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Posts by D3ads

  • WIP in WIP, post your level screenshots!

    • D3ads
    • February 10, 2007 at 7:49 PM
    Quote from Psycho

    http://%7boption%7d

    Ahhh, but that isn't for Source

  • WIP in WIP, post your level screenshots!

    • D3ads
    • February 9, 2007 at 7:38 PM

    What I've been working on most recently, need to finalise some of the textures, the floor is mad ugly but I wanted to post something so meh.

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/apar1.jpg]

  • STALKER release date and countdown

    • D3ads
    • February 7, 2007 at 3:30 PM
    Quote from TeddyBear

    300MB of diskspace? I find that hard to believe judging by the size of this game...

    I think they made a typo on the M

  • STALKER release date and countdown

    • D3ads
    • February 6, 2007 at 10:27 PM
    Quote from e-freak

    Processor: Intel Pentium 3750 MHz

    Remember it's a DX 9 game, you wont need that much power so the 750MHZ thing is probably more accurate. Still, everyone knows minimum specs are always bullshit...

  • Post your pic extravaganza 2007!!!~

    • D3ads
    • February 6, 2007 at 3:00 PM
    Quote from CrazyMac

    you still look like a rapist mino BUT I LOVE YOU!

  • STALKER release date and countdown

    • D3ads
    • February 6, 2007 at 2:56 PM

    All we need now is DNF and the world can finally end...

  • frontlines warfare: best photoshoped "BULLSHOTS" e

    • D3ads
    • February 6, 2007 at 2:53 PM

    Holy photoshop batman!

    If that is an actual game screenshot, all the staff should be fired immediately...

  • Now playing

    • D3ads
    • February 6, 2007 at 2:51 PM

    Props to ReNo for keeping this thread alive!

    Playing through Silent Hill 3 again, finding it so much easier than the first time round, despite being on a higher skill level..

  • Resident Evil 4 has finally come to PC...

    • D3ads
    • February 6, 2007 at 2:50 PM

    ...why did they bother?

    http://www.quake2evolved.com/blurforum/ ... genumber=1

    I laughed so hard at those comparison screenshots, dear God...

  • RadioactiveToast

    • D3ads
    • February 4, 2007 at 1:21 AM

    Omg Koko you're amazing, I look forward to seeing this finished!

  • The random model thread!

    • D3ads
    • February 4, 2007 at 1:20 AM
    Quote from jaboo224

    reminds me of a millenia gun skin

    That's exactly what I thought when I saw that too, nice job!

  • /!\ OLD SCHOOL CONTEST /!\

    • D3ads
    • February 4, 2007 at 1:18 AM

    Can't wait to play some of these

  • Post your pic extravaganza 2007!!!~

    • D3ads
    • February 4, 2007 at 1:12 AM

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vivi_interseting0.jpg]

  • It's alive... alive!!!

    • D3ads
    • February 4, 2007 at 1:05 AM

    I laughed so hard at that trailer, made my evening

  • It's alive... alive!!!

    • D3ads
    • January 31, 2007 at 11:43 PM

    ...which are mostly ripped off from 'Evil Dead' anyway [Blocked Image: http://kokosovar.free.fr/grah.gif]

  • Warby has hit the headlines!

    • D3ads
    • January 31, 2007 at 11:40 PM

    Haha I noticed this on CVG the other day, great job Warby

  • It's alive... alive!!!

    • D3ads
    • January 31, 2007 at 11:38 PM

    Added a poll

  • It's alive... alive!!!

    • D3ads
    • January 31, 2007 at 11:24 PM

    http://uk.gamespot.com/pc/action/dukenu ... id=6164892

    Not a lot to go on, but yeah it's alive

  • Is there a good way to rescale textures...

    • D3ads
    • January 31, 2007 at 3:39 PM

    ..without them looking like ass?

    I want to blow up a 128x512 vehicle UV to 256x1024, I can easily do this by resizing it but it's either a) too blurred b) too pixelated

    Is there an easy way to do this without having to repaint the whole thing? Any tips on touching up the details once it's resized?

    Hope that makes sense,

    cheers.

  • Good sign references?

    • D3ads
    • January 31, 2007 at 3:33 PM

    Their sign section sucks and I'm not paying for something that I'll be using on a non-profit basis anyway.

    Thanks anyway

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