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  3. D3ads

Posts by D3ads

  • The Forgotten

    • D3ads
    • January 5, 2008 at 4:34 PM

    I don't really know whether or not to offended that you're implying I've *possibly* stolen content or flattered that you think my texture work is as good as Team Silent's professional 2D artists, either way here's some of the texture sheets for you to inspect if you like:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/ap_map001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/ap_map010.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/ap_map015.jpg]

    I don't know if I can hotlink to cgtextures, else I'd gladly link you to the images I used to make those...

  • The Forgotten

    • D3ads
    • January 5, 2008 at 4:22 PM

    I have all of the textures from SH2 and whilst I use them for inspiration for the style, indeed the apartment textures are obvious focus points for the style of environment but I most certainly do not use them and claim them as my own! The textures in that map are created from scratch using files from cgtextures and or other photo sources and some subtle overlays from Max Payne textures for certain little details.

  • Black Mesa media release

    • D3ads
    • January 5, 2008 at 3:25 PM

    Surprised no one put this up yet:

    http://www.blackmesasource.com/media.php

    Someone said to me the project is about 70% done... any comfirmation on that? Jean? Campaignjunkie?

  • hesso has a birthday !

    • D3ads
    • January 5, 2008 at 3:22 PM

    Happy birthday person of most awesome talents!

  • post your pic extravaganza 2008!!!~

    • D3ads
    • January 5, 2008 at 3:21 PM

    She looks a bit of a bike tbh

    Just kidding, hope it goes well for you dude.

  • The Forgotten

    • D3ads
    • January 3, 2008 at 7:41 PM
    Quote from Taylor

    When I suggested Source to D3adlode in another thread I was told to shove my opinion where the sun don’t shine, far enough that it will never dislodge itself, and then roll myself in a blazing razor wire ball across an endless plane of broken glass, broken needles and broken dreams. Or something like that anyway, I probably wasn’t applying tact again.

    Eh? I presume you're talking about what other people said over myself, I don't remember being hostile about it o_O

    Quote from curman

    The excuse: Well see, I love the challenge of making Half-Life 1 look great! It's great to see what that old engine is capable of!The real truth: My computer can barely run source, and the effort and work placed into a Half-Life 2 mod with the custom horror them I'm going for would actually take hard work. I'm not trying to be mean here, d3, just.. I kind of feel this is the real reason you don't want to go to Source. It'd take much longer in time to do, and rather than going for looks I think you just wanted to finish it.

    Well, now I have a 7600GT I can probably run Source perfectly fine, I haven't tried it yet but I will. As for it actually taking hard work on Source, do you think it's a walk-in-the-park as it is? lol, it's hard work all around but it's fun of course else I wouldn't do it. Yes it would take longer time to do on Source as well, and you've nailed it there, I do want to finish it, I'm not about to lengthen the workload since it's already ambitious enough as it is. If I can successfully convert all the maps over to Source without having to retexture the things all over again then maybe I'll consider it but then there's about 300+ props I have that would need converting over as well. I'm not making excuses, I just don't really see the need for it and like Thrik so long as I look into doing stuff with newer technology on the side (like I mentioned in the New Year thread, it's going to be ok I think).

    Quote from aevirex

    Looks really cool! Just the story sounds a lot like the Constantine movie... Anyways, I love RE4, so let there be "some" action as well

    Heh, I was inspired by that it's true, but it's not the same, I assure you

  • The Forgotten

    • D3ads
    • January 2, 2008 at 4:36 PM

    Thanks for the positive comments, makes it worth all the trouble!

    I don't really see how it would look 'so much better in Source' though, hear me out; The graphical look of the game is all down to the textures, they wouldn't really look any different in Source than they would here. They're defuse only, I'm not going to bother with normal/specular maps as they wont work and distract from the point of the environments (which is to look unsettling and somwhat dirty). Porting the map to Source would mean retexturing the whole thing as well wouldn't it? Due to the way I have mapped the details, I have several different textures on a single 512x512 sheet, this makes building things much easier but means that retexuring such a thing would take ages and there isn't just the one room (other environments I'm not happy with to show anyone, plus this one itself could do with some extra detail imho).

    I have a lot of content for this (900mb :S) as it's been in the works in several forms, such as the city setting with soldiers (remember when I asked for a city name?) I've decided to go with the third-person survival horror option because it allows more detail to be added without effecting playability since it's not meant to be a fast-paced game.

    Btw, I forgot to mention that those environment screens are brightened up by 50%, they are supposed to be dark so you need your flashlight to see where you're going, there wont be an awful lot of brightened areas in the game, it is a horror game after all

    I've noticed that there's already a mod for HL2 called 'The Forgotten' and I am NOT renaming mine for this reason, alas I'd never even heard of it till this afternoon. Grrr.

  • The Forgotten

    • D3ads
    • January 1, 2008 at 10:43 PM
    Quote from skdr

    You're working on this alone?

    Not entirely, I have some other people to help out a bit including a basic codebase similar to RE4. I'll be getting a couple of my RL friends to do the graphic novel parts.

    Quote from curman

    Looks great; but are there anymore previews? No offense, it's almost hard to believe that's Half-Life 1 but it's only one room.

    Patience my child!

    Here's how much detail is involved in the back part:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/ap_dissected.jpg]

    So yeah a lot, but damn is it worth it

  • happy 2008

    • D3ads
    • January 1, 2008 at 10:36 PM

    > Continue work on The Forgotten whilst looking into working with new technology as well.

    > Really push hard to get some form of work.

    > Learn to drive.

    > Avoid love like the plague.

    Happy new year everyone.. I'm 24 today :/

  • The Forgotten

    • D3ads
    • January 1, 2008 at 10:21 PM

    The gateway to a forgotten world has been reopened...

  • WIP in WIP, post your level screenshots!

    • D3ads
    • December 31, 2007 at 3:31 PM

    Moss FTW! Looks awesome

  • The Forgotten

    • D3ads
    • December 31, 2007 at 3:29 PM

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/logo1.jpg]

    'I got a letter this morning, I feared the worst and I got the worst, cancer of the lung, my punishment for all those years of non stop chain smoking. That was the problem with the NAM, they handed those things out like candy on a regular basis, probably would never have coped so well if it wasn't for smokes. I guess my best years are behind me. Regrets? Sure, there are many... but you can't change the past so what's the point in dwelling on it? Anyway, there's no rest for the wicked, I've got work to do, some kid ran away to a place called Pinewood Creek and hasn't been heard from since, now her father needs me to go there and find out what's happened to her. It seems the authorities aren't giving him any answers, claiming they've never even seen the girl, I guess I'm his last hope. Maybe if I find this girl, God will give me a chance for Redemption.. you know.. if there actually is a God. Well.. I guess I better get going, I want to be out on the highway before dark. Pinewood Creek here I come...'

    The Forgotten is a single-player third-person survival horror game for Half-Life influenced by the likes of Silent Hill, Resident Evil, Forbidden Siren, Clive Barker's Hellraiser / Tortured Souls and Blood among other things. As private detective Jack Dawson, you will travel to the town of Pinewood Creek to investigate the disappearance of Claire Benton.

    > Venture through the town of Pinewood Creek and the surrounding Diamond Lake, non-linear layouts encourage freedom of exploration.

    > Interact with complex and interesting characters, find out what they know.

    > Solve puzzles and riddles to gain valuable information and items and delve deeper into the history of Pinewood Creek.

    > Graphic novel sequences help the deep storyline to unfold.

    > Fight off hideously disfigured creatures from another realm, creations beyond your wildest comprehensions.

    > Highly detailed environments bring the experience to life creating some of the most advanced areas ever made for the Goldsource engine.

    > Your journey will take you through areas like Nate's Motel and Pinewood County Police Station through to Jack's own personal nightmare.

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/in-game01.png]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/in-game02.png]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/environment01.png]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/environment02.png]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/environment03.png]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/environment04.png]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/concept01.png]

    Rest assured that things are progressing well, so stay tuned for more media to come within the next month or so, you know I'm worth it

    Leave your questions/queries below!

  • S.T.A.L.K.E.R. Clone :O

    • D3ads
    • December 30, 2007 at 1:41 PM

    Sounds good to me

  • The random model thread!

    • D3ads
    • December 29, 2007 at 12:25 AM

    That's so awesome pomperi

  • Max Freeman

    • D3ads
    • December 29, 2007 at 12:23 AM

    Hahaha, check this out:

    http://www.moddb.com/mods/10325/max-freeman

    It's a model conversion for Max Payne using HL1 models

  • Silent Hill 2 - James meets Angela (The unseen version)

    • D3ads
    • December 28, 2007 at 12:06 AM
    Quote from Erratic

    Silent Hill 2 is one of the best games ever made. :megaman:

  • Here's a long shot...

    • D3ads
    • December 27, 2007 at 3:39 PM

    Ahh thanks for that tomato I never thought to look up the credits designer did I?

  • Crysis Map ~ Vulcano [WIP]

    • D3ads
    • December 27, 2007 at 3:37 PM

    A sweet, an urban environment

    [edit]lol cgtextures!

  • Ultra High Quality Custom Config

    • D3ads
    • December 26, 2007 at 11:24 PM

    A couple usually means two

  • Crysis Map ~ Vulcano [WIP]

    • D3ads
    • December 26, 2007 at 11:21 PM

    Nice start, look forward to the progression

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