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  3. D3ads

Posts by D3ads

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 21, 2007 at 7:35 PM

    That's even more amazing Robert, someone give this man a job

  • DE_Ritual2

    • D3ads
    • July 21, 2007 at 7:28 PM

    What a bump though, that map still looks fucking good even now

  • Wacken 2007!

    • D3ads
    • July 18, 2007 at 2:47 PM

    Germany's yearly Metal festival is almost upon thee. Anyone else apart from me and aevirex going along? Cheap beer + metal = FTW!

    http://www.wacken.com/

  • Solar - Short 3D Anim

    • D3ads
    • July 18, 2007 at 1:31 PM

    That was sweet!

  • totally random texture thread

    • D3ads
    • July 17, 2007 at 7:15 PM

    Nice stuff, does this mean we'll see an update on your hideout soon?

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 17, 2007 at 7:12 PM
    Quote from st0lve

    I don't get it.

    Go back to sleep!

    Amazing looking map Robert.. simply amazing..

  • [HL1DM]Thw_Dm_Fugazi

    • D3ads
    • July 14, 2007 at 6:58 PM

    Nice work

  • totally random texture thread

    • D3ads
    • July 14, 2007 at 6:56 PM

    Bingo

  • Paranoia mod

    • D3ads
    • July 14, 2007 at 6:48 PM

    Well, they are russians

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 14, 2007 at 12:44 AM
    Quote from killertomato

    BTW, did you make those windows transparant somehow?

    You mean on the train outside? It's just a texture overlayed with the windows on a black background and set to additive, makes them glow.

    Quote from Bic-B@ll

    looks really good, the sides to the seats have to go though, they're huge

    They're not *that* bad are they? They have to fit the railings model, if I make them any smaller the model would float! Took me bloody ages to scale this all right. Maybe someone would like to edit the model to combat that?

    Quote from SnipaMasta

    Sorry, I should have been more descriptive. I mean the outlines around it are very noticable and it sticks out. Probably an engine limitation though, maybe you could put them on the floor texture or something so they blend a bit better?

    Yeah that's good old HL's aliasing unfortunately, when rendering a { (transparent) texture. I could use a decal but it'd have to be a lot smaller than the one I'm using, since you can't scale decals down in HL. The screenshot itself actually has 8x anti-aliasing enabled.

    As you may have guessed, there's a subway in the works to go with the train, those of you who've read my portfolio will know I <3 subways

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 13, 2007 at 5:57 PM

    I'll fiddle about with things, see what I can improve.

    This is what the train looks like outside btw:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/subway_train.png]

  • Paranoia mod

    • D3ads
    • July 13, 2007 at 5:28 PM

    Small update: http://paranoia.level-design.ru/index_eng.htm

  • totally random texture thread

    • D3ads
    • July 13, 2007 at 4:14 PM
    Quote from zeon

    [Blocked Image: http://www.zeon.egir.dk/images/wall03.jpg][Blocked Image: http://www.shexna.dk/php/upload/wall03_window.jpg]

    Nice start, add a dirt trail to the bottom of the shutters and some more grime around the bricks and clay like Method says.

    Minos: Looks a bit clean, reminds me of Blaz's old textures. Looks too handpainted also, maybe you need to work with some other photos to combat that?

  • [JUNE/JULY CONTEST] Badass weapons!!!

    • D3ads
    • July 13, 2007 at 4:09 PM

    Chainsaws FTW! Normal map seems a bit pointless though

  • The random model thread!

    • D3ads
    • July 13, 2007 at 4:07 PM
    Quote from Ooghijmiqtxxa

    Hey guys, been awhile. I've been really busy with summer school and work so I haven't had that much time to devote to modeling. This is some of the stuff I've been doing during my lunch breaks. Some windows

    [Blocked Image: http://img264.imageshack.us/img264/8598/windows1kr2.jpg]

    [Blocked Image: http://img395.imageshack.us/img395/7647/windows2ir6.jpg]

    A door!

    [Blocked Image: http://img19.imageshack.us/img19/3051/door1ie9.jpg]

    A post!

    [Blocked Image: http://img352.imageshack.us/img352/2460/postqb8.jpg]

    I had a question about planes. I wanted to attach a plane to the wooden post above, but it would only display the faces on one side. I heard that you needed to change the properties of the plane object and change backface cull. I did that but it didn't display the other side in the render. If anyone has any ideas what in satan's anus I'm doing wrong, I'd be grateful. Thanks.

    Display More

    Oh wow I love that, looks fantastic!

  • Post your pic extravaganza 2007!!!~

    • D3ads
    • July 13, 2007 at 4:03 PM

    From Cybergoth to Nexus, oh how the mighty have fallen :wink:

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 13, 2007 at 4:00 PM
    Quote from SnipaMasta

    It looks cool - reminds me of the Fastrack CZ level (which I take the railings are from). I think the litter looks a bit out of place, though.

    Kind of, the railings are from the standard CZ campaign, the one in CZ:DS has more polies because it's got an extra part to it and it explodes. I thought that the train would look too clean without the litter, perhaps just a little less of it will work rather than cut it out completely?

    Quote from Minotauro

    That looks wonderful D3, I love the "fake" specularity. Not sure if it's intentional or not but it looks nice Keep it up buddy.

    I've got a rather cool shiney metal texure from Devastation that I overlayed over parts of the train and the floor, I was trying to make everything seem shiney so if you think that it works then I'm very glad

    Quote from Psycho

    I hate the shiny poles, looks too fake.

    Is it because of the black part at the sides? I was thinking that too, not easy to paint a shiney pole from a photo :/

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 11, 2007 at 9:18 PM

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/train_ingame2.png]

    A mobile subway train, trying to make a video of this thing in action (see off-topic).

    100% custom content; Soldiers by Romka, trash models by Marc Schroeder, train railings by Ritual Entertainment, all skins remade by myself. All textures by me, with the exception of the posters coming from Blood 2 (placeholders.. hence WIP).

  • Video help!

    • D3ads
    • July 11, 2007 at 9:12 PM
    Quote from Rick_D

    it's picking up your natural gothic vibe

    Useful.

    This is the deal with compressing the videos:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/video_gah01.jpg][Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/video_gah02.jpg]

    At the top you have the uncompressed video and on the bottom is what happens whenever I compress it with whatever codec be it DivX, Xvid, indeo or whatever else, it always comes out looking like that :/

  • [serious] Is RD still alive?

    • D3ads
    • July 11, 2007 at 9:08 PM
    Quote from JeanPaul

    Dear D3ads,Get mugged

    Too late!

    Love from JeanPaul.

    Dude, that is totally out of order, I didn't get mugged anyway...

    Hi RD ~

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