I can sorta feel the pain here. I pretty much stopped on my DoD map because I got to destroying buildings and it really wasn't panning out. Maybe I can steal some ideas when you get going JP. ![]()
I think if I can suggest anything, it's stick with the way the destroyed walls were done in dod_flash. Smaller holes, lots of brushes outlining the whole and forming the cracked bits. I find the larger holes in the other maps with mostly displacement just don't work very well. Maybe if I get back in the swing of things I'll post some updates, doubt I'll come up with anything not already done though.
Even some of the modeled bits of destroyed brick have a nice effect, if that's not too far out of your goal; sticking strictly with stock content and such.