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Posts by WD

  • Duke Nukem Mass Destruction?

    • WD
    • February 3, 2014 at 7:03 PM

    If it's not going to take another decade. Sure why not?

  • Starbound

    • WD
    • December 5, 2013 at 4:05 PM
    Quote from PogoP

    Really looking forward to this. Have beta keys gone out yet? I bought a copy of the game ages ago but I haven't had an email.


    Yeah, the beta keys are out. I didn't get a separate email for it either. I checked the humblebundle link which gave my soundtrack when I preordered and the beta key was added there.

  • The random model thread!

    • WD
    • November 15, 2013 at 7:34 AM

    Sometimes disabling mipmapping works, but more often it just leaves horrible flickering artifacts.

  • Crystal Cave [NS2]

    • WD
    • November 14, 2013 at 3:24 PM

    Thanks for the feedback everyone!


    Quote from FrieChamp

    "How the heck are players going to see in this cave...Oh, I know: big glowing crystals!" Glad to see that this method is still working today


    I know it's just recycling the same old pile of shit, but I really wanted to create a similar pile of shit of what I did for hl2 few years back. For nostalgia sake.


    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/izacave4.jpg]

    Quote from PogoP

    Haha, nice work. It's quite cool seeing those crystals used in a different way than they were used in Mineshaft!


    Oh, those are not the crystals used in Mineshaft. Although they are very similar, those are the first things I managed to sculpt and get exported

  • Crystal Cave [NS2]

    • WD
    • November 13, 2013 at 10:11 PM

    I made this for NS2 as a part of a community map called ns2_co_portals. The map was made by 9 mappers where each got to design one room, each room was then connected by portals. I'm not completely happy about the current state but I consider this final. Some might remember seeing some parts from what I posted in "maps that will never see the light of day". I got the perfect opportunity to use the room what I considered that I'll never use.


    The part that I made has 3 rooms that are connected by a cave filled with crystals. The only custom made stuff are the rocks and the crystals.


    [Blocked Image: http://i.imgur.com/Yj2W7NN.jpg]

    [Blocked Image: http://i.imgur.com/FWIgD5G.jpg]

    [Blocked Image: http://i.imgur.com/4QzqzXR.jpg]

    [Blocked Image: http://i.imgur.com/DWkqQUV.jpg]

    [Blocked Image: http://i.imgur.com/JaR0l5f.jpg]

    [Blocked Image: http://i.imgur.com/72gGtH5.jpg]

    [Blocked Image: http://i.imgur.com/rMtdD4d.jpg]

    [Blocked Image: http://i.imgur.com/cwEW6v4.jpg]

    [Blocked Image: http://i.imgur.com/xuZrefw.jpg]

  • Which game would you like to bring back?

    • WD
    • October 28, 2013 at 4:05 PM

    I'd like to see a new Silent Storm. That game was and still is the best turn-based strategy game ever despite it's flaws.

  • ITT: Post maps/scenes that never saw the light of the day.

    • WD
    • September 17, 2013 at 3:42 PM

    Yes, that's NS2 just using the regular assets.

  • ITT: Post maps/scenes that never saw the light of the day.

    • WD
    • September 16, 2013 at 6:31 PM

    I guess this one belongs to the graveyard now.


    [Blocked Image: http://i.imgur.com/wvMjC7b.jpg]


    [Blocked Image: http://i.imgur.com/NR3Nc2I.jpg]


    [Blocked Image: http://i.imgur.com/PdDne3H.jpg]

  • GTA V

    • WD
    • August 23, 2013 at 8:41 PM

    looks like shit. the shit.

  • de_investment - Update 2 (September, 7th)

    • WD
    • August 23, 2013 at 4:34 PM
    Quote from PogoP

    Looks good but in my opinion, those colours are way too saturated and garish. I personally would tone that down slightly. Nice work though


    I think so too. I'd also brighten the rooms more so it has more white. Less grey more white I say.

  • PAYDAY 2

    • WD
    • August 16, 2013 at 2:25 PM

    It is pretty fun game! I was surprised how many heists this game had but I agree with others that they have little variety in gameplay. Sneaking is pretty hard to pull off but doesn't seem too impossible.

    The crime.net issue is a bit pain but I noticed you can fix it by restarting steam, needs a couple of tries and you should be able to see online games again.

    Noticed the Hurg in nightclub mission.

  • WIP in WIP, post your level screenshots!

    • WD
    • July 4, 2013 at 8:24 PM

    I'm really disappointed in you dudes. You just took the original map of Pong and added new textures

  • Professional Enough?

    • WD
    • May 4, 2013 at 3:02 PM

    Dunno. Are you applying for a construction engineer position?

  • Favourite video game music!

    • WD
    • April 12, 2013 at 5:43 PM
    Quote from PhilipK

    And for those who don't know who this is you'd probably recognize this (the intro of this which is pretty famous and used... elsewhere), fkn awesome tune that you should hear:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    edit: damn, saw someone beat me to it But still worth spreading some more.

    That is the only song from him that I hate because of that high pitch hum that just feels like it pierces from my ears into my brain.

    Yeah, I probably would have never heard of Jon Hopkins if it weren't for Vessel. The soundtrack of that game struck me instantly and I wanted to hear more, the music is incredible. He's been one of my favorite artists ever since.

  • ITT: Post maps/scenes that never saw the light of the day.

    • WD
    • April 12, 2013 at 12:18 AM

    I made this L4D level from a sauna I'd have lan parties in with my friends back in the day. The map inspired me to really get into modeling and do stuff for source. Sadly it never got to the point when it would be finished and I never got to play it with my friends.

    [Blocked Image: http://i.imgur.com/xU95zFZ.jpg]

    [Blocked Image: http://i.imgur.com/DblFV74.jpg]

    [Blocked Image: http://i.imgur.com/kb80AEP.jpg]

    [Blocked Image: http://i.imgur.com/rf99v63.jpg]

    [Blocked Image: http://i.imgur.com/CFOKOiB.jpg]

    [Blocked Image: http://i.imgur.com/LhWiWoA.jpg]

  • WIP in WIP, post your level screenshots!

    • WD
    • March 30, 2013 at 12:37 AM

    holiestcows the first shot ain't bad, good lighting in that one. I think you've been improving lately.

  • Favourite video game music!

    • WD
    • March 27, 2013 at 11:01 PM

    External Content www.youtube.com
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    External Content www.youtube.com
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  • WIP in WIP, post your level screenshots!

    • WD
    • March 22, 2013 at 4:30 PM

    This is my arms race map that has been gathering dust for some time now. I'm planning on putting it to workshop since it was pretty fun to play.

    [Blocked Image: https://dl.dropbox.com/u/44433595/map/langame1.jpg]

    [Blocked Image: https://dl.dropbox.com/u/44433595/map/langame2.jpg]

    These are some older shots, I got rid of the brands since they have no place in a public release. The computers and cans are all breakable so it gets pretty messy once the round starts. Arms race is just perfect for this since there's no grenades so it's pretty smooth to have this much destruction.

    It has few side rooms also but it doesn't get much bigger than this, perfect for the standard 10 player matches.

  • HL2DM - Triage Center

    • WD
    • March 20, 2013 at 1:29 PM

    I don't think you are going to get any feedback for the map this early stage. It looks like just a simple room with cover.

  • Your Favorite game intro

    • WD
    • March 16, 2013 at 3:19 PM

    My favorite intro isn't very special for any technical things since it's very much like in half-life but I like how everything just clicks after you had finished the game. Plus the journey to Rapture is cool as hell.

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