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  3. D3ads

Posts by D3ads

  • WIP in WIP, post your level screenshots!

    • D3ads
    • September 27, 2009 at 9:59 AM

    That's much better

  • The random model thread!

    • D3ads
    • September 25, 2009 at 4:47 PM

    WILLLLLLLMAAAA!

    She's looking a wee bit on the plump side

  • Wolfenstein

    • D3ads
    • September 25, 2009 at 4:35 PM

    LOL... you can barely even see it, whole lot of fuss about nothing.

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 23, 2009 at 12:32 AM

    http://www.gametrailers.com/video/fog-o ... oint/56341

  • Darkest of Days

    • D3ads
    • September 23, 2009 at 12:29 AM

    Oh dear...

    http://www.metacritic.com/games/platfor ... 0of%20days

    I guess people really overlooked the fact that this was essentially a bigger budget indie title and not the next best FPS ever or whatever. Not even sure what they're even complaining about half the time in the GT review;

    [gametrailers]56344[/gametrailers]

  • Life After People

    • D3ads
    • September 19, 2009 at 4:21 PM

    http://www.history.com/content/life_after_people

    Quote

    LIFE AFTER PEOPLE: The Series begins in the moments after people disappear. As each day, month, and year passes, the fate of a particular environment, city or theme is disclosed. Special effects, combined with interviews from top experts in the fields of engineering, botany, biology, geology, and archeology provide an unforgettable visual journey through the ultimately hypothetical.As modern metropolises like New York, Los Angeles, Chicago and Washington DC are ravaged by nature; the series exposes the surprising insights about how they function today. Basing this futuristic world on the surprising history of real locations, already abandoned by man, like a century-old shack in the arctic and an abandoned island that was once the most densely populated place on earth are featured in the series.

    In every episode, viewers will witness the epic destruction of iconic structures and buildings, from the Sears Tower, Astrodome, and Chrysler Building to the Sistine Chapel - - allowing viewers to learn how they were built and why they were so significant. Big Ben will stop ticking within days; the International Space Station will plummet to earth within a few short years, while historic objects, like the Declaration of Independence and the mummified remains of King Tutankhamen will remain for decades.

    The series will also explore the creatures that might take our place. With humans gone, animals will inherit the places where we once lived. Elephants that escape from the LA zoo will thrive in a region once dominated by their ancestors, the wooly mammoth. Alligators will move into sub-tropical cities like Houston feeding off household pets. Tens of thousands of hogs, domesticated for food, will flourish. In a world without people, new stories of predators, survival and evolution will emerge.

    Humans won't be around forever, and now we can see in detail, for the very first time, the world that will be left behind in Life After People: The Series.

    Been watching some of this, fascinating stuff and more than a small reference for any post apocolyptic media, the CG effects are awesome

    [Blocked Image: http://farm3.static.flickr.com/2194/2178052669_f769f53d0c_o.jpg]

  • Call of Duty: Modern Warfare 2 Teaser

    • D3ads
    • September 16, 2009 at 7:12 PM
    Quote from Gloglebag

    [Blocked Image: http://i26.tinypic.com/2nrkmbk.jpg]

    LOL I just lost my drink all over the keyboard...

  • Batman: Arkham Asylum

    • D3ads
    • September 14, 2009 at 9:01 PM

    Not surprised, it is Batman afterall...

  • Singularity

    • D3ads
    • September 14, 2009 at 8:54 PM
    Quote from Buddy

    I watched the first part and all i can tell is that they really needed some new "cool thing" and gravity gun (nor portal gun) wouldn't be new anymore so they did time gun instead.Looks like blatant mix of everything we've seen before with no special originality whatsoever.

    The town doesnt look very soviet to me tbh, except those symbols and fonts that is :s.

    This... Can't see anything special here really and it doesn't feel very Russian apart from Hammer and Sickle in places and Spetsnaz insignia on the special forces soldiers. Maybe it will improve in time but it's not ringing any bells for me.

  • Sonic back to 2D!

    • D3ads
    • September 10, 2009 at 3:28 PM

    Mooooo, I'm a cash cow!!

  • District 9

    • D3ads
    • September 9, 2009 at 1:44 PM

    Great film, nice and refreshing to see such a setting as South Africa for this kind of title, worked really well and the accents added comic value too

    Quote

    fock!!

    . The ending made me feel a bit sad but it was always gonna happen.

    Go see it if you haven't already

  • District 9

    • D3ads
    • September 7, 2009 at 10:25 PM

    Gonna see this tomorrow, can't wait!

    Oh yeah.. http://www.imdb.com/title/tt1136608/boa ... #146510695

    oh my lol.

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 7, 2009 at 9:25 PM

    Wow that's some sexy grass

  • Gamer (Movie)

    • D3ads
    • September 7, 2009 at 9:22 PM

    Had to be done...

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/yodawg_gamer_sparta.jpg]

  • [HP] ~ 3D Sketchbook Thread

    • D3ads
    • September 6, 2009 at 3:56 PM

    That's the best damn looking chair ever made digitally, if that chair were a woman I'd sex her up

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 6, 2009 at 3:54 PM

    I noticed that too, but to be fair foliage rarely looks great up close anyway does it? Can't think of a single game where the foliage did look decent. Besides that footage is from the Xbox 360 so yeah, but it's not about the graphics so

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 6, 2009 at 1:50 AM

    Gotta love these face textures;

    [Blocked Image: http://www.ofp2dr.com/wp-content/gallery/misc/41.jpg]

    [Blocked Image: http://www.ofp2dr.com/wp-content/gallery/misc/40.jpg]

    [Blocked Image: http://www.ofp2dr.com/wp-content/gallery/misc/39.jpg]

    Arma II in comparison has next to no facial detail in characters, just a simple face defuse carried with normal and specular map which looks attrocious.

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 5, 2009 at 11:14 PM

    Also lol at the idiots on Youtube comparing this and Arma 2 to COD4

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 5, 2009 at 11:12 PM
    Quote from Buddy

    Well the fact thats its multiplatform makes it a no-no alone for me, this is not the kind of game you would play with a gamepad really After ARMA2 gets more patching this game will loose its sense of being tbh (maybe not for those who want to play this kind of game on console lol)

    The problem with Arma II is that it's just too overly complicated to be enjoyable for me, I can't remember which menus do what and there's a menu for each number key which gets confusing as fuck. I haven't even finished the demo yet because of this and I can't manage to fly a helicopter without wrapping the damn thing around a tree or landing in the sea :/

    I think as a whole OPF:DR will be more much more fun to play, as it doesn't require such a steep learning curve. I still want to try the original OPF but the graphics make me lol a bit, so I'm unsure it it'll suck me in like it did with people back in the day.

    Thanks for the videos jaboo, haven't seen those before!

  • Operation Flashpoint: Dragon Rising

    • D3ads
    • September 5, 2009 at 5:46 PM

    Well, that's a benchmark for today isn't it? I mean Wolfenstein's graphics aren't too hot but they ok as far as I'm concerned so it's like it's not as good as Cryengine or say the latest X-ray. Graphics wise for me, OPF:DR looks pretty damn good but then I'm not a graphics whore, so...

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