM

    Another WWII game/mod? *yawn*

    With DOD:S about, it seems completely pointless.

  • F.E.A.R Impressions Thread

    • D3ads
    • November 15, 2005 at 4:22 PM

    Hehe, there was lots of stuff like that in the Blood games

  • Another long shot..

    • D3ads
    • November 15, 2005 at 4:16 PM
    Quote from slicky

    the irony of this is insane, i just posted in a different thread recommending the doom textures i ported to a different map, i havent looked at them in like a year and a half and all of a sudden theres an interest. Anyway i posted a screen in the wip get in touch and ill send you the wad.Also, they arent direct ports obviously, because the textures are just coloured squares without the normal maps, so i rendered them all before copying as best i could to get an overall average lighting, some of them were designed to be lit top-down for this reason.

    i put the screen in here

    http://%7boption%7d

    Fucking brilliant! That's just what I was after, pm on it's way

  • Another long shot..

    • D3ads
    • November 14, 2005 at 2:36 PM
    Quote from Pericolos0

    i once tried making an iceworld clone that looked exactly like doom3 but on the hl1 engine... dunno if its that what you mean but i lost everything i made for that. dont even know where the screen is anymore

    Oh yeah I remember that That's not what I wanted though, it was someone who'd actually done some nifty things to combine all the different texture layers to make the D3 textures look decent in an engine without bump-mapping capabilities. I bet they don't even remember themselves

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