bah, I spent an hour or so going through every .rmf I could find but it seems it has been lost ![]()
I uploaded 5 images and the .bsp if you wanna check it out ingame or perhaps just decompile?http://%7boption%7d .
bah, I spent an hour or so going through every .rmf I could find but it seems it has been lost ![]()
I uploaded 5 images and the .bsp if you wanna check it out ingame or perhaps just decompile?http://%7boption%7d .
Quote from MinotauroPhill's textures never get old eh
Truf, there are some in the next/final Hostile Intent update in about a week's time: http://xs317.xs.to/xs317/07276/halflife63.jpg
Quote from JeanPaulExpect a release in the next few days or so.[Blocked Image: http://img258.imageshack.us/img258/5214/dmjamnagar0009gu2.th.jpg]
totally loving it
Well thanks.
My friends all say it runs fine, but a select few say it runs like horse shit. Is there anyway we could get a Mapcore game going to test it out? I only really need 3 other people or so because it is a tiny map.
get on irc and we might be able to figure out something
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/train_ingame2.png]
A mobile subway train, trying to make a video of this thing in action (see off-topic).
100% custom content; Soldiers by Romka, trash models by Marc Schroeder, train railings by Ritual Entertainment, all skins remade by myself. All textures by me, with the exception of the posters coming from Blood 2 (placeholders.. hence WIP).
It looks cool - reminds me of the Fastrack CZ level (which I take the railings are from). I think the litter looks a bit out of place, though.
That looks wonderful D3, I love the "fake" specularity. Not sure if it's intentional or not but it looks nice
Keep it up buddy.
I hate the shiny poles, looks too fake.
Quote from SnipaMastaIt looks cool - reminds me of the Fastrack CZ level (which I take the railings are from). I think the litter looks a bit out of place, though.
Kind of, the railings are from the standard CZ campaign, the one in CZ:DS has more polies because it's got an extra part to it and it explodes. I thought that the train would look too clean without the litter, perhaps just a little less of it will work rather than cut it out completely?
Quote from MinotauroThat looks wonderful D3, I love the "fake" specularity. Not sure if it's intentional or not but it looks nice
Keep it up buddy.
I've got a rather cool shiney metal texure from Devastation that I overlayed over parts of the train and the floor, I was trying to make everything seem shiney so if you think that it works then I'm very glad ![]()
Quote from PsychoI hate the shiny poles, looks too fake.
Is it because of the black part at the sides? I was thinking that too, not easy to paint a shiney pole from a photo ![]()
The black contrasts with the white. Try changing the black to something more silvery.
I like the bars, similar to the HL2 train ones, just without env mapping.
Quote from D3adsI thought that the train would look too clean without the litter, perhaps just a little less of it will work rather than cut it out completely?
I think if you put the litter on the floor texture it might blend in a little better and at least give you total coverage - there's this one little part that has some litter -and the rest is clean, make it more evenly dirty perhaps?
I'll fiddle about with things, see what I can improve.
This is what the train looks like outside btw:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/subway_train.png]
Quote from D3adsI'll fiddle about with things, see what I can improve.This is what the train looks like outside btw:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/subway_train.png]
MY NAME
IS NEO
Sex.
BTW, did you make those windows transparant somehow? ![]()
looks really good, the sides to the seats have to go though, they're huge
Quote from D3adsI thought that the train would look too clean without the litter, perhaps just a little less of it will work rather than cut it out completely?
Sorry, I should have been more descriptive. I mean the outlines around it are very noticable and it sticks out. Probably an engine limitation though, maybe you could put them on the floor texture or something so they blend a bit better?
Quote from killertomatoBTW, did you make those windows transparant somehow?
You mean on the train outside? It's just a texture overlayed with the windows on a black background and set to additive, makes them glow.
Quote from Bic-B@lllooks really good, the sides to the seats have to go though, they're huge
They're not *that* bad are they? They have to fit the railings model, if I make them any smaller the model would float! Took me bloody ages to scale this all right. Maybe someone would like to edit the model to combat that?
Quote from SnipaMastaSorry, I should have been more descriptive. I mean the outlines around it are very noticable and it sticks out. Probably an engine limitation though, maybe you could put them on the floor texture or something so they blend a bit better?
Yeah that's good old HL's aliasing unfortunately, when rendering a { (transparent) texture. I could use a decal but it'd have to be a lot smaller than the one I'm using, since you can't scale decals down in HL. The screenshot itself actually has 8x anti-aliasing enabled.
As you may have guessed, there's a subway in the works to go with the train, those of you who've read my portfolio will know I
subways ![]()
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