doesn't look very tf2 i'm afraid :x
WIP in WIP, post your level screenshots!
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i think it looks nice, maybe a bit too detailed ?
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Quote from Grippy0
The light is cast on the wall below the actual lamp.
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Quote from Felix
i think it looks nice, maybe a bit too detailed ?
I don't think so - the bigger problem is that TF2s interiors are quiet small in the stock maps. That's a gameplay decision: Imagine you defend the docs at 2fort and you are in one of the hallways leading to the cap room you can block invis spys and if you build a sentry as an engineer the sentry will block out too fast enemies.
So - if you still keep in mind that larger hallways will always advantage spys like outdoors it's ok and stick with it. But if the whole map is that open you should keep a close eye on class balance!
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[Blocked Image: http://www.albatros44.de/reloaded/nnc1m.jpg]
[Blocked Image: http://www.albatros44.de/reloaded/nnc5m.jpg]
A bit new stuff for DoD... maybe some of you remember that Nuremberg-map I've been working on in may.
Right now I'm experimenting with the skyline textures I made for the background.
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"doesn't look very dod:s i'm afraid :x"
I kid. That looks really good, I like the skyline textures you mentioned, and the second screenshot doesn't scream 'Source!' like most maps tend to.
Are those custom textures, or are they DoD:S textures?
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PogoP: I'm liking your TF2 WIP, it shows a nice attention to detail but doesn't look too busy.
[AoS] Albatros: Looks great, I never got into DOD:S or it's predecessor. Decided to re-install it after looking at your pics though.
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Trust me, you'll be out of tjuncs and max planes if you try hard enough to detail your map more than it should. This looks fine alright

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Awesome stuff with the DOD:S map. The skybox with the silhouette buildings looks great, and is a really nice way of building up some depth.
Is that a bit of sharpen filter I see, though?



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[Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_290018.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/newlamps.jpg]
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@ Albatros : Fix those textures coordinates first ! Add an info_lighthing on your props statics such as the left windows (First screen) and the truck...
[Blocked Image: http://pix.nofrag.com/3/9/5/951b4eb352896a1aeeb2ba93b6841.jpg]
Btw your lighthing looks better and better ! Keep it up ! :wink:
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Quote from Term!nator525
[Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_290018.jpg][Blocked Image: http://bildupload.sro.at/a/images/newlamps.jpg]
This is looking so much better now, I think that plant in the last screen is really odd though...
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yea it adds way too much detail, right deads

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I think he meant more along the lines of "agave wtf"
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Heya, thanks for the feedback
.I'm using IrfanView to quickly rescale my screenshots from 1280 x 1024 to something smaller. It slightly blurs them automatically in that process, so I sharpen the pictures once. Not a perfect solution, I admit.
The original-size screenshots of each picture are linked with it, though, so you can see the untampered stuff aswell.
@Seldoon:
Thanks for the paintover
, the info_lightings are still missing (aswell as enough cubemaps). I've been retexturing that area so the texture flaws are gone aswell.I've started layouting with mostly standard content, but now I'm replacing more and more with my own stuff, some raw material comes from cgtextures, other from pictures I've taken in my vacations. Also, I use a lot of SpineRoyal's ressources. He made some of the finest texture packs for DoD I've ever seen.
[Blocked Image: http://www.albatros44.de/reloaded/nnd1m.jpg]
You can compare this screenie to the first one. The texture on the building on the right used to be standard, the new one is made by myself.
[Blocked Image: http://www.albatros44.de/reloaded/nnd2m.jpg]
Any other suggestions?

Cheers,
Albatros
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looks like real
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That looks awesome, love the lighting. The only thing that annoys me is how the fog blends with the skybox in the first screenshot, maybe you should modify the sky so everything blends smoothly. Keep up the good work.
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In the tank screen the skyline looks strange that blue doesn't fit at all I presume its due to the fog. I prefer the way it looks in the other screen.
Is the overview seen that way (the point of view) "ingame"? It looks soo cool but if it is not gonna be seen while playing that way but like tank's screen...
Anyway its looking awesome!
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