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Posts by D3ads

  • Silent Hill Origins

    • D3ads
    • November 26, 2007 at 6:26 PM

    This is out now apparently, didn't realise! This looks absolutely stunning for a psp game, kinda like Silent Hill 1 with some graphical effects from Silent Hill 2. I would love to play it but I don't have a PSP nor do I want one and I doubt it'll see the light of day on the PC. Anyone here with a PSP checked it out?

  • The elephant in the room - Kane & Lynch reviews :D

    • D3ads
    • November 25, 2007 at 1:55 PM

    I don't listen to reviewers really, it's entirely upto you at the end of the day whether the game is good or not, critics aren't always right.

    Congrats on finishing it anyway Mazzle~

  • Hitman movie

    • D3ads
    • November 25, 2007 at 1:42 PM
    Quote from Thrik

    I'm sorry but Tomb Raider was blatantly an excellent film.

    I'm afraid all the respect I had for you has just gone out of the window with that one

    Quote from JamesL

    On the subject of games to movies, I watched the Silent Hill movie last night and I was actually quite impressed. The story was trousers, but the translation of the games atmosphere and ambience was very well realised. The regular parallels between the game and the film (trainspotter moments) were enough to make up for the predictably crap plot.

    It's pretty much the same as the original game, only it's a mother and daughter as oppose to father, Silent Hill storyline is well deep anyhow, go read The Book Of Lost Memories

    As for Hitman, not really interested in going to see it at the cinema, I'll watch it when it's out on DVD or tv...

  • Half-Life: Paranoia

    • D3ads
    • November 24, 2007 at 6:43 PM

    I said kinda, obviously it's many years behind Doom 3 but it's still quite nice the way they've got the dark lighting done.

    Doom 3 has parallax mapping?

  • Half-Life: Paranoia

    • D3ads
    • November 24, 2007 at 6:19 PM

    Really? BuZZer said they'd removed the Stalker content...

    dux: I think this looks kinda like the Doom 3 engine:

    [Blocked Image: http://media.moddb.com/images/mods/1/5/4961/p_bunk160004.jpg]

    I'm probably in the minority

    Oh, my muzzleflashes look a little odd in the screenshots, they work in-game though, trust me

  • Half-Life: Paranoia

    • D3ads
    • November 24, 2007 at 4:48 PM

    New media posted on the moddb page:

    http://www.moddb.com/mods/4961/paranoia

    Only 8 days to go *dribbles*

  • The Spire (Gears of War MP)

    • D3ads
    • November 24, 2007 at 3:13 PM

    Wow, amazing work. I'd go for the first lighting choice as well, the second one makes the area look 'washed out' and the third is too purple for my liking.

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 22, 2007 at 7:49 PM
    Quote from Term!nator525

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_290018.jpg][Blocked Image: http://bildupload.sro.at/a/images/newlamps.jpg]

    This is looking so much better now, I think that plant in the last screen is really odd though...

  • Pixelgen_random texures

    • D3ads
    • November 22, 2007 at 7:47 PM

    Looks like a cable to me... Nice job anyhow.

  • Best less known games for lanparty...

    • D3ads
    • November 22, 2007 at 7:46 PM

    Blood

    AVP2

    Kingpin

  • Pyramid Head

    • D3ads
    • November 21, 2007 at 1:52 AM
    Quote from dux

    Cool man Whats your name? lol I can't read your signature.

    My handwriting is always odd as I write differently to most people, it's 'A. Lindsay'.

    As for the hand.. *head desk* I fucking hate drawing hands, I always get them wrong. Mind you, if you look at the hands on the Pyramid Head model in SH2, they aren't quite right there either, but then he isn't forced to be human...

    I might fix this anyhow, replace the hand with a new drawing and recolour it. I might also add a background to it at some point.

  • Pyramid Head

    • D3ads
    • November 19, 2007 at 10:34 PM

    I thought I should practise colouring drawings on the computer more since I haven't done it for a long time, this is now only the second time I've done this other than a Spawn colouring job I did about a year ago.

    My own pencil drawing, inked over, scanned and then painted underneath the drawing layer. I wasted over 8 hours of my life doing this

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/thegreatredpyramid.png]

  • My drawings

    • D3ads
    • November 19, 2007 at 3:05 PM

    Looks excellent!

  • Dr. house

    • D3ads
    • November 19, 2007 at 3:04 PM

    I'm with dissonance, that's pretty freaky Looks cool though, where did the source image for the face come from?

  • Need help with scaling a room! *headdesk*

    • D3ads
    • November 19, 2007 at 2:54 PM

    Haha, I love Taylor.

    I'm hopefully going to be using the 'Paranoia' mod as a base for this project, which will enable bumps and an actual projected flashlight. In the Silent Hill games, each room is pretty unique, the textures for each wall are different and details like shadows and lighting are painted onto them, I've never noticed this in any other games, not even Resident Evil. If I can get the environments looking like SH2/3 I'll be pleased, I don't need occlusions and HDR, we'll see

    I like the combat in SH btw, since it's not meant to distract from the actual point of the game which is the storyline and puzzle solving. The actual fear factor never really comes from the creatures anyway, however disturbing, it's the fantastic use of sound and subtle set pieces that creep the player out.

  • not a cough in a carload

    • D3ads
    • November 19, 2007 at 2:46 PM
    Quote from dux

    lol 40's America.

  • Half-Life: Paranoia

    • D3ads
    • November 19, 2007 at 2:44 PM

    Isn't HL like £5 now on Steam with all the extras?

    The thing is they started it in early 2004 before HL 2 came out and the modders weren't even that experienced with the engine, with the exception of BuZZer who works in the industry I think, so a lot of it came from learning as they went along, in that respect what they've managed to produce is very impressive. Sure it would look better on Source but then so would any mod, if they'd ported the content to that engine then they would probably have killed it off, I mean look what happened to Nightwatch...

    They're supposed to be implementing higher detail normal/specular and soft shadows before release, we'll see if they actually manage it, if not they could always add it in a patch later on if so.

  • Assassins Creed

    • D3ads
    • November 19, 2007 at 2:36 PM

    It looks mighty impressive, like a mix of Tomb Raider and Hitman during the time of the Crusades. I don't know whether it would be my thing though, but the footage I've seen of it is nice and I always like developer diaries.

  • Half-Life: Paranoia

    • D3ads
    • November 19, 2007 at 2:33 PM

    Yeah I think the writer's views are pretty unrealistically biased, just because an engine's new doesn't mean that it's easier to create things over older engines and the level of detail expected in games is high nowadays.

    Paranoia will have about 50 maps btw, this is going to be one of the longer mods about...

  • Half-Life: Paranoia

    • D3ads
    • November 16, 2007 at 9:15 PM

    I'm in the final credits! Made them some new sprites since they were using default HL ones for explosions, muzzleflashes and the like, BuZZer is impressed with them so they are being used, yay

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