some poop I've been working on. Normal map generated in modo with displacement detail maps. Still working out the kinks of that process.
[Blocked Image: http://cubedorange.com/wp-content/uploads/2007/08/metalpanel_2_normal_web.jpg]
[Blocked Image: http://cubedorange.com/wp-content/uploads/2007/08/metalpanel_2_web.jpg]